mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
4479 lines
112 KiB
C++
4479 lines
112 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "CObjectHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CLodHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include <boost/bind.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include "CTownHandler.h"
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#include "CArtHandler.h"
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#include "CSoundBase.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/CGameState.h"
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#include "../lib/NetPacks.h"
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#include "../StartInfo.h"
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#include "../lib/map.h"
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#include <sstream>
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using namespace boost::assign;
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
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std::vector<std::pair<int, int> > CGTeleport::gates;
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IGameCallback * IObjectInterface::cb = NULL;
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DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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extern CLodHandler * bitmaph;
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extern boost::rand48 ran;
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std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
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std::map <si32, std::vector<si32> > CGMagi::eyelist;
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{};
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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{};
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void IObjectInterface::newTurn () const
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{};
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IObjectInterface::~IObjectInterface()
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{}
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IObjectInterface::IObjectInterface()
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{}
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void IObjectInterface::initObj()
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{}
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void IObjectInterface::setProperty( ui8 what, ui32 val )
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{}
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void IObjectInterface::postInit()
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{}
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void IObjectInterface::preInit()
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{}
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void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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{
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if(what == 10)
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players.insert(val);
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}
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bool CPlayersVisited::hasVisited( ui8 player ) const
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{
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return vstd::contains(players,player);
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}
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static void readCreatures(std::istream & is, BankConfig & bc, bool guards) //helper function for void CObjectHandler::loadObjects()
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{
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const int MAX_BUF = 5000;
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char buffer[MAX_BUF + 1];
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std::pair<si16, si32> guardInfo = std::make_pair(0, 0);
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std::string creName;
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is >> guardInfo.second;
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//one getline just does not work... probably a kind of left whitespace
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is.getline(buffer, MAX_BUF, '\t');
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is.getline(buffer, MAX_BUF, '\t');
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creName = buffer;
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if( std::string(buffer) == "None" ) //no creature to be added
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return;
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//look for the best creature that is described by given name
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if( vstd::contains(VLC->creh->nameToID, creName) )
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{
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guardInfo.first = VLC->creh->nameToID[creName];
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}
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else
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{
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for(int g=0; g<VLC->creh->creatures.size(); ++g)
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{
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if(VLC->creh->creatures[g].namePl == creName
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|| VLC->creh->creatures[g].nameRef == creName
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|| VLC->creh->creatures[g].nameSing == creName)
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{
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guardInfo.first = VLC->creh->creatures[g].idNumber;
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}
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}
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}
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if(guards)
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bc.guards.push_back(guardInfo);
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else //given creatures
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bc.creatures.push_back(guardInfo);
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}
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void CObjectHandler::loadObjects()
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{
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{
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tlog5 << "\t\tReading cregens \n";
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cregens.resize(110); //TODO: hardcoded value - change
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for(size_t i=0; i < cregens.size(); ++i)
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{
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cregens[i]=-1;
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}
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std::ifstream ifs("config/cregens.txt");
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while(!ifs.eof())
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{
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int dw, cr;
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ifs >> dw >> cr;
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cregens[dw]=cr;
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}
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tlog5 << "\t\tDone loading objects!\n";
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}
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std::string banksConfig = bitmaph->getTextFile("ZCRBANK.TXT");
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std::istringstream istr(banksConfig);
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const int MAX_BUF = 5000;
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char buffer[MAX_BUF + 1];
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//omitting unnecessary lines
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istr.getline(buffer, MAX_BUF);
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istr.getline(buffer, MAX_BUF);
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for(int g=0; g<21; ++g) //TODO: remove hardcoded value
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{
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//reading name - TODO: use it if necessary
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istr.getline(buffer, MAX_BUF, '\t');
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for(int i=0; i<4; ++i) //reading levels
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{
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BankConfig bc;
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std::string buf;
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char dump;
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//bc.level is of type char and thus we cannot read directly to it; same for some othre variables
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istr >> buf;
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bc.level = atoi(buf.c_str());
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istr >> buf;
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bc.chance = atoi(buf.c_str());
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readCreatures(istr, bc, true);
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istr >> buf;
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bc.upgradeChance = atoi(buf.c_str());
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for(int b=0; b<3; ++b)
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readCreatures(istr, bc, true);
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istr >> bc.combatValue;
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bc.resources.resize(RESOURCE_QUANTITY);
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for(int h=0; h<7; ++h)
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{
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istr >> bc.resources[h];
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}
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readCreatures(istr, bc, false);
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bc.artifacts.resize(4);
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for(int b=0; b<4; ++b)
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{
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istr >> bc.artifacts[b];
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}
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istr >> bc.value;
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istr >> bc.rewardDifficulty;
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istr >> buf;
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bc.easiest = atoi(buf.c_str());
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banksInfo[g].push_back(bc);
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}
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}
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}
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int CGObjectInstance::getOwner() const
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{
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//if (state)
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// return state->owner;
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//else
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return tempOwner; //won't have owner
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}
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CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
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{
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pos = int3(-1,-1,-1);
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//std::cout << "Tworze obiekt "<<this<<std::endl;
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//state = new CLuaObjectScript();
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ID = subID = id = -1;
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defInfo = NULL;
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info = NULL;
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tempOwner = 254;
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blockVisit = false;
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}
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CGObjectInstance::~CGObjectInstance()
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{
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//std::cout << "Usuwam obiekt "<<this<<std::endl;
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//if (state)
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// delete state;
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//state=NULL;
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}
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//CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
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//{
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// pos = right.pos;
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// ID = right.ID;
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// subID = right.subID;
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// id = right.id;
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// defInfo = right.defInfo;
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// info = right.info;
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// blockVisit = right.blockVisit;
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// //state = new CLuaObjectScript(right.state->);
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// //*state = *right.state;
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// //state = right.state;
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// tempOwner = right.tempOwner;
