mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
c6cc6e6301
- loading of all objects (including H3 objects) will be directed by mod handlers - common base for all handlers accessible from mod system (IHanderBase) - json format changes: use struct with string ID's instead of vector - fixed some gcc/clang errors and warnings - fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution) Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
#pragma once
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#include "GameConstants.h"
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/*
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* GameConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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///
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/// String ID which are pointless to move to config file - these types are mostly hardcoded
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///
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namespace GameConstants
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{
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const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
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"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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};
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const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
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"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
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};
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const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
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"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
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};
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}
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namespace EAlignment
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{
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const std::string names [3] = {"good", "evil", "neutral"};
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}
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namespace PrimarySkill
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{
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const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
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}
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namespace NSecondarySkill
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{
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const std::string names [GameConstants::SKILL_QUANTITY] =
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{
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"pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
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"navigation", "leadership", "wisdom", "mysticism", "luck", // 10
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"ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
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"airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
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"artillery", "learning", "offence", "armorer", "intelligence", // 25
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"sorcery", "resistance", "firstAid"
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};
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const std::string levels [4] =
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{
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"none", "basic", "advanced", "expert"
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};
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}
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namespace EBuildingType
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{
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const std::string names [44] =
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{
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"mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5",
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"tavern", "shipyard", "fort", "citadel", "castle",
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"villageHall", "townHall", "cityHall", "capitol", "marketplace",
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"resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr",
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"ship", "special2", "special3", "special4", "horde2",
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"horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol",
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"dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5",
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"dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3",
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"dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
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};
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}
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namespace ETownType
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{
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const std::string names [GameConstants::F_NUMBER] =
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{
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"castle", "rampart", "tower",
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"inferno", "necropolis", "dungeon",
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"stronghold", "fortress", "conflux"
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};
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}
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