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vcmi/lib/CMakeLists.txt
Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00

138 lines
3.2 KiB
CMake

project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
StdInc.cpp
filesystem/AdapterLoaders.cpp
filesystem/CCompressedStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CArchiveLoader.cpp
filesystem/CFileInfo.cpp
filesystem/CMemoryStream.cpp
filesystem/CBinaryReader.cpp
filesystem/CFileInputStream.cpp
filesystem/CZipLoader.cpp
filesystem/Filesystem.cpp
filesystem/ResourceID.cpp
mapObjects/CGArmedInstance.cpp
mapObjects/CGBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapping/CCampaignHandler.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateZone.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
BattleAction.cpp
BattleHex.cpp
BattleState.cpp
CArtHandler.cpp
CBattleCallback.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInterface.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CObstacleInstance.cpp
CRandomGenerator.cpp
CSpellHandler.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
JsonDetail.cpp
JsonNode.cpp
LogicalExpression.cpp
ResourceSet.cpp
VCMI_Lib.cpp
VCMIDirs.cpp
IGameCallback.cpp
CGameInfoCallback.cpp
CGameState.cpp
Connection.cpp
NetPacksLib.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
)
set(lib_HEADERS
../Global.h
filesystem/CInputStream.h
filesystem/ISimpleResourceLoader.h
mapObjects/MapObjects.h
AI_Base.h
CondSh.h
ConstTransitivePtr.h
CBonusTypeHandler.h
CScriptingModule.h
CStopWatch.h
FunctionList.h
GameConstants.h
StringConstants.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
NetPacks.h
NetPacksBase.h
StartInfo.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
)
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
target_link_libraries(vcmi minizip ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${RT_LIB} ${DL_LIB})
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmi DESTINATION ${LIB_DIR})
endif()