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vcmi/client/VCMI_client.cbp
alexvins 4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00

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XML

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<Option working_dir="../" />
<Option object_output="../obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-Og" />
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<Option working_dir="../" />
<Option object_output="../obj/Release/" />
<Option type="1" />
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<Compiler>
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<Linker>
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<Compiler>
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<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
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<Add directory="../include" />
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<Linker>
<Add option="-lole32" />
<Add option="-loleaut32" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
<Add directory="$(#sdl.lib)" />
<Add directory="../" />
</Linker>
<Unit filename="../CCallback.cpp" />
<Unit filename="../CCallback.h" />
<Unit filename="AdventureMapClasses.cpp" />
<Unit filename="AdventureMapClasses.h" />
<Unit filename="CAdvmapInterface.cpp" />
<Unit filename="CAdvmapInterface.h" />
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<Unit filename="CBitmapHandler.cpp" />
<Unit filename="CBitmapHandler.h" />
<Unit filename="CCastleInterface.cpp" />
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<Unit filename="CCreatureWindow.h" />
<Unit filename="CDefHandler.cpp" />
<Unit filename="CDefHandler.h" />
<Unit filename="CGameInfo.cpp" />
<Unit filename="CGameInfo.h" />
<Unit filename="CHeroWindow.cpp" />
<Unit filename="CHeroWindow.h" />
<Unit filename="CKingdomInterface.cpp" />
<Unit filename="CKingdomInterface.h" />
<Unit filename="CMT.cpp" />
<Unit filename="CMT.h" />
<Unit filename="CMessage.cpp" />
<Unit filename="CMessage.h" />
<Unit filename="CMusicHandler.cpp" />
<Unit filename="CMusicHandler.h" />
<Unit filename="CPlayerInterface.cpp" />
<Unit filename="CPlayerInterface.h" />
<Unit filename="CPreGame.cpp" />
<Unit filename="CPreGame.h" />
<Unit filename="CQuestLog.cpp" />
<Unit filename="CQuestLog.h" />
<Unit filename="CSoundBase.h" />
<Unit filename="CSpellWindow.cpp" />
<Unit filename="CSpellWindow.h" />
<Unit filename="CVideoHandler.cpp" />
<Unit filename="CVideoHandler.h" />
<Unit filename="Client.cpp" />
<Unit filename="Client.h" />
<Unit filename="GUIClasses.cpp" />
<Unit filename="GUIClasses.h" />
<Unit filename="Graphics.cpp" />
<Unit filename="Graphics.h" />
<Unit filename="NetPacksClient.cpp" />
<Unit filename="SDLMain.h" />
<Unit filename="StdInc.h">
<Option weight="0" />
</Unit>
<Unit filename="VCMI_client.rc">
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</Unit>
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<Unit filename="battle/CBattleInterface.h" />
<Unit filename="battle/CBattleInterfaceClasses.cpp" />
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<Unit filename="battle/CCreatureAnimation.h" />
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<Unit filename="gui/CGuiHandler.cpp" />
<Unit filename="gui/CGuiHandler.h" />
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<Unit filename="gui/CIntObjectClasses.h" />
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<Unit filename="gui/Geometries.h" />
<Unit filename="gui/SDL_Extensions.cpp" />
<Unit filename="gui/SDL_Extensions.h" />
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<Unit filename="mapHandler.h" />
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