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//}
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//CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
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//{
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// pos = right.pos;
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// ID = right.ID;
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// subID = right.subID;
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// id = right.id;
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// defInfo = right.defInfo;
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// info = right.info;
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// blockVisit = right.blockVisit;
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// //state = new CLuaObjectScript();
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// //*state = *right.state;
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// tempOwner = right.tempOwner;
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// return *this;
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//}
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const std::string & CGObjectInstance::getHoverText() const
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{
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return hoverName;
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}
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void CGObjectInstance::setOwner(int ow)
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{
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//if (state)
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// state->owner = ow;
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//else
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tempOwner = ow;
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}
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int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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{
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return defInfo->width;
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}
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int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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{
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return defInfo->height;
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}
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bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
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{
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if(defInfo==NULL)
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{
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tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
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return false;
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}
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if((defInfo->visitMap[y] >> (7-x) ) & 1)
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{
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return true;
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}
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return false;
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}
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bool CGObjectInstance::blockingAt(int x, int y) const
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{
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if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
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return false;
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if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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return false;
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return true;
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}
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bool CGObjectInstance::coveringAt(int x, int y) const
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{
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if((defInfo->coverageMap[y] >> (7-(x) )) & 1)
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return true;
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return false;
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}
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std::set<int3> CGObjectInstance::getBlockedPos() const
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{
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std::set<int3> ret;
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for(int w=0; w<getWidth(); ++w)
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{
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for(int h=0; h<getHeight(); ++h)
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{
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if(blockingAt(w, h))
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ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
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}
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}
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return ret;
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}
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bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
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{
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if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
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return true;
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if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
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return false;
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if(this->pos.y<cmp.pos.y)
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return true;
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if(this->pos.y>cmp.pos.y)
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return false;
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if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
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return true;
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if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
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return false;
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if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
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return true;
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if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
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return false;
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if(this->pos.x<cmp.pos.x)
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return true;
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return false;
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}
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void CGObjectInstance::initObj()
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{
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}
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void CGObjectInstance::setProperty( ui8 what, ui32 val )
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{
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switch(what)
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{
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case 1:
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tempOwner = val;
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break;
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case 2:
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blockVisit = val;
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break;
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case 6:
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ID = val;
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break;
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}
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setPropertyDer(what, val);
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}
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void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
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{}
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int3 CGObjectInstance::getSightCenter() const
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{
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//return vistiable tile if possible
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for(int i=0; i < 8; i++)
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for(int j=0; j < 6; j++)
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if(visitableAt(i,j))
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return(pos + int3(i-7, j-5, 0));
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return pos;
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}
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int CGObjectInstance::getSightRadious() const
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{
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return 3;
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}
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int3 CGObjectInstance::getVisitableOffset() const
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{
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for(int y = 0; y < 6; y++)
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for (int x = 0; x < 8; x++)
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if((defInfo->visitMap[5-y] >> x) & 1)
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return int3(x,y,0);
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tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
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return int3(-1,-1,-1);
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}
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void CGObjectInstance::getNameVis( std::string &hname ) const
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{
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const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
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hname = VLC->generaltexth->names[ID];
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if(h)
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{
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if(!h->getBonus(HeroBonus::OBJECT,ID))
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hname += " " + VLC->generaltexth->allTexts[353]; //not visited
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else
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hname += " " + VLC->generaltexth->allTexts[352]; //visited
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}
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}
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void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
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{
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GiveBonus gbonus;
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gbonus.bonus.type = HeroBonus::NONE;
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gbonus.hid = heroID;
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gbonus.bonus.duration = duration;
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gbonus.bonus.source = HeroBonus::OBJECT;
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gbonus.bonus.id = ID;
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cb->giveHeroBonus(&gbonus);
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}
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void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
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{
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}
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static int lowestSpeed(const CGHeroInstance * chi)
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{
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if(!chi->army.slots.size())
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{
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tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
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return 20;
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}
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std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
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ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
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for (;i!=chi->army.slots.end();i++)
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{
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ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
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}
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return ret;
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}
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unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
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{
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//TODO: check if all creatures are on its native terrain and change cost appropriately
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//base move cost
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unsigned ret = 100;
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//if there is road both on dest and src tiles - use road movement cost
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if(dest.malle && from.malle)
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{
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int road = std::min(dest.malle,from.malle); //used road ID
