mirror of
https://github.com/vcmi/vcmi.git
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497 lines
20 KiB
C++
497 lines
20 KiB
C++
/*
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* BattleOnlyMode.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleOnlyMode.h"
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#include "../CServerHandler.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../render/IRenderHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/CanvasImage.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/CTextInput.h"
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#include "../widgets/Images.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/CHeroOverview.h"
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#include "../windows/CCreatureWindow.h"
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#include "../../lib/GameLibrary.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/networkPacks/PacksForLobby.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/callback/EditorCallback.h"
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#include "../../lib/entities/hero/CHero.h"
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#include "../../lib/entities/hero/CHeroClass.h"
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#include "../../lib/entities/hero/CHeroHandler.h"
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#include "../../lib/entities/faction/CTown.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapEditManager.h"
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/texts/MetaString.h"
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#include "../../lib/texts/TextOperations.h"
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#include "../../lib/filesystem/Filesystem.h"
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void BattleOnlyMode::openBattleWindow()
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{
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GAME->server().sendGuiAction(LobbyGuiAction::BATTLE_MODE);
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ENGINE->windows().createAndPushWindow<BattleOnlyModeWindow>();
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}
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BattleOnlyModeWindow::BattleOnlyModeWindow()
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: CWindowObject(BORDERED)
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, startInfo(std::make_shared<BattleOnlyModeStartInfo>())
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{
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OBJECT_CONSTRUCTION;
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pos.w = 519;
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pos.h = 238;
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updateShadow();
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center();
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init();
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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buttonOk = std::make_shared<CButton>(Point(191, 203), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
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buttonAbort = std::make_shared<CButton>(Point(265, 203), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){
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GAME->server().sendGuiAction(LobbyGuiAction::NO_TAB);
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close();
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}, EShortcut::GLOBAL_CANCEL);
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title = std::make_shared<CLabel>(260, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode"));
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battlefieldSelector = std::make_shared<CButton>(Point(29, 174), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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auto & terrains = LIBRARY->terrainTypeHandler->objects;
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for (const auto & terrain : terrains)
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{
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texts.push_back(terrain->getNameTranslated());
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const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(terrain->getId());
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TerrainViewPattern pattern;
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for(auto & p : patterns)
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if(p[0].id == "n1")
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pattern = p[0];
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auto image = ENGINE->renderHandler().loadImage(terrain->tilesFilename, pattern.mapping[0].first, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto factions = LIBRARY->townh->getDefaultAllowed();
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for (const auto & faction : factions)
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{
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texts.push_back(faction.toFaction()->getNameTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), faction.toFaction()->town->clientInfo.icons[true][false] + 2, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefieldSelect"), [this, terrains, factions](int index){
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if(terrains.size() > index)
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{
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startInfo->selectedTerrain = terrains[index]->getId();
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startInfo->selectedTown = FactionID::NONE;
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}
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else
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{
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startInfo->selectedTerrain = TerrainId::NONE;
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auto it = std::next(factions.begin(), index - terrains.size());
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if (it != factions.end())
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startInfo->selectedTown = *it;
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}
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setTerrainButtonText();
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setOkButtonEnabled();
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}, (startInfo->selectedTerrain != TerrainId::NONE ? static_cast<int>(startInfo->selectedTerrain) : static_cast<int>(startInfo->selectedTown + terrains.size())), images, true, true);
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});
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battlefieldSelector->block(GAME->server().isGuest());
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buttonReset = std::make_shared<CButton>(Point(289, 174), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){
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if(GAME->server().isHost())
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{
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startInfo->selectedTerrain = TerrainId::DIRT;
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startInfo->selectedTown = FactionID::NONE;
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}
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setTerrainButtonText();
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setOkButtonEnabled();
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if(GAME->server().isHost())
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{
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startInfo->selectedHero[0].reset();
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startInfo->selectedArmy[0]->clearSlots();
