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			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * PossiblePlayerBattleAction.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "../GameConstants.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class PossiblePlayerBattleAction // actions performed at l-click
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| {
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| public:
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| 	enum Actions {
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| 		INVALID = -1,
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| 		CREATURE_INFO,
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| 		HERO_INFO,
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| 		MOVE_TACTICS,
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| 		CHOOSE_TACTICS_STACK,
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| 
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| 		MOVE_STACK,
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| 		ATTACK,
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| 		WALK_AND_ATTACK,
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| 		ATTACK_AND_RETURN,
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| 		SHOOT,
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| 		CATAPULT,
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| 		HEAL,
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| 
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| 		RANDOM_GENIE_SPELL,   // random spell on a friendly creature
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| 
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| 		NO_LOCATION,          // massive spells that affect every possible target, automatic casts
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| 		ANY_LOCATION,
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| 		OBSTACLE,
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| 		TELEPORT,
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| 		SACRIFICE,
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| 		FREE_LOCATION,        // used with Force Field and Fire Wall - all tiles affected by spell must be free
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| 		AIMED_SPELL_CREATURE, // spell targeted at creature
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| 	};
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| 
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| private:
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| 	Actions action;
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| 	SpellID spellToCast;
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| 
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| public:
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| 	bool spellcast() const
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| 	{
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| 		return action == ANY_LOCATION || action == NO_LOCATION || action == OBSTACLE || action == TELEPORT ||
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| 			   action == SACRIFICE || action == FREE_LOCATION || action == AIMED_SPELL_CREATURE;
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| 	}
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| 
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| 	Actions get() const
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| 	{
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| 		return action;
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| 	}
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| 
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| 	SpellID spell() const
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| 	{
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| 		return spellToCast;
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| 	}
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| 
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| 	PossiblePlayerBattleAction(Actions action, SpellID spellToCast = SpellID::NONE):
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| 		action(static_cast<Actions>(action)),
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| 		spellToCast(spellToCast)
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| 	{
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| 		assert((spellToCast != SpellID::NONE) == spellcast());
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| 	}
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| 
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| 	bool operator == (const PossiblePlayerBattleAction & other) const
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| 	{
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| 		return action == other.action && spellToCast == other.spellToCast;
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| 	}
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| 
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| 	bool operator != (const PossiblePlayerBattleAction & other) const
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| 	{
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| 		return action != other.action || spellToCast != other.spellToCast;
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| 	}
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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