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https://github.com/vcmi/vcmi.git
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652ceb2bde
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
706 lines
18 KiB
C++
706 lines
18 KiB
C++
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/*
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* CRmgTemplateZone.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRmgTemplateZone.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapping/CMap.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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#include "../CCreatureHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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class CMap;
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class CMapEditManager;
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CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
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{
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}
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int CRmgTemplateZone::CTownInfo::getTownCount() const
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{
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return townCount;
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}
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void CRmgTemplateZone::CTownInfo::setTownCount(int value)
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{
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if(value < 0)
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throw rmgException("Negative value for town count not allowed.");
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townCount = value;
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}
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int CRmgTemplateZone::CTownInfo::getCastleCount() const
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{
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return castleCount;
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}
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void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
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{
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if(value < 0)
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throw rmgException("Negative value for castle count not allowed.");
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castleCount = value;
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}
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int CRmgTemplateZone::CTownInfo::getTownDensity() const
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{
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return townDensity;
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}
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void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
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{
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if(value < 0)
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throw rmgException("Negative value for town density not allowed.");
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townDensity = value;
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}
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int CRmgTemplateZone::CTownInfo::getCastleDensity() const
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{
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return castleDensity;
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}
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void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
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{
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if(value < 0)
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throw rmgException("Negative value for castle density not allowed.");
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castleDensity = value;
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}
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CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
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{
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occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
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}
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int CTileInfo::getNearestObjectDistance() const
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{
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return nearestObjectDistance;
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}
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void CTileInfo::setNearestObjectDistance(int value)
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{
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nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
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}
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bool CTileInfo::shouldBeBlocked() const
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{
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return occupied == ETileType::BLOCKED;
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}
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bool CTileInfo::isBlocked() const
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{
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return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
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}
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bool CTileInfo::isPossible() const
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{
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return occupied == ETileType::POSSIBLE;
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}
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bool CTileInfo::isFree() const
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{
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return occupied == ETileType::FREE;
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}
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void CTileInfo::setOccupied(ETileType::ETileType value)
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{
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occupied = value;
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}
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ETerrainType CTileInfo::getTerrainType() const
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{
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return terrain;
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}
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void CTileInfo::setTerrainType(ETerrainType value)
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{
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terrain = value;
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}
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CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
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townsAreSameType(false), matchTerrainToTown(true)
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{
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townTypes = getDefaultTownTypes();
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terrainTypes = getDefaultTerrainTypes();
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}
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TRmgTemplateZoneId CRmgTemplateZone::getId() const
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{
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return id;
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}
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void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
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{
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if(value <= 0)
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throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
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id = value;
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}
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ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
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{
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return type;
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}
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void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
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{
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type = value;
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}
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int CRmgTemplateZone::getSize() const
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{
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return size;
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}
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void CRmgTemplateZone::setSize(int value)
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{
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if(value <= 0)
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throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
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size = value;
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}
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boost::optional<int> CRmgTemplateZone::getOwner() const
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{
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return owner;
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}
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void CRmgTemplateZone::setOwner(boost::optional<int> value)
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{
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if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
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throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
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owner = value;
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}
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const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
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{
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return playerTowns;
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}
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void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
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{
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playerTowns = value;
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}
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const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
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{
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return neutralTowns;
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}
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void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
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{
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neutralTowns = value;
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}
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bool CRmgTemplateZone::getTownsAreSameType() const
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{
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return townsAreSameType;
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}
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void CRmgTemplateZone::setTownsAreSameType(bool value)
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{
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townsAreSameType = value;
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}
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const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
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{
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return townTypes;
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}
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void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
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{
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townTypes = value;
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}
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std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
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{
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std::set<TFaction> defaultTowns;
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auto towns = VLC->townh->getDefaultAllowed();
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for(int i = 0; i < towns.size(); ++i)
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{
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if(towns[i]) defaultTowns.insert(i);
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}
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return defaultTowns;
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}
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bool CRmgTemplateZone::getMatchTerrainToTown() const
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{
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return matchTerrainToTown;
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}
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void CRmgTemplateZone::setMatchTerrainToTown(bool value)
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{
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matchTerrainToTown = value;
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}
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const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
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{
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return terrainTypes;
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}
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void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
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{
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assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
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value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
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terrainTypes = value;
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}
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std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
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{
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std::set<ETerrainType> terTypes;
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static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
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ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
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for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
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return terTypes;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
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{
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return terrainTypeLikeZone;
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}
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void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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terrainTypeLikeZone = value;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
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{
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return townTypeLikeZone;
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}
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void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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townTypeLikeZone = value;
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}
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void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
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{
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connections.push_back (otherZone);
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}
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std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
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{
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return connections;
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}
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float3 CRmgTemplateZone::getCenter() const
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{
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return center;
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}
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void CRmgTemplateZone::setCenter(const float3 &f)
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{
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//limit boundaries to (0,1) square
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center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
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}
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bool CRmgTemplateZone::pointIsIn(int x, int y)
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{
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return true;
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}
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int3 CRmgTemplateZone::getPos() const
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{
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return pos;
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}
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void CRmgTemplateZone::setPos(const int3 &Pos)
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{
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pos = Pos;
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}
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void CRmgTemplateZone::addTile (const int3 &pos)
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{
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tileinfo.insert(pos);
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}
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std::set<int3> CRmgTemplateZone::getTileInfo () const
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{
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return tileinfo;
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}
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void CRmgTemplateZone::createBorder(CMapGenerator* gen)
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{
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for (auto tile : tileinfo)
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{
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gen->foreach_neighbour (tile, [this, gen](int3 &pos)
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{
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if (!vstd::contains(this->tileinfo, pos))
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{
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gen->foreach_neighbour (pos, [this, gen](int3 &pos)
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{
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if (gen->isPossible(pos))
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gen->setOccupied (pos, ETileType::BLOCKED);
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});
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}
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});
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}
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}
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bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone)
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{
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/*
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make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
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do not leave zone border
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*/
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bool result = false;
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bool end = false;
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int3 currentPos = src;
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float distance = currentPos.dist2dSQ (dst);
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while (!end)
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{
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if (currentPos == dst)
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break;
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auto lastDistance = distance;
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gen->foreach_neighbour (currentPos, [this, gen, ¤tPos, dst, &distance, &result, &end](int3 &pos)
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{
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if (!result) //not sure if lambda is worth it...