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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heroSelector1->selectedArmyInput.at(i)->setText("1");
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heroSelector1->setHeroIcon();
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heroSelector1->setCreatureIcons();
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}
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startInfo->selectedHero[1].reset();
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startInfo->selectedArmy[1]->clearSlots();
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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heroSelector2->selectedArmyInput.at(i)->setText("1");
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heroSelector2->setHeroIcon();
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heroSelector2->setCreatureIcons();
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redraw();
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});
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buttonReset->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeReset"), EFonts::FONT_SMALL, Colors::WHITE);
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setTerrainButtonText();
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setOkButtonEnabled();
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heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(0, *this, Point(0, 40));
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heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(1, *this, Point(260, 40));
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heroSelector1->setInputEnabled(GAME->server().isHost());
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}
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void BattleOnlyModeWindow::init()
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{
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map = std::make_unique<CMap>(nullptr);
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map->version = EMapFormat::VCMI;
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map->creationDateTime = std::time(nullptr);
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map->width = 10;
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map->height = 10;
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map->mapLevels = 1;
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map->battleOnly = true;
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map->name = MetaString::createFromTextID("vcmi.lobby.battleOnlyMode");
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cb = std::make_unique<EditorCallback>(map.get());
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onChange();
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}
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void BattleOnlyModeWindow::onChange()
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{
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GAME->server().setBattleOnlyModeStartInfo(startInfo);
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}
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void BattleOnlyModeWindow::applyStartInfo(std::shared_ptr<BattleOnlyModeStartInfo> si)
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{
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}
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void BattleOnlyModeWindow::setTerrainButtonText()
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{
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battlefieldSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield") + ": " + (startInfo->selectedTerrain != TerrainId::NONE ? startInfo->selectedTerrain.toEntity(LIBRARY)->getNameTranslated() : startInfo->selectedTown.toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, Colors::WHITE);
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}
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void BattleOnlyModeWindow::setOkButtonEnabled()
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{
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bool canStart = (startInfo->selectedTerrain != TerrainId::NONE || startInfo->selectedTown != FactionID::NONE);
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canStart &= (startInfo->selectedHero[0] && ((startInfo->selectedHero[1]) || (startInfo->selectedTown != FactionID::NONE && startInfo->selectedArmy[1]->stacksCount())));
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buttonOk->block(!canStart || GAME->server().isGuest());
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buttonAbort->block(GAME->server().isGuest());
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}
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std::shared_ptr<IImage> drawBlackBox(Point size, std::string text)
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{
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auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::AUTO);
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Canvas canvas = image->getCanvas();
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canvas.drawColor(Rect(0, 0, size.x, size.y), Colors::BLACK);
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canvas.drawText(Point(size.x / 2, size.y / 2), FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, text);
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return image;
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}
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BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(int id, BattleOnlyModeWindow& p, Point position)
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: parent(p)
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, id(id)
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{
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OBJECT_CONSTRUCTION;
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pos.x += position.x;
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pos.y += position.y;
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backgroundImage = std::make_shared<CPicture>(ImagePath::builtin("heroSlotsBlue"), Point(3, 4));
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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{
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auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), i, 0, 78 + i * 36, 26);
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primSkills.push_back(image);
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primSkillsBorder.push_back(std::make_shared<GraphicalPrimitiveCanvas>(Rect(78 + i * 36, 26, 32, 32)));
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primSkillsBorder.back()->addRectangle(Point(0, 0), Point(32, 32), ColorRGBA(44, 108, 255));
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primSkillsInput.push_back(std::make_shared<CTextInput>(Rect(78 + i * 36, 58, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
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primSkillsInput.back()->setFilterNumber(0, 100);
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primSkillsInput.back()->setText("0");
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primSkillsInput.back()->setCallback([this, i, id](const std::string & text){
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parent.startInfo->primSkillLevel[id][i] = std::stoi(primSkillsInput[i]->getText());
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});
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}
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creatureImage.resize(GameConstants::ARMY_SIZE);
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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{
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selectedArmyInput.push_back(std::make_shared<CTextInput>(Rect(5 + i * 36, 113, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
