mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
8f936cd34d
- icons config for towns and creatures
565 lines
13 KiB
C++
565 lines
13 KiB
C++
#include "StdInc.h"
|
|
#include <boost/bimap.hpp>
|
|
#include <SDL_mixer.h>
|
|
|
|
#include "CMusicHandler.h"
|
|
#include "../lib/CCreatureHandler.h"
|
|
#include "../lib/CSpellHandler.h"
|
|
#include "../client/CGameInfo.h"
|
|
#include "../lib/JsonNode.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "../lib/Filesystem/CResourceLoader.h"
|
|
|
|
/*
|
|
* CMusicHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
using namespace boost::assign;
|
|
|
|
static boost::bimap<soundBase::soundID, std::string> sounds;
|
|
|
|
// Not pretty, but there's only one music handler object in the game.
|
|
static void soundFinishedCallbackC(int channel)
|
|
{
|
|
CCS->soundh->soundFinishedCallback(channel);
|
|
}
|
|
|
|
static void musicFinishedCallbackC(void)
|
|
{
|
|
CCS->musich->musicFinishedCallback();
|
|
}
|
|
|
|
void CAudioBase::init()
|
|
{
|
|
if (initialized)
|
|
return;
|
|
|
|
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
|
|
{
|
|
tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
|
|
return;
|
|
}
|
|
|
|
initialized = true;
|
|
}
|
|
|
|
void CAudioBase::release()
|
|
{
|
|
if (initialized)
|
|
{
|
|
Mix_CloseAudio();
|
|
initialized = false;
|
|
}
|
|
}
|
|
|
|
void CAudioBase::setVolume(ui32 percent)
|
|
{
|
|
if (percent > 100)
|
|
percent = 100;
|
|
|
|
volume = percent;
|
|
}
|
|
|
|
void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
|
|
{
|
|
setVolume(volumeNode.Float());
|
|
}
|
|
|
|
CSoundHandler::CSoundHandler():
|
|
listener(settings.listen["general"]["sound"])
|
|
{
|
|
listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
|
|
// Map sound names
|
|
#define VCMI_SOUND_NAME(x) ( soundBase::x,
|
|
#define VCMI_SOUND_FILE(y) #y )
|
|
sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
|
|
VCMI_SOUND_LIST;
|
|
#undef VCMI_SOUND_NAME
|
|
#undef VCMI_SOUND_FILE
|
|
|
|
// Vectors for helper(s)
|
|
pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
|
|
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
|
|
|
|
horseSounds += // must be the same order as terrains (see EterrainType);
|
|
soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
|
|
soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
|
|
soundBase::horseSubterranean, soundBase::horseLava,
|
|
soundBase::horseWater, soundBase::horseRock;
|
|
|
|
battleIntroSounds += soundBase::battle00, soundBase::battle01,
|
|
soundBase::battle02, soundBase::battle03, soundBase::battle04,
|
|
soundBase::battle05, soundBase::battle06, soundBase::battle07;
|
|
};
|
|
|
|
void CSoundHandler::init()
|
|
{
|
|
CAudioBase::init();
|
|
|
|
if (initialized)
|
|
{
|
|
// Load sounds
|
|
Mix_ChannelFinished(soundFinishedCallbackC);
|
|
}
|
|
}
|
|
|
|
void CSoundHandler::release()
|
|
{
|
|
if (initialized)
|
|
{
|
|
Mix_HaltChannel(-1);
|
|
|
|
std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
|
|
for (it=soundChunks.begin(); it != soundChunks.end(); it++)
|
|
{
|
|
if (it->second)
|
|
Mix_FreeChunk(it->second);
|
|
}
|
|
}
|
|
|
|
CAudioBase::release();
|
|
}
|
|
|
|
// Allocate an SDL chunk and cache it.
