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vcmi/lib/rmg/TerrainPainter.cpp
Nordsoft91 6a6605a34e Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-06 16:12:28 +03:00

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811 B
C++

/*
* TerrainPainter.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TerrainPainter.h"
#include "TownPlacer.h"
#include "WaterAdopter.h"
#include "WaterProxy.h"
#include "ConnectionsPlacer.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
void TerrainPainter::process()
{
initTerrainType(zone, generator);
paintZoneTerrain(zone, generator.rand, map, zone.getTerrainType());
}
void TerrainPainter::init()
{
DEPENDENCY(TownPlacer);
DEPENDENCY_ALL(WaterAdopter);
POSTFUNCTION_ALL(WaterProxy);
POSTFUNCTION_ALL(ConnectionsPlacer);
POSTFUNCTION(ObjectManager);
}