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https://github.com/vcmi/vcmi.git
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4617ce10e5
Up to 8, AFAIK. So, we can show multi-reward in infobox now. One issue remain - cannot dynamically choose components size based on text size.
131 lines
5.6 KiB
C++
131 lines
5.6 KiB
C++
/*
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* ClientNetPackVisitors.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/NetPackVisitor.h"
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class CClient;
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameState;
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VCMI_LIB_NAMESPACE_END
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class ApplyClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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CClient & cl;
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CGameState & gs;
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public:
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ApplyClientNetPackVisitor(CClient & cl, CGameState & gs)
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:cl(cl), gs(gs)
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{
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}
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void visitSetResources(SetResources & pack) override;
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void visitSetPrimSkill(SetPrimSkill & pack) override;
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void visitSetSecSkill(SetSecSkill & pack) override;
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void visitHeroVisitCastle(HeroVisitCastle & pack) override;
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void visitSetMana(SetMana & pack) override;
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void visitSetMovePoints(SetMovePoints & pack) override;
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void visitFoWChange(FoWChange & pack) override;
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void visitChangeStackCount(ChangeStackCount & pack) override;
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void visitSetStackType(SetStackType & pack) override;
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void visitEraseStack(EraseStack & pack) override;
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void visitSwapStacks(SwapStacks & pack) override;
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void visitInsertNewStack(InsertNewStack & pack) override;
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void visitRebalanceStacks(RebalanceStacks & pack) override;
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void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) override;
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void visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack) override;
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void visitPutArtifact(PutArtifact & pack) override;
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void visitEraseArtifact(EraseArtifact & pack) override;
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void visitMoveArtifact(MoveArtifact & pack) override;
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void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) override;
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void visitAssembledArtifact(AssembledArtifact & pack) override;
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void visitDisassembledArtifact(DisassembledArtifact & pack) override;
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void visitHeroVisit(HeroVisit & pack) override;
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void visitNewTurn(NewTurn & pack) override;
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void visitGiveBonus(GiveBonus & pack) override;
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void visitChangeObjPos(ChangeObjPos & pack) override;
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void visitPlayerEndsGame(PlayerEndsGame & pack) override;
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void visitPlayerReinitInterface(PlayerReinitInterface & pack) override;
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void visitRemoveBonus(RemoveBonus & pack) override;
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void visitRemoveObject(RemoveObject & pack) override;
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void visitTryMoveHero(TryMoveHero & pack) override;
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void visitNewStructures(NewStructures & pack) override;
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void visitRazeStructures(RazeStructures & pack) override;
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void visitSetAvailableCreatures(SetAvailableCreatures & pack) override;
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void visitSetHeroesInTown(SetHeroesInTown & pack) override;
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void visitHeroRecruited(HeroRecruited & pack) override;
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void visitGiveHero(GiveHero & pack) override;
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void visitInfoWindow(InfoWindow & pack) override;
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void visitSetObjectProperty(SetObjectProperty & pack) override;
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void visitHeroLevelUp(HeroLevelUp & pack) override;
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void visitCommanderLevelUp(CommanderLevelUp & pack) override;
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void visitBlockingDialog(BlockingDialog & pack) override;
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void visitGarrisonDialog(GarrisonDialog & pack) override;
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void visitExchangeDialog(ExchangeDialog & pack) override;
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void visitTeleportDialog(TeleportDialog & pack) override;
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void visitMapObjectSelectDialog(MapObjectSelectDialog & pack) override;
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void visitBattleStart(BattleStart & pack) override;
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void visitBattleNextRound(BattleNextRound & pack) override;
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void visitBattleSetActiveStack(BattleSetActiveStack & pack) override;
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void visitBattleLogMessage(BattleLogMessage & pack) override;
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void visitBattleTriggerEffect(BattleTriggerEffect & pack) override;
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void visitBattleAttack(BattleAttack & pack) override;
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void visitBattleSpellCast(BattleSpellCast & pack) override;
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void visitSetStackEffect(SetStackEffect & pack) override;
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void visitStacksInjured(StacksInjured & pack) override;
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void visitBattleResultsApplied(BattleResultsApplied & pack) override;
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void visitBattleUnitsChanged(BattleUnitsChanged & pack) override;
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void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override;
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void visitCatapultAttack(CatapultAttack & pack) override;
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void visitEndAction(EndAction & pack) override;
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void visitPackageApplied(PackageApplied & pack) override;
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void visitSystemMessage(SystemMessage & pack) override;
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void visitPlayerBlocked(PlayerBlocked & pack) override;
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void visitYourTurn(YourTurn & pack) override;
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void visitSaveGameClient(SaveGameClient & pack) override;
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void visitPlayerMessageClient(PlayerMessageClient & pack) override;
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void visitAdvmapSpellCast(AdvmapSpellCast & pack) override;
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void visitShowWorldViewEx(ShowWorldViewEx & pack) override;
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void visitOpenWindow(OpenWindow & pack) override;
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void visitCenterView(CenterView & pack) override;
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void visitNewObject(NewObject & pack) override;
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void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
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void visitEntitiesChanged(EntitiesChanged & pack) override;
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};
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class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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CClient & cl;
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CGameState & gs;
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public:
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ApplyFirstClientNetPackVisitor(CClient & cl, CGameState & gs)
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:cl(cl), gs(gs)
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{
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}
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virtual void visitChangeObjPos(ChangeObjPos & pack) override;
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virtual void visitRemoveObject(RemoveObject & pack) override;
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virtual void visitTryMoveHero(TryMoveHero & pack) override;
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virtual void visitGiveHero(GiveHero & pack) override;
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virtual void visitBattleStart(BattleStart & pack) override;
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virtual void visitBattleNextRound(BattleNextRound & pack) override;
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virtual void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
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virtual void visitBattleResult(BattleResult & pack) override;
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virtual void visitBattleStackMoved(BattleStackMoved & pack) override;
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virtual void visitBattleAttack(BattleAttack & pack) override;
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virtual void visitStartAction(StartAction & pack) override;
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}; |