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switch(road)
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{
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case TerrainTile::dirtRoad:
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ret = 75;
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break;
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case TerrainTile::grazvelRoad:
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ret = 65;
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break;
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case TerrainTile::cobblestoneRoad:
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ret = 50;
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break;
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default:
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tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
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break;
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}
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}
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else
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{
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ret = type->heroClass->terrCosts[from.tertype];
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ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
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}
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return ret;
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}
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unsigned int CGHeroInstance::getLowestCreatureSpeed() const
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{
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unsigned int sl = 100;
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for(size_t h=0; h < army.slots.size(); ++h)
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{
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if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
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sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
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}
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return sl;
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}
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int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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{
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if (toh3m)
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{
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src.x+=1;
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return src;
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}
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else
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{
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src.x-=1;
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return src;
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}
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}
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int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
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{
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if (h3m)
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{
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return pos;
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}
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else
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{
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return convertPosition(pos,false);
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}
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}
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si32 CGHeroInstance::manaLimit() const
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{
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double modifier = 1.0;
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switch(getSecSkillLevel(24)) //intelligence level
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{
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case 1: modifier+=0.25; break;
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case 2: modifier+=0.5; break;
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case 3: modifier+=1.0; break;
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}
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return si32(10*getPrimSkillLevel(3)*modifier);
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}
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//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
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//{
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// if (h3m)
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// pos = Pos;
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// else
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// pos = convertPosition(Pos,true);
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//}
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bool CGHeroInstance::canWalkOnSea() const
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{
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//TODO: write it - it should check if hero is flying, or something similar
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return false;
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}
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int CGHeroInstance::getPrimSkillLevel(int id) const
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{
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int ret = primSkills[id];
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
|
|
ret += i->val;
|
|
amax(ret, id/2);//minimum value for attack and defense is 0 and for spell power and knowledge - 1
|
|
return ret;
|
|
}
|
|
ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
|
|
{
|
|
for(size_t i=0; i < secSkills.size(); ++i)
|
|
if(secSkills[i].first==ID)
|
|
return secSkills[i].second;
|
|
return 0;
|
|
}
|
|
int CGHeroInstance::maxMovePoints(bool onLand) const
|
|
{
|
|
int ret = std::min(2000, 1270+70*lowestSpeed(this)),
|
|
bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
|
|
|
|
double modifier = 0;
|
|
if(onLand)
|
|
{
|
|
//logistics:
|
|
switch(getSecSkillLevel(2))
|
|
{
|
|
case 1:
|
|
modifier = 0.1;
|
|
break;
|
|
case 2:
|
|
modifier = 0.2;
|
|
break;
|
|
case 3:
|
|
modifier = 0.3;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//navigation:
|
|
switch(getSecSkillLevel(5))
|
|
{
|
|
case 1:
|
|
modifier = 0.5;
|
|
break;
|
|
case 2:
|
|
modifier = 1.0;
|
|
break;
|
|
case 3:
|
|
modifier = 1.5;
|
|
break;
|
|
}
|
|
}
|
|
return int(ret + ret*modifier) + bonus;
|
|
}
|
|
|
|
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
|
|
{
|
|
if(pos<19)
|
|
if(vstd::contains(artifWorn,pos))
|
|
return artifWorn.find(pos)->second;
|
|
else
|
|
return -1;
|
|
else
|
|
if(pos-19 < artifacts.size())
|
|
return artifacts[pos-19];
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
const CArtifact * CGHeroInstance::getArt(int pos) const
|
|
{
|
|
int id = getArtAtPos(pos);
|
|
if(id>=0)
|
|
return &VLC->arth->artifacts[id];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
int CGHeroInstance::getSpellSecLevel(int spell) const
|
|
{
|
|
int bestslvl = 0;
|
|
if(VLC->spellh->spells[spell].air)
|
|
if(getSecSkillLevel(15) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(15);
|
|
}
|
|
if(VLC->spellh->spells[spell].fire)
|
|
if(getSecSkillLevel(14) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(14);
|
|
}
|
|
if(VLC->spellh->spells[spell].water)
|
|
if(getSecSkillLevel(16) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(16);
|
|
}
|
|
if(VLC->spellh->spells[spell].earth)
|
|
if(getSecSkillLevel(17) >= bestslvl)
|
|
{
|
|
bestslvl = getSecSkillLevel(17);
|
|
}
|
|
return bestslvl;
|
|
}
|
|
|
|
CGHeroInstance::CGHeroInstance()
|
|
{
|
|
ID = HEROI_TYPE;
|
|
tacticFormationEnabled = inTownGarrison = false;
|
|
mana = movement = portrait = level = -1;
|
|
isStanding = true;
|
|
moveDir = 4;
|
|
exp = 0xffffffff;
|
|
visitedTown = NULL;
|
|
type = NULL;
|
|
boat = NULL;
|
|
secSkills.push_back(std::make_pair(-1, -1));
|
|
}
|
|
|
|
void CGHeroInstance::initHero(int SUBID)
|
|
{
|
|
subID = SUBID;
|
|
initHero();
|
|
}
|
|
|
|
void CGHeroInstance::initHero()
|
|
{
|
|
if(ID == HEROI_TYPE)
|
|
initHeroDefInfo();
|
|
if(!type)
|
|
type = VLC->heroh->heroes[subID];
|
|
if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
|
|
spells.insert(type->startingSpell);
|
|
else //remove placeholder
|
|
spells -= 0xffffffff;
|
|
|
|
if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
|
|
{
|
|
artifWorn[17] = 0; //give spellbook
|
|
}
|
|
artifWorn[16] = 3; //everyone has a catapult
|
|
|
|
if(portrait < 0 || portrait == 255)
|
|
portrait = subID;
|
|
if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
|
|
{
|
|
primSkills.resize(4);
|
|
primSkills[0] = type->heroClass->initialAttack;
|
|
primSkills[1] = type->heroClass->initialDefence;
|
|
primSkills[2] = type->heroClass->initialPower;
|
|
primSkills[3] = type->heroClass->initialKnowledge;
|
|
}
|
|
if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
|
|
secSkills = type->secSkillsInit;
|
|
if(mana < 0)
|
|
mana = manaLimit();
|
|
if (!name.length())
|
|
name = type->name;
|
|
if (exp == 0xffffffff)
|
|
{
|
|
exp=40+ (ran()) % 50;
|
|
level = 1;
|
|
}
|
|
else
|
|
{
|
|
level = VLC->heroh->level(exp);
|
|
}
|
|
|
|
if (!army.slots.size()) //standard army//initial army
|
|
{
|
|
int pom, pom2=0;
|
|
|
|
int x = 0; //how many stacks will hero receives <1 - 3>
|
|
pom = ran()%100;
|
|
if(pom < 9)
|
|
x = 1;
|
|
else if(pom < 79)
|
|
x = 2;
|
|
else
|
|
x = 3;
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
|
|
if(pom>=145 && pom<=149) //war machine
|
|
{
|
|
pom2++;
|
|
switch (pom)
|
|
{
|
|
case 145: //catapult
|
|
artifWorn[16] = 3;
|
|
break;
|
|
default:
|
|
artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
army.slots[x-pom2].first = pom;
|
|
pom = type->highStack[x] - type->lowStack[x];
|
|
army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
|
|
army.formation = false;
|
|
}
|
|
}
|
|
hoverName = VLC->generaltexth->allTexts[15];
|
|
boost::algorithm::replace_first(hoverName,"%s",name);
|
|
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
|
|
|
|
recreateArtBonuses();
|
|
}
|
|
|
|
void CGHeroInstance::initHeroDefInfo()
|
|
{
|
|
if(!defInfo || defInfo->id != HEROI_TYPE)
|
|
{
|
|
defInfo = new CGDefInfo();
|
|
defInfo->id = HEROI_TYPE;
|
|
defInfo->subid = subID;
|
|
defInfo->printPriority = 0;
|
|
defInfo->visitDir = 0xff;
|
|
}
|
|
for(int i=0;i<6;i++)
|
|
{
|
|
defInfo->blockMap[i] = 255;
|
|
defInfo->visitMap[i] = 0;
|
|
defInfo->coverageMap[i] = 0;
|
|
}
|
|
defInfo->handler=NULL;
|
|
defInfo->blockMap[5] = 253;
|
|
defInfo->visitMap[5] = 2;
|
|
defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
|
|
}
|
|
CGHeroInstance::~CGHeroInstance()
|
|
{
|
|
}
|
|
|
|
bool CGHeroInstance::needsLastStack() const
|
|
{
|
|
return true;
|
|
}
|
|
void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(h == this) return; //exclude potential self-visiting
|
|
|
|
if (ID == HEROI_TYPE) //hero
|
|
{
|
|
//TODO: check for allies
|
|
if(tempOwner == h->tempOwner) //our hero
|
|
{
|
|
//exchange
|
|
cb->heroExchange(id, h->id);
|
|
}
|
|
else //battle
|
|
{
|
|
if(visitedTown) //we're in town
|
|
visitedTown->onHeroVisit(h); //town will handle attacking
|
|
else
|
|
cb->startBattleI(h, this);
|
|
}
|
|
}
|
|
else if(ID == 62) //prison
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.soundID = soundBase::ROGUE;
|
|
|
|
if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
|
|
{
|
|
cb->changeObjPos(id,pos+int3(1,0,0),0);
|
|
cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
|
|
cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
|
|
|
|
iw.text << std::pair<ui8,ui32>(11,102);
|
|
}
|
|
else //already 8 wandering heroes
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,103);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
const std::string & CGHeroInstance::getBiography() const
|
|
{
|
|
if (biography.length())
|
|
return biography;
|
|
else
|
|
return VLC->generaltexth->hTxts[subID].biography;
|
|
}
|
|
void CGHeroInstance::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
|
|
{
|
|
int ret = 0;
|
|
std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
|
|
for(int i=0; i < mods.size(); i++)
|
|
ret += mods[i].first;
|
|
if(ret > 3)
|
|
return 3;
|
|
if(ret < -3)
|
|
return -3;
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
|
|
std::vector<std::pair<int,std::string> > ret;
|
|
|
|
//various morale bonuses (from buildings, artifacts, etc)
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
{
|
|
if(i->type == HeroBonus::MORALE || i->type == HeroBonus::MORALE_AND_LUCK)
|
|
{
|
|
ret.push_back(std::make_pair(i->val, i->description));
|
|
}
|
|
}
|
|
|
|
//leadership
|
|
if(getSecSkillLevel(6))
|
|
ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
|
|
|
|
//town structures
|
|
if(town && visitedTown)
|
|
{
|
|
if(visitedTown->subID == 0 && vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
|
|
ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
|
|
else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
|
|
ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][5].first + " +1"));
|
|
}
|
|
|
|
//number of alignments and presence of undead
|
|
if(stack>=0)
|
|
{
|
|
bool archangelInArmy = false;
|
|
std::set<si8> factions;
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
|
|
{
|
|
// Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
|
|
const si8 faction = VLC->creh->creatures[i->second.first].faction;
|
|
if (hasBonusOfType(HeroBonus::NONEVIL_ALIGNMENT_MIX)
|
|
&& ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
|
|
{
|
|
factions.insert(0); // Insert a single faction of the affected group, Castle will do.