|
|
Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
|
|
{
|
|
// Find its name
|
|
boost::bimap<soundBase::soundID, std::string>::left_iterator it;
|
|
it = sounds.left.find(soundID);
|
|
if (it == sounds.left.end())
|
|
return nullptr;
|
|
|
|
// Load and insert
|
|
try
|
|
{
|
|
auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + it->second, EResType::SOUND));
|
|
|
|
SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
|
|
Mix_Chunk *chunk;
|
|
chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
|
soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
|
|
return chunk;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
|
|
{
|
|
if (sound.empty())
|
|
return nullptr;
|
|
|
|
// Load and insert
|
|
try
|
|
{
|
|
auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
|
|
|
|
SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
|
|
Mix_Chunk *chunk;
|
|
chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
|
return chunk;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// Get a soundID given a filename
|
|
soundBase::soundID CSoundHandler::getSoundID(const std::string &fileName)
|
|
{
|
|
boost::bimap<soundBase::soundID, std::string>::right_iterator it;
|
|
|
|
it = sounds.right.find(fileName);
|
|
if (it == sounds.right.end())
|
|
return soundBase::invalid;
|
|
else
|
|
return it->second;
|
|
}
|
|
|
|
void CSoundHandler::initCreaturesSounds(const std::vector<ConstTransitivePtr< CCreature> > &creatures)
|
|
{
|
|
|
|
//commented to avoid spurious warnings
|
|
/*
|
|
// Find creatures without sounds
|
|
for(ui32 i=0;i<creatures.size();i++)
|
|
{
|
|
// Note: this will exclude war machines, but it's better
|
|
// than nothing.
|
|
if (vstd::contains(CGI->creh->notUsedMonsters, i))
|
|
continue;
|
|
|
|
CCreature &c = creatures[i];
|
|
if (c.sounds.killed == soundBase::invalid)
|
|
tlog1 << "creature " << c.idNumber << " doesn't have sounds" << std::endl;
|
|
}*/
|
|
}
|
|
|
|
void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
|
|
{
|
|
const JsonNode config(ResourceID("config/sp_sounds.json"));
|
|
|
|
if (!config["spell_sounds"].isNull()) {
|
|
BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector()) {
|
|
int spellid = node["id"].Float();
|
|
const CSpell *s = CGI->spellh->spells[spellid];
|
|
|
|
if (vstd::contains(spellSounds, s))
|
|
tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
|
|
|
|
soundBase::soundID sound = getSoundID(node["soundfile"].String());
|
|
if (sound == soundBase::invalid)
|
|
tlog0 << "Error: invalid sound for id "<< spellid << "\n";
|
|
spellSounds[s] = sound;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Plays a sound, and return its channel so we can fade it out later
|
|
int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
|
|
{
|
|
if (!initialized)
|
|
return -1;
|
|
|
|
int channel;
|
|
Mix_Chunk *chunk = GetSoundChunk(soundID);
|
|
|
|
if (chunk)
|
|
{
|
|
channel = Mix_PlayChannel(-1, chunk, repeats);
|
|
if (channel == -1)
|
|
tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
|
|
else
|
|
callbacks[channel];//insert empty callback
|
|
}
|
|
else
|
|
{
|
|
channel = -1;
|
|
}
|
|
|
|
return channel;
|
|
}
|
|
|
|
int CSoundHandler::playSound(std::string sound, int repeats)
|
|
{
|
|
if (!initialized)
|
|
return -1;
|
|
|
|
int channel;
|
|
Mix_Chunk *chunk = GetSoundChunk(sound);
|
|
|
|
if (chunk)
|
|
{
|
|
channel = Mix_PlayChannel(-1, chunk, repeats);
|
|
if (channel == -1)
|
|
tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
|
|
else
|
|
callbacks[channel];//insert empty callback
|
|
}
|
|
else
|
|
{
|
|
channel = -1;
|
|
}
|
|
|
|
return channel;
|
|
}
|
|
|
|
// Helper. Randomly select a sound from an array and play it
|
|
int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
|
|
{
|
|
return playSound(sound_vec[rand() % sound_vec.size()]);
|
|
}
|
|
|
|
void CSoundHandler::stopSound( int handler )
|
|
{
|
|
if (initialized && handler != -1)
|
|
Mix_HaltChannel(handler);
|
|
}
|
|
|
|
// Sets the sound volume, from 0 (mute) to 100
|
|
void CSoundHandler::setVolume(ui32 percent)
|
|
{
|
|
CAudioBase::setVolume(percent);
|
|
|
|
if (initialized)
|
|
Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
|
|
}
|
|
|
|
void CSoundHandler::setCallback(int channel, boost::function<void()> function)
|
|
{
|
|
std::map<int, boost::function<void()> >::iterator iter;
|
|
iter = callbacks.find(channel);
|
|
|
|
//channel not found. It may have finished so fire callback now
|
|
if(iter == callbacks.end())
|
|
function();
|
|
else
|
|
iter->second = function;
|
|
}
|
|
|
|
void CSoundHandler::soundFinishedCallback(int channel)
|
|
{
|
|
std::map<int, boost::function<void()> >::iterator iter;
|
|
iter = callbacks.find(channel);
|
|
|
|
assert(iter != callbacks.end());
|
|
|
|
if (iter->second)
|
|
iter->second();
|
|
|
|
callbacks.erase(iter);
|
|
}
|
|
|
|
void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
|
|
{
|
|
setVolume(volumeNode.Float());
|
|
}
|
|
|
|
CMusicHandler::CMusicHandler():
|
|
listener(settings.listen["general"]["music"])
|
|
{
|
|
listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
|
|
// Map music IDs
|
|
// Vectors for helper
|
|
const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
|
|
const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
|
|
const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
|
|
|
|
auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
|
|
{
|
|
for (size_t i=0; i < amount; i++)
|
|
addEntryToSet(setName, i, std::string("music/") + list[i]);
|
|
};
|
|
fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
|
|
fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
|
|
fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
|
|
}
|
|
|
|
void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
|
|
{
|
|
musicsSet[set][musicID] = musicURI;
|
|
}
|
|
|
|
void CMusicHandler::init()
|
|
{
|
|
CAudioBase::init();
|
|
|
|
if (initialized)
|
|
Mix_HookMusicFinished(musicFinishedCallbackC);
|
|
}
|
|
|
|
void CMusicHandler::release()
|
|
{
|
|
if (initialized)
|
|
{
|
|
boost::mutex::scoped_lock guard(musicMutex);
|
|
|
|
Mix_HookMusicFinished(NULL);
|
|
|
|
current.reset();
|
|
next.reset();
|
|
}
|
|
|
|
CAudioBase::release();
|
|
}
|
|
|
|
void CMusicHandler::playMusic(std::string musicURI, bool loop)
|
|
{
|
|
if (current && current->isTrack( musicURI))
|
|
return;
|
|
|
|
queueNext(new MusicEntry(this, "", musicURI, loop));
|
|
}
|
|
|
|
void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
|
|
{
|
|
auto selectedSet = musicsSet.find(whichSet);
|
|
if (selectedSet == musicsSet.end())
|
|
{
|
|
tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
|
|
return;
|
|
}
|
|
|
|
if (current && current->isSet(whichSet))
|
|
return;
|
|
|
|
queueNext(new MusicEntry(this, whichSet, "", loop));
|
|
}
|
|
|
|
|
|
void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
|
|
{
|
|
