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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* CMapInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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struct StartInfo;
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class CMapHeader;
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class CCampaignHeader;
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class ResourceID;
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/**
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* A class which stores the count of human players and all players, the filename,
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* scenario options, the map header information,...
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*/
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class DLL_LINKAGE CMapInfo
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{
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public:
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std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
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std::unique_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario
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StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games)
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std::string fileURI;
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std::string date;
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int amountOfPlayersOnMap;
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int amountOfHumanControllablePlayers;
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int amountOfHumanPlayersInSave;
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bool isRandomMap;
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CMapInfo();
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virtual ~CMapInfo();
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CMapInfo(CMapInfo &&other) = delete;
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CMapInfo(const CMapInfo &other) = delete;
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CMapInfo &operator=(CMapInfo &&other) = delete;
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CMapInfo &operator=(const CMapInfo &other) = delete;
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void mapInit(const std::string & fname);
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void saveInit(const ResourceID & file);
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void campaignInit();
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void countPlayers();
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// TODO: Those must be on client-side
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std::string getName() const;
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std::string getNameForList() const;
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std::string getDescription() const;
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int getMapSizeIconId() const;
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int getMapSizeFormatIconId() const;
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std::string getMapSizeName() const;
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template <typename Handler> void serialize(Handler &h, const int Version)
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{
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h & mapHeader;
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h & campaignHeader;
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h & scenarioOptionsOfSave;
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h & fileURI;
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h & date;
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h & amountOfPlayersOnMap;
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h & amountOfHumanControllablePlayers;
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h & amountOfHumanPlayersInSave;
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h & isRandomMap;
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}
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};
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VCMI_LIB_NAMESPACE_END
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