|
|
}
|
|
else
|
|
{
|
|
factions.insert(faction);
|
|
}
|
|
|
|
if(i->second.first == 13)
|
|
archangelInArmy = true;
|
|
}
|
|
|
|
if(factions.size() == 1)
|
|
ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
|
|
else
|
|
{
|
|
if(VLC->generaltexth->arraytxt[114].length() <= 100)
|
|
{
|
|
char buf[150];
|
|
std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
|
|
}
|
|
else
|
|
{
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
|
|
}
|
|
}
|
|
|
|
if(vstd::contains(factions,4))
|
|
ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
|
|
|
|
if(archangelInArmy)
|
|
{
|
|
char buf[100];
|
|
sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
|
|
ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
int ret = 0;
|
|
std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
|
|
for(int i=0; i < mods.size(); i++)
|
|
ret += mods[i].first;
|
|
if(ret > 3)
|
|
return 3;
|
|
if(ret < -3)
|
|
return -3;
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
std::vector<std::pair<int,std::string> > ret;
|
|
|
|
//various morale bonuses (from buildings, artifacts, etc)
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == HeroBonus::LUCK || i->type == HeroBonus::MORALE_AND_LUCK)
|
|
ret.push_back(std::make_pair(i->val, i->description));
|
|
|
|
//luck skill
|
|
if(getSecSkillLevel(9))
|
|
ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
|
|
|
|
return ret;
|
|
}
|
|
|
|
const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
|
|
{
|
|
for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
|
|
if(i->source == from && i->id == id)
|
|
return &*i;
|
|
return NULL;
|
|
}
|
|
|
|
void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 3)
|
|
army.slots[0].second = val;
|
|
}
|
|
|
|
double CGHeroInstance::getHeroStrength() const
|
|
{
|
|
return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
|
|
}
|
|
|
|
int CGHeroInstance::getTotalStrength() const
|
|
{
|
|
double ret = getHeroStrength() * getArmyStrength();
|
|
return (int) ret;
|
|
}
|
|
|
|
ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
|
|
{
|
|
ui8 skill = 0; //skill level
|
|
|
|
if(spell->fire)
|
|
skill = std::max(skill,getSecSkillLevel(14));
|
|
if(spell->air)
|
|
skill = std::max(skill,getSecSkillLevel(15));
|
|
if(spell->water)
|
|
skill = std::max(skill,getSecSkillLevel(16));
|
|
if(spell->earth)
|
|
skill = std::max(skill,getSecSkillLevel(17));
|
|
|
|
//bonuses (eg. from special terrains)
|
|
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
|
|
if(spell->fire)
|
|
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 1));
|
|
if(spell->air)
|
|
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 2));
|
|
if(spell->water)
|
|
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 4));
|
|
if(spell->earth)
|
|
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 8));
|
|
|
|
return skill;
|
|
}
|
|
|
|
bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
|
{
|
|
if(!getArt(17)) //if hero has no spellbook
|
|
return false;
|
|
|
|
if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
|
|
|| (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
|
|
|| (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
|
|
|| (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
|
|
|| (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
|
|
)
|
|
return true;
|
|
|
|
for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
|
|
{
|
|
if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
|
|
{
|
|
return true;
|
|
}
|
|
if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Calculates what creatures and how many to be raised from a battle.
|
|
* @param battleResult The results of the battle.
|
|
* @return Returns a pair with the first value indicating the ID of the creature
|
|
* type and second value the amount. Both values are returned as -1 if necromancy
|
|
* could not be applied.
|
|
*/
|
|
std::pair<ui32, si32> CGHeroInstance::calculateNecromancy (BattleResult &battleResult) const
|
|
{
|
|
const ui8 necromancyLevel = getSecSkillLevel(12);
|
|
|
|
// Hero knows necromancy.
|
|
if (necromancyLevel > 0) {
|
|
double necromancySkill = necromancyLevel*0.1
|
|
+ valOfBonuses(HeroBonus::SECONDARY_SKILL_PREMY, 12)/100.0;
|
|
const std::set<std::pair<ui32, si32> > &casualties = battleResult.casualties[!battleResult.winner];
|
|
ui32 raisedUnits = 0;
|
|
|
|
// Get lost enemy hit points convertible to units.
|
|
for (std::set<std::pair<ui32, si32> >::const_iterator it = casualties.begin(); it != casualties.end(); it++)
|
|
raisedUnits += VLC->creh->creatures[it->first].hitPoints*it->second;
|
|
raisedUnits *= necromancySkill;
|
|
|
|
// Figure out what to raise and how many.
|
|
const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
|
|
const bool improvedNecromancy = hasBonusOfType(HeroBonus::IMPROVED_NECROMANCY);
|
|
CCreature *raisedUnitType = &VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
|
|
|
|
raisedUnits /= raisedUnitType->hitPoints;
|
|
|
|
// Make room for new units.
|
|
int slot = army.getSlotFor(raisedUnitType->idNumber);
|
|
if (slot == -1) {
|
|
// If there's no room for unit, try it's upgraded version 2/3rds the size.
|
|
raisedUnitType = &VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
|
|
raisedUnits = (raisedUnits*2)/3;
|
|
|
|
slot = army.getSlotFor(raisedUnitType->idNumber);
|
|
}
|
|
if (raisedUnits <= 0)
|
|
raisedUnits = 1;
|
|
|
|
return std::pair<ui32, si32>(raisedUnitType->idNumber, raisedUnits);
|
|
}
|
|
|
|
return std::pair<ui32, si32>(-1, -1);
|
|
}
|
|
|
|
/**
|
|
* Show the necromancy dialog with information about units raised.
|
|
* @param raisedStack Pair where the first element represents ID of the raised creature
|
|
* and the second element the amount.