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{
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if (pos == dst)
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{
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result = true;
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end = true;
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}
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if (pos.dist2dSQ (dst) < distance)
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{
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if (!gen->isBlocked(pos))
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{
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if (vstd::contains (tileinfo, pos))
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{
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if (gen->isPossible(pos))
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{
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gen->setOccupied (pos, ETileType::FREE);
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currentPos = pos;
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distance = currentPos.dist2dSQ (dst);
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}
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else if (gen->isFree(pos))
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{
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end = true;
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result = true;
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}
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else
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throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos()));
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}
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}
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}
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}
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});
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if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm?
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{
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logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst;
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break;
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}
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}
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return result;
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}
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void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength)
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{
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requiredObjects.push_back(std::make_pair(obj, strength));
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}
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void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
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{
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CreatureID creId = CreatureID::NONE;
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int amount = 0;
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while (true)
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{
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creId = VLC->creh->pickRandomMonster(gen->rand);
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auto cre = VLC->creh->creatures[creId];
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amount = strength / cre->AIValue;
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if (amount >= cre->ammMin && amount <= 100)
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break;
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}
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auto guard = new CGCreature();
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guard->ID = Obj::MONSTER;
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guard->subID = creId;
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auto hlp = new CStackInstance(creId, amount);
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//will be set during initialization
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guard->putStack(SlotID(0), hlp);
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placeObject(gen, guard, pos);
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}
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bool CRmgTemplateZone::fill(CMapGenerator* gen)
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{
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int townId = 0;
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if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
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{
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logGlobal->infoStream() << "Preparing playing zone";
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int player_id = *owner - 1;
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auto & playerInfo = gen->map->players[player_id];
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if (playerInfo.canAnyonePlay())
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{
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PlayerColor player(player_id);
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auto town = new CGTownInstance();
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town->ID = Obj::TOWN;
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townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
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if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
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town->subID = townId;
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town->tempOwner = player;
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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placeObject(gen, town, getPos());
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logGlobal->traceStream() << "Placed object";
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logGlobal->traceStream() << "Fill player info " << player_id;
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auto & playerInfo = gen->map->players[player_id];
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// Update player info
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playerInfo.allowedFactions.clear();
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playerInfo.allowedFactions.insert(town->subID);
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playerInfo.hasMainTown = true;
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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//requiredObjects.push_back(town);
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std::vector<Res::ERes> required_mines;
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required_mines.push_back(Res::ERes::WOOD);
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required_mines.push_back(Res::ERes::ORE);
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for(const auto res : required_mines)
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{
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auto mine = new CGMine();
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mine->ID = Obj::MINE;
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mine->subID = static_cast<si32>(res);
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mine->producedResource = res;
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mine->producedQuantity = mine->defaultResProduction();
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addRequiredObject(mine);
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}
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}
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else
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{
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type = ETemplateZoneType::TREASURE;
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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logGlobal->infoStream() << "Skipping this zone cause no player";
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}
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}
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else //no player
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{
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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}
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//paint zone with matching terrain
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std::vector<int3> tiles;
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for (auto tile : tileinfo)
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{
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tiles.push_back (tile);
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}
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gen->editManager->getTerrainSelection().setSelection(tiles);
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gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
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logGlobal->infoStream() << "Creating required objects";
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for(const auto &obj : requiredObjects)
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{
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int3 pos;
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logGlobal->traceStream() << "Looking for place";
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if ( ! findPlaceForObject(gen, obj.first, 3, pos))
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{
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logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
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//TODO CLEANUP!