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selectedArmyInput.back()->setFilterNumber(1, 10000000, 3);
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selectedArmyInput.back()->setText("1");
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selectedArmyInput.back()->setCallback([this, i, id](const std::string & text){
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if(!parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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parent.startInfo->selectedArmy[id]->setCreature(SlotID(i), parent.startInfo->selectedArmy[id]->getCreature(SlotID(i))->getId(), TextOperations::parseMetric<int>(text));
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});
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}
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setHeroIcon();
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setCreatureIcons();
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}
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void BattleOnlyModeHeroSelector::setHeroIcon()
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{
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OBJECT_CONSTRUCTION;
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if(!parent.startInfo->selectedHero[id])
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{
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heroImage = std::make_shared<CPicture>(drawBlackBox(Point(58, 64), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->translate("core.genrltxt.507"));
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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primSkillsInput[i]->setText(std::to_string(parent.startInfo->primSkillLevel[id][i]));
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}
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else
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{
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heroImage = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("PortraitsLarge"), EImageBlitMode::COLORKEY)->getImage(parent.startInfo->selectedHero[id]->getHeroType()->imageIndex), Point(6, 7));
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heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, parent.startInfo->selectedHero[id]->getNameTranslated());
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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primSkillsInput[i]->setText("0");
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}
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heroImage->addLClickCallback([this](){
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auto allowedSet = LIBRARY->heroh->getDefaultAllowed();
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std::vector<HeroTypeID> heroes(allowedSet.begin(), allowedSet.end());
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std::sort(heroes.begin(), heroes.end(), [](auto a, auto b) {
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auto heroA = a.toHeroType();
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auto heroB = b.toHeroType();
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if (heroA->heroClass->getId() == heroB->heroClass->getId())
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return heroA->getNameTranslated() < heroB->getNameTranslated();
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if (heroA->heroClass->faction == heroB->heroClass->faction)
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return heroA->heroClass->getId() < heroB->heroClass->getId();
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return heroA->heroClass->faction < heroB->heroClass->faction;
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});
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int selectedIndex = !parent.startInfo->selectedHero[id] ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](auto heroID) {
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return heroID == parent.startInfo->selectedHero[id]->getHeroType()->getId();
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})));
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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// Add "no hero" option
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texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
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images.push_back(nullptr);
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for (const auto & h : heroes)
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{
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texts.push_back(h.toHeroType()->getNameTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("PortraitsSmall"), h.toHeroType()->imageIndex, 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("object.core.hero.name"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
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if(index == 0)
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{
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parent.startInfo->selectedHero[id].reset();
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setHeroIcon();
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return;
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}
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index--;
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auto hero = heroes[index];
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auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, hero.toHeroType()->heroClass->getId());
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auto templates = factory->getTemplates();
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auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(parent.cb.get(), templates.front()));
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obj->setHeroType(hero);
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parent.startInfo->selectedHero[id] = obj;
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for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
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parent.startInfo->primSkillLevel[id][i] = 0;
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setHeroIcon();
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parent.setOkButtonEnabled();
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}, selectedIndex, images, true, true);
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window->onPopup = [heroes](int index) {
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if(index == 0)
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return;
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index--;
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ENGINE->windows().createAndPushWindow<CHeroOverview>(heroes.at(index));
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};
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ENGINE->windows().pushWindow(window);
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});
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heroImage->addRClickCallback([this](){
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if(!parent.startInfo->selectedHero[id])
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return;
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ENGINE->windows().createAndPushWindow<CHeroOverview>(parent.startInfo->selectedHero[id]->getHeroType()->getId());
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});
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}
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void BattleOnlyModeHeroSelector::setCreatureIcons()
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{
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OBJECT_CONSTRUCTION;