|
|
*/
|
|
void CGHeroInstance::showNecromancyDialog (std::pair<ui32, si32> raisedStack) const
|
|
{
|
|
const CCreature &unitType = VLC->creh->creatures[raisedStack.first];
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::GENIE;
|
|
iw.player = tempOwner;
|
|
iw.components.push_back(Component(3, unitType.idNumber, raisedStack.second, 0));
|
|
|
|
if (raisedStack.second > 1) { // Practicing the dark arts of necromancy, ... (plural)
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 145);
|
|
iw.text.addReplacement(raisedStack.second);
|
|
iw.text.addReplacement(MetaString::CRE_PL_NAMES, unitType.idNumber);
|
|
} else { // Practicing the dark arts of necromancy, ... (singular)
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 146);
|
|
iw.text.addReplacement(MetaString::CRE_SING_NAMES, unitType.idNumber);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
int3 CGHeroInstance::getSightCenter() const
|
|
{
|
|
return getPosition(false);
|
|
}
|
|
|
|
int CGHeroInstance::getSightRadious() const
|
|
{
|
|
return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
|
|
}
|
|
|
|
si32 CGHeroInstance::manaRegain() const
|
|
{
|
|
if (hasBonusOfType(HeroBonus::FULL_MANA_REGENERATION))
|
|
return manaLimit();
|
|
|
|
return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level
|
|
}
|
|
|
|
int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
|
|
{
|
|
int ret = 0;
|
|
if(subtype == -1)
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type)
|
|
ret += i->val;
|
|
}
|
|
else
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type && i->subtype == subtype)
|
|
ret += i->val;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
|
|
{
|
|
if(subtype == -1) //any subtype
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type)
|
|
return true;
|
|
}
|
|
else //given subtype
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type && i->subtype == subtype)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
si32 CGHeroInstance::getArtPos(int aid) const
|
|
{
|
|
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
|
|
if(i->second == aid)
|
|
return i->first;
|
|
return -1;
|
|
}
|
|
|
|
void CGHeroInstance::recreateArtBonuses()
|
|
{
|
|
//clear all bonuses from artifacts (if present) and give them again
|
|
std::remove_if(bonuses.begin(), bonuses.end(), boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
|
|
for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
|
|
{
|
|
CArtifact &art = VLC->arth->artifacts[ari->second];
|
|
for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
|
|
bonuses.push_back(*i);
|
|
}
|
|
}
|
|
|
|
void CGDwelling::initObj()
|
|
{
|
|
switch(ID)
|
|
{
|
|
case 17:
|
|
{
|
|
int crid = VLC->objh->cregens[subID];
|
|
CCreature *crs = &VLC->creh->creatures[crid];
|
|
|
|
creatures.resize(1);
|
|
creatures[0].second.push_back(crid);
|
|
hoverName = VLC->generaltexth->creGens[subID];
|
|
if(crs->level > 4)
|
|
{
|
|
army.slots[0].first = crs->idNumber;
|
|
army.slots[0].second = (8 - crs->level) * 3;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
creatures.resize(4);
|
|
if(subID == 1) //Golem Factory
|
|
{
|
|
creatures[0].second.push_back(32); //Stone Golem
|
|
creatures[1].second.push_back(33); //Iron Golem
|
|
creatures[2].second.push_back(116); //Gold Golem
|
|
creatures[3].second.push_back(117); //Diamond Golem
|
|
//guards
|
|
army.slots[0].first = 116;
|
|
army.slots[0].second = 9;
|
|
army.slots[1].first = 117;
|
|
army.slots[1].second = 6;
|
|
}
|
|
else if(subID == 0) // Elemental Conflux
|
|
{
|
|
creatures[0].second.push_back(112); //Air Elemental
|
|
creatures[1].second.push_back(114); //Fire Elemental
|
|
creatures[2].second.push_back(113); //Earth Elemental
|
|
creatures[3].second.push_back(115); //Water Elemental
|
|
//guards
|
|
army.slots[0].first = 113;
|
|
army.slots[0].second = 12;
|
|
}
|
|
else
|
|
{
|
|
assert(0);
|
|
}
|
|
hoverName = VLC->generaltexth->creGens4[subID];
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(h->tempOwner != tempOwner && army) //object is guarded
|
|
{
|
|
BlockingDialog bd;
|
|
bd.player = h->tempOwner;
|
|
bd.flags = BlockingDialog::ALLOW_CANCEL;
|
|
bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
|
|
bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
|
|
bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + CCreature::getQuantityID(army.slots.begin()->second.second)*3);
|
|
bd.text.addReplacement(MetaString::CRE_PL_NAMES, army.slots.begin()->second.first);
|
|
cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
|
|
return;
|
|
}
|
|
|
|
if(h->tempOwner != tempOwner)
|
|
cb->setOwner(id, h->tempOwner);
|
|
|
|
BlockingDialog bd;
|
|
bd.player = h->tempOwner;
|
|
bd.flags = BlockingDialog::ALLOW_CANCEL;
|
|
bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s?
|
|
bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
|
|
for(size_t i = 0; i < creatures.size(); i++)
|
|
bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
|
|
|
|
cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
|
|
}
|
|
|
|
void CGDwelling::newTurn() const
|
|
{
|
|
if(cb->getDate(1) != 1) //not first day of week
|
|
return;
|
|
|
|
//town growths are handled separately
|
|
if(ID == TOWNI_TYPE)
|
|
return;
|
|
|
|
bool change = false;
|
|
|
|
SetAvailableCreatures sac;
|
|
sac.creatures = creatures;
|
|
sac.tid = id;
|
|
for (size_t i = 0; i < creatures.size(); i++)
|
|
{
|
|
if(creatures[i].second.size())
|
|
{
|
|
if(false /*accumulate creatures*/)
|
|
sac.creatures[i].first += VLC->creh->creatures[creatures[i].second[0]].growth;
|
|
else
|
|
sac.creatures[i].first = VLC->creh->creatures[creatures[i].second[0]].growth;
|
|
change = true;
|
|
}
|
|
}
|
|
|
|
if(change)
|
|
cb->sendAndApply(&sac);
|
|
}
|
|
|
|
void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
|
|
{
|
|
if(!answer)
|
|
return;
|
|
|
|
int crid = creatures[0].second[0];
|
|
CCreature *crs = &VLC->creh->creatures[crid];
|
|
|
|
if(crs->level == 1) //first level - creatures are for free
|
|
{
|
|
if(creatures[0].first) //there are available creatures
|
|
{
|
|
int slot = h->army.getSlotFor(crid);
|
|
if(slot < 0) //no available slot
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
|
|
iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else //give creatures
|
|
{
|
|
SetAvailableCreatures sac;
|
|
sac.tid = id;
|
|
sac.creatures = creatures;
|
|
sac.creatures[0].first = 0;
|
|
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = h->army;
|
|
sg.garrs[h->id].slots[slot].first = crid;
|
|
sg.garrs[h->id].slots[slot].second += creatures[0].first;
|
|
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
|
|
iw.text.addReplacement(creatures[0].first);
|
|
iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->sendAndApply(&sac);
|
|
cb->sendAndApply(&sg);
|
|
}
|
|
}
|
|
else //there no creatures
|
|
{
|
|
InfoWindow iw;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
|
|
iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
|
|
iw.player = h->tempOwner;
|
|
cb->sendAndApply(&iw);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OpenWindow ow;
|
|
ow.id1 = id;
|
|
ow.id2 = h->id;
|
|
ow.window = ID == 17
|
|
? OpenWindow::RECRUITMENT_FIRST
|
|
: OpenWindow::RECRUITMENT_ALL;
|
|
cb->sendAndApply(&ow);
|
|
}
|
|
}
|
|
|
|
void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
|
|
{
|
|
if(answer)
|
|
cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
|
|
}
|
|
|
|
void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
|
|
{
|
|
if (result->winner == 0)
|
|
{
|
|
onHeroVisit(h);
|
|
}
|
|
}
|
|
|
|
int CGTownInstance::getSightRadious() const //returns sight distance
|
|
{
|
|
if (subID == 2) //tower
|
|
{
|
|
if ((builtBuildings.find(17)) != builtBuildings.end()) //skyship
|
|
return cb->getMapSize().x + cb->getMapSize().y;
|
|
else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
|
|
return 20;
|
|
}
|
|
return 5;
|
|
}
|
|
|
|
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
|
{
|
|
if((builtBuildings.find(9))!=builtBuildings.end())
|
|
return 3;
|
|
if((builtBuildings.find(8))!=builtBuildings.end())
|
|
return 2;
|
|
if((builtBuildings.find(7))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
|
{
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
return 1;
|
|
if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
return 0;
|
|
return -1;
|
|
}
|
|
int CGTownInstance::mageGuildLevel() const
|
|
{
|
|
if ((builtBuildings.find(4))!=builtBuildings.end())
|
|
return 5;
|
|
if ((builtBuildings.find(3))!=builtBuildings.end())
|
|
return 4;
|
|
if ((builtBuildings.find(2))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(1))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(0))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
|
|
{
|
|
return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
|
|
}
|
|
int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
|
|
{
|
|
return town->hordeLvl[HID];
|
|
}
|
|
int CGTownInstance::creatureGrowth(const int & level) const
|
|
{
|
|
int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
switch(fortLevel())
|
|
{
|
|
case 3:
|
|
ret*=2;break;
|
|
case 2:
|
|
ret*=(1.5); break;
|
|
}
|
|
if(builtBuildings.find(26)!=builtBuildings.end()) //grail
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
if(getHordeLevel(0)==level)
|
|
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
if(getHordeLevel(1)==level)
|
|
if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
|
|
//support for legs of legion etc.