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return false;
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}
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logGlobal->traceStream() << "Place found";
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placeObject(gen, obj.first, pos);
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if (obj.second)
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{
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guardObject (gen, obj.first, obj.second);
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}
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}
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std::vector<CGObjectInstance*> guarded_objects;
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static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
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const double res_mindist = 5;
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do {
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auto obj = new CGResource();
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auto restype = static_cast<Res::ERes>(res_gen());
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obj->ID = Obj::RESOURCE;
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obj->subID = static_cast<si32>(restype);
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obj->amount = 0;
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int3 pos;
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if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
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{
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delete obj;
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break;
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}
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placeObject(gen, obj, pos);
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if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
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{
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guarded_objects.push_back(obj);
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}
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} while(true);
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for(const auto &obj : guarded_objects)
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{
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if ( ! guardObject(gen, obj, 1000))
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{
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//TODO, DEL obj from map
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}
|
|
}
|
|
|
|
auto sel = gen->editManager->getTerrainSelection();
|
|
sel.clearSelection();
|
|
for (auto tile : tileinfo)
|
|
{
|
|
//test code - block all the map to show paths clearly
|
|
//if (gen->isPossible(tile))
|
|
// gen->setOccupied(tile, ETileType::BLOCKED);
|
|
|
|
if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
|
|
{
|
|
auto obj = new CGObjectInstance();
|
|
obj->ID = static_cast<Obj>(130);
|
|
obj->subID = 0;
|
|
placeObject(gen, obj, tile);
|
|
}
|
|
}
|
|
//logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
|
|
//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
|
|
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
|
|
return true;
|
|
}
|
|
|
|
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
|
|
{
|
|
//we need object apperance to deduce free tiles
|
|
if (obj->appearance.id == Obj::NO_OBJ)
|
|
{
|
|
auto templates = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID)->getTemplates(gen->map->getTile(getPos()).terType);
|
|
if (templates.empty())
|
|
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %obj->ID %obj->subID %pos));
|
|
|
|
obj->appearance = templates.front();
|
|
}
|
|
|
|
//si32 min_dist = sqrt(tileinfo.size()/density);
|
|
int best_distance = 0;
|
|
bool result = false;
|
|
si32 w = gen->map->width;
|
|
si32 h = gen->map->height;
|
|
|
|
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
|
for(auto tile : tileinfo)
|
|
{
|
|
auto ti = gen->getTile(tile);
|
|
auto dist = ti.getNearestObjectDistance();
|
|
//avoid borders
|
|
if ((tile.x < 3) || (w - tile.x < 3) || (tile.y < 3) || (h - tile.y < 3))
|
|
continue;
|
|
if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
|
|
{
|
|
bool allTilesAvailable = true;
|
|
for (auto blockingTile : obj->getBlockedOffsets())
|
|
{
|
|
int3 t = tile + blockingTile;
|
|
if (!gen->map->isInTheMap(t) || !gen->isPossible(t))
|
|
{
|
|
allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
|
|
break;
|
|
}
|
|
}
|
|
if (allTilesAvailable)
|
|
{
|
|
best_distance = dist;
|
|
pos = tile;
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
if (result)
|
|
{
|
|
gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
|
{
|
|
if (!gen->map->isInTheMap(pos))
|
|
throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
|
|
object->pos = pos;
|
|
|
|
if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
|
|
throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
|
|
for (auto tile : object->getBlockedPos())
|
|
{
|
|
if (!gen->map->isInTheMap(tile))
|
|
throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
|
|
}
|
|
|
|
if (object->appearance.id == Obj::NO_OBJ)
|
|
{
|
|
auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(gen->map->getTile(pos).terType);
|
|
if (templates.empty())
|
|
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
|
|
|
|
object->appearance = templates.front();
|
|
}
|
|
|
|
gen->map->addBlockVisTiles(object);
|
|
gen->editManager->insertObject(object, pos);
|
|
logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
|
|
}
|
|
|
|
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
|
{
|
|
logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
|
|
|
|
checkAndPlaceObject (gen, object, pos);
|
|
|
|
auto points = object->getBlockedPos();
|
|
if (object->isVisitable())
|
|
points.insert(pos + object->getVisitableOffset());
|
|
points.insert(pos);
|
|
for(auto p : points)
|
|
{
|
|
if (gen->map->isInTheMap(p))
|
|
{
|
|
gen->setOccupied(p, ETileType::USED);
|
|
}
|
|
}
|
|
for(auto tile : tileinfo)
|
|
{
|
|
si32 d = pos.dist2d(tile);
|
|
gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile)));
|
|
}
|
|
}
|
|
|
|
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
|
|
{
|
|
|
|
logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
|
|
int3 visitable = object->visitablePos();
|
|
std::vector<int3> tiles;
|
|
gen->foreach_neighbour(visitable, [&](int3& pos)
|
|
{
|
|
logGlobal->traceStream() << boost::format("Block at %d %d") % pos.x % pos.y;
|
|
if (gen->isPossible(pos))
|
|
{
|
|
tiles.push_back(pos);
|
|
gen->setOccupied(pos, ETileType::BLOCKED);
|
|
};
|
|
});
|
|
if ( ! tiles.size())
|
|
{
|
|
logGlobal->infoStream() << "Failed";
|
|
return false;
|
|
}
|
|
auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
|
|
gen->setOccupied (guard_tile, ETileType::USED);
|
|
|
|
addMonster (gen, guard_tile, str);
|
|
|
|
return true;
|
|
}
|