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modificators
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lib/rmg/RoadPlacer.cpp: Remove "e" from this "throw" statement to rethrow the original exception.
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2023-10-27 14:35:03 +00:00 |
threadpool
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CMapGenerator.cpp
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First steps
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2023-09-27 22:53:13 +02:00 |
CMapGenerator.h
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+ Handled banning spells and artifacts
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2023-07-17 17:21:28 +02:00 |
CMapGenOptions.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CMapGenOptions.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CRmgTemplate.cpp
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Json Serializer should now use identifers storage properly
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2023-09-04 22:23:20 +03:00 |
CRmgTemplate.h
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Reorganize namespaces
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2023-07-07 16:32:17 +02:00 |
CRmgTemplateStorage.cpp
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Fix build
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2023-09-05 13:16:08 +03:00 |
CRmgTemplateStorage.h
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Fix build
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2023-09-05 13:16:08 +03:00 |
CZonePlacer.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CZonePlacer.h
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Smarter scaling for forces between zones.
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2023-06-23 21:43:12 +02:00 |
float3.h
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Functions.cpp
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Functions.h
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RmgArea.cpp
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Fix placing road inside underground rock
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2023-08-06 21:14:16 +02:00 |
RmgArea.h
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Fix placing road inside underground rock
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2023-08-06 21:14:16 +02:00 |
RmgMap.cpp
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
RmgMap.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
RmgObject.cpp
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Use the object templates with least terrains allowed.
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2023-10-31 09:07:53 +01:00 |
RmgObject.h
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
RmgPath.cpp
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RmgPath.h
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TileInfo.cpp
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
TileInfo.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
Zone.cpp
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
Zone.h
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