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vcmi/client/FunctionList.h
Michał W. Urbańczyk 7722d058f0 Fixed issues reported by Zamolxis:
* dismiss Hero works blocked in the castles
* the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty.
* added missing info texts for buttons in hero window (and added functionality of enable tactic formations button)
* can select (single click) and enter castle (double click) from the map. Same for hero.
* Hero gets automatically selected after End Turn 
* Hero is automatically selected when exiting town
* In Garrison or Hero army: units are selected when we first click on them
Fixed (at least partially) also a problem with disappearing path
2008-08-28 17:36:34 +00:00

56 lines
1.2 KiB
C++

#pragma once
#include <boost/function.hpp>
template<typename Signature>
class CFunctionList
{
public:
std::vector<boost::function<Signature> > funcs;
CFunctionList(int){};
CFunctionList(){};
template <typename Functor>
CFunctionList(const Functor &f)
{
funcs.push_back(boost::function<Signature>(f));
}
CFunctionList(const boost::function<Signature> &first)
{
funcs.push_back(first);
}
CFunctionList(boost::function<Signature> &first)
{
funcs.push_back(first);
}
CFunctionList & operator+=(const boost::function<Signature> &first)
{
funcs.push_back(first);
return *this;
}
//CFunctionList<Signature> & operator=(const boost::function<Signature> &first)
//{
// funcs.push_back(first);
// return first;
//}
void clear()
{
funcs.clear();
}
operator bool() const
{
return funcs.size();
}
void operator()() const
{
std::vector<boost::function<Signature> > funcs2 = funcs; //backup
for(int i=0;i<funcs2.size(); i++)
funcs2[i]();
}
template <typename Arg>
void operator()(const Arg & a) const
{
std::vector<boost::function<Signature> > funcs2 = funcs; //backup
for(int i=0;i<funcs2.size(); i++)
funcs2[i](a);
}
};