auto selectedSet = musicsSet.find(whichSet);
|
|
if (selectedSet == musicsSet.end())
|
|
{
|
|
tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
|
|
return;
|
|
}
|
|
|
|
auto selectedEntry = selectedSet->second.find(entryID);
|
|
if (selectedEntry == selectedSet->second.end())
|
|
{
|
|
tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
|
|
return;
|
|
}
|
|
|
|
if (current && current->isTrack( selectedEntry->second))
|
|
return;
|
|
|
|
queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
|
|
}
|
|
|
|
void CMusicHandler::queueNext(MusicEntry *queued)
|
|
{
|
|
if (!initialized)
|
|
return;
|
|
|
|
boost::mutex::scoped_lock guard(musicMutex);
|
|
|
|
next.reset(queued);
|
|
|
|
if (current.get() == nullptr || !current->stop(1000))
|
|
{
|
|
current.reset(next.release());
|
|
current->play();
|
|
}
|
|
}
|
|
|
|
void CMusicHandler::stopMusic(int fade_ms)
|
|
{
|
|
if (!initialized)
|
|
return;
|
|
|
|
boost::mutex::scoped_lock guard(musicMutex);
|
|
|
|
if (current.get() != NULL)
|
|
current->stop(fade_ms);
|
|
next.reset();
|
|
}
|
|
|
|
void CMusicHandler::setVolume(ui32 percent)
|
|
{
|
|
CAudioBase::setVolume(percent);
|
|
|
|
if (initialized)
|
|
Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
|
|
}
|
|
|
|
void CMusicHandler::musicFinishedCallback(void)
|
|
{
|
|
boost::mutex::scoped_lock guard(musicMutex);
|
|
|
|
if (current.get() != NULL)
|
|
{
|
|
//return if current music still not finished
|
|
if (current->play())
|
|
return;
|
|
else
|
|
current.reset();
|
|
}
|
|
|
|
if (current.get() == NULL && next.get() != NULL)
|
|
{
|
|
current.reset(next.release());
|
|
current->play();
|
|
}
|
|
}
|
|
|
|
MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
|
|
owner(owner),
|
|
music(nullptr),
|
|
loop(looped ? -1 : 1),
|
|
setName(setName)
|
|
{
|
|
if (!musicURI.empty())
|
|
load(musicURI);
|
|
}
|
|
MusicEntry::~MusicEntry()
|
|
{
|
|
tlog5<<"Del-ing music file "<<currentName<<"\n";
|
|
if (music)
|
|
Mix_FreeMusic(music);
|
|
}
|
|
|
|
void MusicEntry::load(std::string musicURI)
|
|
{
|
|
if (music)
|
|
{
|
|
tlog5<<"Del-ing music file "<<currentName<<"\n";
|
|
Mix_FreeMusic(music);
|
|
}
|
|
|
|
currentName = musicURI;
|
|
|
|
tlog5<<"Loading music file "<<musicURI<<"\n";
|
|
|
|
music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
|
|
|
|
if(!music)
|
|
{
|
|
tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
//The assertion will fail if old MSVC libraries pack .dll is used
|
|
assert(Mix_GetMusicType(music) != MUS_MP3);
|
|
#endif
|
|
}
|
|
|
|
bool MusicEntry::play()
|
|
{
|
|
if (!(loop--) && music) //already played once - return
|
|
return false;
|
|
|
|
if (!setName.empty())
|
|
{
|
|
auto set = owner->musicsSet[setName];
|
|
size_t entryID = rand() % set.size();
|
|
auto iterator = set.begin();
|
|
std::advance(iterator, entryID);
|
|
load(iterator->second);
|
|
}
|
|
|
|
tlog5<<"Playing music file "<<currentName<<"\n";
|
|
if(Mix_PlayMusic(music, 1) == -1)
|
|
{
|
|
tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool MusicEntry::stop(int fade_ms)
|
|
{
|
|
if (Mix_PlayingMusic())
|
|
{
|
|
tlog5<<"Stoping music file "<<currentName<<"\n";
|
|
loop = 0;
|
|
Mix_FadeOutMusic(fade_ms);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MusicEntry::isSet(std::string set)
|
|
{
|
|
return !setName.empty() && set == setName;
|
|
}
|
|
|
|
bool MusicEntry::isTrack(std::string track)
|
|
{
|
|
return setName.empty() && track == currentName;
|
|
}
|