|
|
if(garrisonHero)
|
|
ret += garrisonHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
|
|
if(visitingHero)
|
|
ret += visitingHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
|
|
|
|
return ret;
|
|
}
|
|
int CGTownInstance::dailyIncome() const
|
|
{
|
|
int ret = 0;
|
|
if ((builtBuildings.find(26))!=builtBuildings.end())
|
|
ret+=5000;
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
ret+=4000;
|
|
else if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
ret+=2000;
|
|
else if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
ret+=1000;
|
|
else if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
ret+=500;
|
|
return ret;
|
|
}
|
|
bool CGTownInstance::hasFort() const
|
|
{
|
|
return (builtBuildings.find(7))!=builtBuildings.end();
|
|
}
|
|
bool CGTownInstance::hasCapitol() const
|
|
{
|
|
return (builtBuildings.find(13))!=builtBuildings.end();
|
|
}
|
|
CGTownInstance::CGTownInstance()
|
|
:IShipyard(this)
|
|
{
|
|
builded=-1;
|
|
destroyed=-1;
|
|
garrisonHero=NULL;
|
|
town=NULL;
|
|
visitingHero = NULL;
|
|
}
|
|
|
|
CGTownInstance::~CGTownInstance()
|
|
{}
|
|
|
|
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
|
|
{
|
|
if(checkGuild && mageGuildLevel() < level)
|
|
return 0;
|
|
int ret = 6 - level; //how many spells are available at this level
|
|
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
|
|
ret++;
|
|
return ret;
|
|
}
|
|
|
|
bool CGTownInstance::needsLastStack() const
|
|
{
|
|
if(garrisonHero)
|
|
return true;
|
|
else return false;
|
|
}
|
|
|
|
void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(getOwner() != h->getOwner())
|
|
{
|
|
//TODO ally check
|
|
if(army || visitingHero)
|
|
{
|
|
const CGHeroInstance *defendingHero = NULL;
|
|
if(visitingHero)
|
|
defendingHero = visitingHero;
|
|
else if(garrisonHero)
|
|
defendingHero = garrisonHero;
|
|
|
|
const CArmedInstance *defendingArmy = this;
|
|
if(defendingHero)
|
|
defendingArmy = defendingHero;
|
|
|
|
bool outsideTown = (defendingHero == visitingHero && garrisonHero);
|
|
cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
|
|
}
|
|
else
|
|
{
|
|
cb->setOwner(id, h->tempOwner);
|
|
}
|
|
}
|
|
for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
|
|
(*i)->onHeroVisit (h); //does not work
|
|
cb->heroVisitCastle(id, h->id);
|
|
}
|
|
|
|
void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
|
|
{
|
|
cb->stopHeroVisitCastle(id,h->id);
|
|
}
|
|
|
|
void CGTownInstance::initObj()
|
|
{
|
|
hoverName = name + ", " + town->Name();
|
|
|
|
creatures.resize(CREATURES_PER_TOWN);
|
|
for (int i = 0; i < CREATURES_PER_TOWN; i++)
|
|
{
|
|
if(creatureDwelling(i,false))
|
|
creatures[i].second.push_back(town->basicCreatures[i]);
|
|
if(creatureDwelling(i,true))
|
|
creatures[i].second.push_back(town->upgradedCreatures[i]);
|
|
}
|
|
switch (alignment)
|
|
{ //add new visitable objects
|
|
case 2: case 3: case 5: case 6:
|
|
bonusingBuildings.push_back(new CTownBonus(23, this));
|
|
break;
|
|
case 7:
|
|
bonusingBuildings.push_back(new CTownBonus(17, this));
|
|
break;
|
|
}
|
|
}
|
|
|
|
int3 CGTownInstance::getSightCenter() const
|
|
{
|
|
return pos - int3(2,0,0);
|
|
}
|
|
|
|
void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
|
|
{
|
|
offsets += int3(-1,3,0), int3(-3,3,0);
|
|
}
|
|
|
|
void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
|
|
{
|
|
if(result->winner == 0)
|
|
{
|
|
cb->setOwner(id, h->tempOwner);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(visitors.find(h->id)==visitors.end())
|
|
{
|
|
onNAHeroVisit(h->id, false);
|
|
switch(ID)
|
|
{
|
|
case 102: //tree
|
|
case 4: //arena
|
|
case 41://library
|
|
case 47: //School of Magic
|
|
case 107://School of War
|
|
break;
|
|
default:
|
|
cb->setObjProperty(id,4,h->id); //add to the visitors
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
onNAHeroVisit(h->id, true);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPH::initObj()
|
|
{
|
|
if(ID==102)
|
|
ttype = ran()%3;
|
|
else
|
|
ttype = -1;
|
|
}
|
|
|
|
void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, ui64 expVal, ui32 result ) const
|
|
{
|
|
if(result) //player agreed to give res for exp
|
|
{
|
|
cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
|
|
cb->changePrimSkill(heroID,4,expVal); //give exp
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
}
|
|
}
|
|
void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
|
|
{
|
|
int id=0, subid=0, ot=0, val=1, sound = 0;
|
|
switch(ID)
|
|
{
|
|
case 4: //arena
|
|
sound = soundBase::NOMAD;
|
|
ot = 0;
|
|
break;
|
|
case 51: //mercenary camp
|
|
sound = soundBase::NOMAD;
|
|
subid=0;
|
|
ot=80;
|
|
break;
|
|
case 23: //marletto tower
|
|
sound = soundBase::NOMAD;
|
|
subid=1;
|
|
ot=39;
|
|
break;
|
|
case 61:
|
|
sound = soundBase::gazebo;
|
|
subid=2;
|
|
ot=100;
|
|
break;
|
|
case 32:
|
|
sound = soundBase::GETPROTECTION;
|
|
subid=3;
|
|
ot=59;
|
|
break;
|
|
case 100:
|
|
sound = soundBase::gazebo;
|
|
id=5;
|
|
ot=143;
|
|
val=1000;
|
|
break;
|
|
case 102:
|
|
sound = soundBase::gazebo;
|
|
id = 5;
|
|
subid = 1;
|
|
ot = 146;
|
|
val = 1;
|
|
break;
|
|
case 41:
|
|
sound = soundBase::gazebo;
|
|
ot = 66;
|
|
break;
|
|
case 47: //School of Magic
|
|
sound = soundBase::faerie;
|
|
ot = 71;
|
|
break;
|
|
case 107://School of War
|
|
sound = soundBase::MILITARY;
|
|
ot = 158;
|
|
break;
|
|
}
|
|
if (!alreadyVisited)
|
|
{
|
|
switch (ID)
|
|
{
|
|
case 4: //arena
|
|
{
|
|
BlockingDialog sd(false,true);
|
|
sd.soundID = sound;
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(0,0,2,0));
|
|
sd.components.push_back(Component(0,1,2,0));
|
|
sd.player = cb->getOwner(heroID);
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
|
|
return;
|
|
}
|
|
case 51:
|
|
case 23:
|
|
case 61:
|
|
case 32:
|
|
{
|
|