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for(int i = 0; i < creatureImage.size(); i++)
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{
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if(parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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creatureImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect")), Point(6 + i * 36, 78));
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else
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{
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auto creatureID = parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getCreatureID();
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creatureImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"), EImageBlitMode::COLORKEY)->getImage(LIBRARY->creh->objects.at(creatureID)->getIconIndex()), Point(6 + i * 36, 78));
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}
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creatureImage[i]->addLClickCallback([this, i](){
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auto allowedSet = LIBRARY->creh->getDefaultAllowed();
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std::vector<CreatureID> creatures(allowedSet.begin(), allowedSet.end());
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std::sort(creatures.begin(), creatures.end(), [](auto a, auto b) {
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auto creatureA = a.toCreature();
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auto creatureB = b.toCreature();
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if (creatureA->getLevel() == creatureB->getLevel())
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return creatureA->getNameSingularTranslated() < creatureB->getNameSingularTranslated();
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if (creatureA->getFactionID() == creatureB->getFactionID())
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return creatureA->getLevel() < creatureB->getLevel();
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return creatureA->getFactionID() < creatureB->getFactionID();
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});
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int selectedIndex = parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)) ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, i](auto creatureID) {
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return creatureID == parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getId();
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})));
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std::vector<std::string> texts;
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std::vector<std::shared_ptr<IImage>> images;
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// Add "no creature" option
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texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
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images.push_back(nullptr);
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for (const auto & c : creatures)
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{
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texts.push_back(c.toCreature()->getNameSingularTranslated());
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auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("CPRSMALL"), c.toCreature()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
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image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("core.genrltxt.42"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, i](int index){
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if(index == 0)
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{
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if(!parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
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parent.startInfo->selectedArmy[id]->eraseStack(SlotID(i));
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setCreatureIcons();
|
|
return;
|
|
}
|
|
index--;
|
|
|
|
auto creature = creatures.at(index).toCreature();
|
|
parent.startInfo->selectedArmy[id]->setCreature(SlotID(i), creature->getId(), 100);
|
|
selectedArmyInput[SlotID(i)]->setText("100");
|
|
setCreatureIcons();
|
|
}, selectedIndex, images, true, true);
|
|
window->onPopup = [creatures](int index) {
|
|
if(index == 0)
|
|
return;
|
|
index--;
|
|
|
|
ENGINE->windows().createAndPushWindow<CStackWindow>(creatures.at(index).toCreature(), true);
|
|
};
|
|
ENGINE->windows().pushWindow(window);
|
|
});
|
|
|
|
creatureImage[i]->addRClickCallback([this, i](){
|
|
if(parent.startInfo->selectedArmy[id]->slotEmpty(SlotID(i)))
|
|
return;
|
|
|
|
ENGINE->windows().createAndPushWindow<CStackWindow>(LIBRARY->creh->objects.at(parent.startInfo->selectedArmy[id]->Slots().at(SlotID(i))->getCreatureID()).get(), true);
|
|
});
|
|
}
|
|
}
|
|
|
|
void BattleOnlyModeWindow::startBattle()
|
|
{
|
|
auto rng = &CRandomGenerator::getDefault();
|
|
|
|
map->initTerrain();
|
|
map->getEditManager()->clearTerrain(rng);
|
|
|
|
map->getEditManager()->getTerrainSelection().selectAll();
|
|
map->getEditManager()->drawTerrain(startInfo->selectedTerrain == TerrainId::NONE ? TerrainId::DIRT : startInfo->selectedTerrain, 0, rng);
|
|
|
|
map->players[0].canComputerPlay = true;
|
|
map->players[0].canHumanPlay = true;
|
|
map->players[1] = map->players[0];
|
|
|
|
auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
|
|
|
|
auto addHero = [&](int sel, PlayerColor color, const int3 & position)
|
|
{
|
|
startInfo->selectedHero[sel]->setOwner(color);
|
|
startInfo->selectedHero[sel]->pos = position;
|
|
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
|
|
startInfo->selectedHero[sel]->pushPrimSkill(PrimarySkill(i), startInfo->primSkillLevel[sel][i]);
|
|
startInfo->selectedHero[sel]->clearSlots();
|
|
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
|
|
if(!startInfo->selectedArmy[sel]->slotEmpty(SlotID(slot)))
|
|
startInfo->selectedHero[sel]->putStack(SlotID(slot), startInfo->selectedArmy[sel]->detachStack(SlotID(slot)));
|
|
map->getEditManager()->insertObject(startInfo->selectedHero[sel]);
|
|
};
|
|
|
|
addHero(0, PlayerColor(0), int3(5, 6, 0));
|
|
if(startInfo->selectedTown == FactionID::NONE)
|
|
addHero(1, PlayerColor(1), int3(5, 5, 0));
|
|
else
|
|
{
|
|
auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, startInfo->selectedTown);
|
|
auto templates = factory->getTemplates();
|
|
auto obj = factory->create(cb.get(), templates.front());
|
|
auto townObj = std::dynamic_pointer_cast<CGTownInstance>(obj);
|
|
obj->setOwner(PlayerColor(1));
|
|
obj->pos = int3(5, 5, 0);
|
|
for (const auto & building : townObj->getTown()->getAllBuildings())
|
|
townObj->addBuilding(building);
|
|
if(!startInfo->selectedHero[1])
|
|
{
|
|
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
|
|
if(!startInfo->selectedArmy[1]->slotEmpty(SlotID(slot)))
|
|
townObj->getArmy()->putStack(SlotID(slot), startInfo->selectedArmy[1]->detachStack(SlotID(slot)));
|
|
}
|
|
else
|
|
addHero(1, PlayerColor(1), int3(5, 5, 0));
|
|
|
|
map->getEditManager()->insertObject(townObj);
|
|
}
|
|
|
|
auto path = VCMIDirs::get().userDataPath() / "Maps";
|
|
boost::filesystem::create_directories(path);
|
|
const std::string fileName = "BattleOnlyMode.vmap";
|
|
const auto fullPath = path / fileName;
|
|
CMapService mapService;
|
|
mapService.saveMap(map, fullPath);
|
|
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return true; });
|
|
|
|
auto mapInfo = std::make_shared<CMapInfo>();
|
|
mapInfo->mapInit("Maps/BattleOnlyMode");
|
|
GAME->server().setMapInfo(mapInfo);
|
|
ExtraOptionsInfo extraOptions;
|
|
extraOptions.unlimitedReplay = true;
|
|
GAME->server().setExtraOptionsInfo(extraOptions);
|
|
GAME->server().sendStartGame();
|
|
}
|