mirror of
https://github.com/vcmi/vcmi.git
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143 lines
2.9 KiB
C++
143 lines
2.9 KiB
C++
#include <iostream>
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#include <string>
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#include <boost/asio.hpp>
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#include "../global.h"
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#include "../lib/Connection.h"
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#include "zlib.h"
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#ifndef __GNUC__
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#include <tchar.h>
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#endif
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#include "CVCMIServer.h"
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#include <boost/crc.hpp>
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#include <boost/serialization/split_member.hpp>
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#include "../StartInfo.h"
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#include "../map.h"
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#include "../hch/CLodHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "CGameHandler.h"
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std::string NAME = NAME_VER + std::string(" (server)");
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using boost::asio::ip::tcp;
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using namespace boost;
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using namespace boost::asio;
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using namespace boost::asio::ip;
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bool end2 = false;
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CVCMIServer::CVCMIServer()
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: io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), 3030)))
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{
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}
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CVCMIServer::~CVCMIServer()
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{
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//delete io;
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//delete acceptor;
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}
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void CVCMIServer::newGame(CConnection *c)
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{
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CGameHandler gh;
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boost::system::error_code error;
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StartInfo *si = new StartInfo;
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ui8 clients;
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*c >> clients; //how many clients should be connected - TODO: support more than one
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*c >> *si; //get start options
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int problem;
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#ifdef _MSC_VER
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FILE *f;
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problem = fopen_s(&f,si->mapname.c_str(),"r");
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#else
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FILE * f = fopen(si->mapname.c_str(),"r");
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problem = !f;
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#endif
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if(problem)
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{
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*c << ui8(problem); //WRONG!
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return;
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}
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else
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{
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fclose(f);
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*c << ui8(0); //OK!
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}
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gh.init(si,rand());
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CConnection* cc; //tcp::socket * ss;
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for(int i=0; i<clients; i++)
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{
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if(!i)
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{
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cc=c;
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}
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else
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{
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tcp::socket * s = new tcp::socket(acceptor->io_service());
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acceptor->accept(*s,error);
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if(error) //retry
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{
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std::cout<<"Cannot establish connection - retrying..." << std::endl;
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i--;
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continue;
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}
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cc = new CConnection(s,NAME,std::cout);
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}
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gh.conns.insert(cc);
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}
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gh.run();
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}
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void CVCMIServer::start()
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{
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boost::system::error_code error;
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std::cout<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
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tcp::socket * s = new tcp::socket(acceptor->io_service());
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acceptor->accept(*s,error);
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if (error)
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{
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std::cout<<"Got connection but there is an error " << std::endl;
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return;
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}
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CConnection *connection = new CConnection(s,NAME,std::cout);
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std::cout<<"Got connection!" << std::endl;
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while(!end2)
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{
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uint8_t mode;
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*connection >> mode;
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switch (mode)
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{
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case 0:
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connection->socket->close();
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exit(0);
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break;
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case 1:
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connection->socket->close();
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return;
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break;
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case 2:
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newGame(connection);
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break;
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}
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}
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}
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#ifndef __GNUC__
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int _tmain(int argc, _TCHAR* argv[])
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#else
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int main(int argc, _TCHAR* argv[])
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#endif
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{
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CLodHandler h3bmp;
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h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
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initDLL(&h3bmp);
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srand ( (unsigned int)time(NULL) );
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try
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{
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io_service io_service;
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CVCMIServer server;
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while(!end2)
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server.start();
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io_service.run();
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} HANDLE_EXCEPTION
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return 0;
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}
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