cb->changePrimSkill(heroID,subid,val);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(0,subid,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
iw.player = cb->getOwner(heroID);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 100: //give exp
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(id,subid,val,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
iw.soundID = soundBase::gazebo;
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
case 102://tree
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
|
|
if(!ttype)
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(id,subid,1,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,148);
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
int res, resval;
|
|
if(ttype==1)
|
|
{
|
|
res = 6;
|
|
resval = 2000;
|
|
ot = 149;
|
|
}
|
|
else
|
|
{
|
|
res = 5;
|
|
resval = 10;
|
|
ot = 151;
|
|
}
|
|
|
|
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
return;
|
|
}
|
|
|
|
BlockingDialog sd(true,false);
|
|
sd.soundID = sound;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(id,subid,val,0));
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
|
|
}
|
|
break;
|
|
}
|
|
case 41://library of enlightenment
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,68);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,0,2);
|
|
cb->changePrimSkill(heroID,1,2);
|
|
cb->changePrimSkill(heroID,2,2);
|
|
cb->changePrimSkill(heroID,3,2);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,66);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
break;
|
|
}
|
|
case 47: //School of Magic
|
|
case 107://School of War
|
|
{
|
|
int skill = (ID==47 ? 2 : 0);
|
|
if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
BlockingDialog sd(true,true);
|
|
sd.soundID = sound;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
|
|
sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
const std::string & CGVisitableOPH::getHoverText() const
|
|
{
|
|
int pom = -1;
|
|
switch(ID)
|
|
{
|
|
case 4:
|
|
pom = -1;
|
|
break;
|
|
case 51:
|
|
pom = 8;
|
|
break;
|
|
case 23:
|
|
pom = 7;
|
|
break;
|
|
case 61:
|
|
pom = 11;
|
|
break;
|
|
case 32:
|
|
pom = 4;
|
|
break;
|
|
case 100:
|
|
pom = 5;
|
|
break;
|
|
case 102:
|
|
pom = 18;
|
|
break;
|
|
case 41:
|
|
break;
|
|
case 47: //School of Magic
|
|
pom = 9;
|
|
break;
|
|
case 107://School of War
|
|
pom = 10;
|
|
break;
|
|
default:
|
|
throw std::string("Wrong CGVisitableOPH object ID!\n");
|
|
}
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(pom >= 0)
|
|
hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h)
|
|
{
|
|
hoverName += ' ';
|
|
hoverName += (vstd::contains(visitors,h->id))
|
|
? (VLC->generaltexth->allTexts[352]) //visited
|
|
: ( VLC->generaltexth->allTexts[353]); //not visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
|
|
{
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,primSkill-1,2);
|
|
}
|
|
|
|
void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 4)
|
|
visitors.insert(val);
|
|
}
|
|
|
|
void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
|
|
{
|
|
if(!which) //player refused to pay
|
|
return;
|
|
|
|
int base = (ID == 47 ? 2 : 0);
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
|
|
cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
|
|
}
|
|
|
|
CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
|
|
{
|
|
ID = index;
|
|
town = TOWN;
|
|
}
|
|
void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
|
|
{
|
|
int heroID = h->id;
|
|
if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
|
|
{
|
|
InfoWindow iw;
|
|
switch (ID)
|
|
{
|
|
case 23:
|
|
switch(town->alignment)
|
|
{
|
|
case 2: //wall
|
|
cb->changePrimSkill (heroID, 3, 1);
|
|
iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
|
|
break;
|
|
case 3: //order of fire
|
|
cb->changePrimSkill (heroID, 2, 1);
|
|
iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
|
|
break;
|
|
case 6://hall of valhalla
|
|
cb->changePrimSkill (heroID, 0, 1);
|
|
iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
|
|
break;
|
|
case 5://academy of battle scholars
|
|
cb->changePrimSkill (heroID, 4, 1000);
|
|
iw.components.push_back (Component(Component::EXPERIENCE, 0, 1000, 0));
|
|
break;
|
|
}
|
|
break;
|
|
case 17:
|
|
switch(town->alignment)
|
|
{
|
|
case 7: //cage of warlords
|
|
cb->changePrimSkill (heroID, 1, 1);
|
|
iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,66);
|
|
//iw.soundID = sound;
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty (id, 4, h->id); //add to visitors
|
|
}
|
|
}
|
|
bool CArmedInstance::needsLastStack() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int CArmedInstance::getArmyStrength() const
|
|
{
|
|
int ret = 0;
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
|
|
ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
|
|
return ret;
|
|
}
|
|
|
|
/*const std::string & CGCreature::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
hoverName += "\n Power rating: ";
|
|
float ratio = ((float)getArmyStrength() / cb->getSelectedHero(cb->getCurrentPlayer())->getTotalStrength());
|
|
if (ratio < 0.1) hoverName += "Effortless";
|
|
else if (ratio < 0.3) hoverName += "Very Weak";
|
|
else if (ratio < 0.6) hoverName += "Weak";
|
|
else if (ratio < 0.9) hoverName += "A bit weaker";
|
|
else if (ratio < 1.1) hoverName += "Equal";
|
|
else if (ratio < 1.3) hoverName += "A bit stronger";
|
|
else if (ratio < 1.8) hoverName += "Strong";
|
|
else if (ratio < 2.5) hoverName += "Very Strong";
|
|
else if (ratio < 4) hoverName += "Challenging";
|
|
else if (ratio < 8) hoverName += "Overpowering";
|
|
else if (ratio < 20) hoverName += "Deadly";
|
|
else hoverName += "Impossible";
|
|
return hoverName;
|
|
}*/
|
|
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int action = takenAction(h);
|
|
switch( action ) //decide what we do...
|
|
{
|
|
case -2: //fight
|
|
fight(h);
|
|
break;
|
|
case -1: //flee
|
|
{
|
|
flee(h);
|
|
break;
|
|
}
|
|
case 0: //join for free
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
|
|
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
|
|
break;
|
|
}
|
|
default: //join for gold
|
|
{
|
|
assert(action > 0);
|
|
|
|
//ask if player agrees to pay gold
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
std::string tmp = VLC->generaltexth->advobtxt[90];
|
|
boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
|
|
boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
|
|
boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
|
|
ynd.text << tmp;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CGCreature::endBattle( BattleResult *result ) const
|
|
{
|
|
if(result->winner==0)
|
|
{
|
|
cb->removeObject(id);
|
|
}
|
|
else
|
|
{
|
|
//int killedAmount=0;
|
|
//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
|
// if(i->first == subID)
|
|
// killedAmount += i->second;
|
|
//cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGCreature::initObj()
|
|
{
|
|
blockVisit = true;
|
|
switch(character)
|
|
{
|
|
case 0:
|
|
character = 0;
|
|
break;
|
|
case 1:
|
|
character = 1 + ran()%7;
|
|
break;
|
|
case 2:
|
|
character = 1 + ran()%10;
|
|
break;
|
|
case 3:
|
|
character = 4 + ran()%7;
|
|
break;
|
|
case 4:
|
|
character = 10;
|
|
break;
|
|
}
|
|
|
|
army.slots[0].first = subID;
|
|
si32 &amount = army.slots[0].second;
|
|
CCreature &c = VLC->creh->creatures[subID];
|
|
if(!amount)
|
|
if(c.ammMax == c.ammMin)
|
|
amount = c.ammMax;
|
|
else
|
|
amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
ms.toString(hoverName);
|
|
}
|
|
|
|
int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
|
{
|
|
double hlp = h->getTotalStrength() / getArmyStrength();
|
|
|
|
if(!character) //compliant creatures will always join
|
|
return 0;
|
|
else if(allowJoin)//test for joining
|
|
{
|
|
int factor;
|
|
if(hlp >= 7)
|
|
factor = 11;
|
|
else if(hlp >= 1)
|
|
factor = (int)(2*(hlp-1));
|
|
else if(hlp >= 0.5)
|
|
factor = -1;
|
|
else if(hlp >= 0.333)
|
|
factor = -2;
|
|
else
|
|
factor = -3;
|
|
|
|
int sympathy = 0;
|
|
|
|
std::set<ui32> myKindCres; //what creatures are the same kind as we
|
|
myKindCres.insert(subID); //we
|
|
myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
|
|
for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
|
|
if(vstd::contains(i->upgrades,id)) //it's our base creatures
|
|
myKindCres.insert(i->idNumber);
|
|
|
|
int count = 0, //how many creatures of our kind has hero
|
|
totalCount = 0;
|
|
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
|
|
{
|
|
if(vstd::contains(myKindCres,i->second.first))
|
|
count += i->second.second;
|
|
totalCount += i->second.second;
|
|
}
|
|
|
|
if(count*2 > totalCount)
|
|
sympathy++;
|
|
if(count)
|
|
sympathy++;
|
|
|
|
|
|
int charisma = factor + h->getSecSkillLevel(4) + sympathy;
|
|
if(charisma >= character) //creatures might join...
|
|
{
|
|
if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
|
|
return 0; //join for free
|
|
else if(h->getSecSkillLevel(4) * 2 + sympathy + 1 >= character)
|
|
return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
|
|
}
|
|
}
|
|
|
|
//we are still here - creatures not joined heroes, test for fleeing
|
|
|
|
//TODO: it's provisional formula, should be replaced with original one (or something closer to it)
|
|
//TODO: should be deterministic (will be needed for Vision spell)
|
|
int hlp2 = (int) (hlp - 2)*1000;
|
|
if(!neverFlees
|
|
&& hlp2 >= 0
|
|
&& rand()%2000 < hlp2
|
|
)
|
|
return -1; //flee
|
|
else
|
|
return -2; //fight
|
|
|
|
}
|
|
|
|
void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
|
|
{
|
|
if(pursue)
|
|
{
|
|
fight(h);
|
|
}
|
|
else
|
|
{
|
|
cb->removeObject(id);
|
|
}
|
|
}
|
|
|
|
void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
|
|
{
|
|
if(!accept)
|
|
{
|
|
if(takenAction(h,false) == -1) //they flee
|
|
{
|
|
flee(h);
|
|
}
|
|
else //they fight
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
|
|
cb->showInfoDialog(&iw);
|
|
fight(h);
|
|
}
|
|
}
|
|
else //accepted
|
|
{
|
|
if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
|
|
cb->showInfoDialog(&iw);
|
|
|
|
//act as if player refused
|
|
joinDecision(h,cost,false);
|
|
return;
|
|
}
|
|
|
|
//take gold
|
|
if(cost)
|
|
cb->giveResource(h->tempOwner,6,-cost);
|
|
|
|
int slot = h->army.getSlotFor(subID);
|
|
if(slot >= 0) //there is place
|
|
{
|
|
//add creatures
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = h->army;
|
|
if(vstd::contains(h->army.slots,slot)) //add to already present stack
|
|
{
|
|
sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
|
|
}
|
|
else //add as a new stack
|
|
{
|
|
sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
|
|
}
|
|
cb->sendAndApply(&sg);
|
|
cb->removeObject(id);
|
|
}
|
|
else
|
|
{
|
|
cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGCreature::fight( const CGHeroInstance *h ) const
|
|
{
|
|
cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
|
|
}
|
|
|
|
void CGCreature::flee( const CGHeroInstance * h ) const
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
ynd.text << std::pair<ui8,ui32>(11,91);
|
|
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
|
|
}
|
|
|
|
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(subID == 7) //TODO: support for abandoned mine
|
|
return;
|
|
|
|
if(h->tempOwner == tempOwner) //we're visiting our mine
|
|
{
|
|
cb->showGarrisonDialog(id,h->id,true,0);
|
|
return;
|
|
}
|
|
|
|
//TODO: check if mine is guarded
|
|
cb->setOwner(id,h->tempOwner); //not ours? flag it!
|
|
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
|
|
cb->setHoverName(id,&ms);
|
|
|
|
int vv=1; //amount of resource per turn
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::FLAGMINE;
|
|
iw.text << std::pair<ui8,ui32>(10,subID);
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,subID,vv,-1));
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGMine::newTurn() const
|
|
{
|
|
if(cb->getDate() == 1)
|
|
return;
|
|
|
|
if (tempOwner == NEUTRAL_PLAYER)
|
|
return;
|
|
int vv = 1;
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
cb->giveResource(tempOwner,subID,vv);
|
|
}
|
|
|
|
void CGMine::initObj()
|
|
{
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID);
|
|
if(tempOwner >= PLAYER_LIMIT)
|
|
tempOwner = NEUTRAL_PLAYER;
|
|
else
|
|
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
|
|
ms.toString(hoverName);
|
|
}
|
|
|
|
void CGResource::initObj()
|
|
{
|
|
blockVisit = true;
|
|
hoverName = VLC->generaltexth->restypes[subID];
|
|
|
|
if(!amount)
|
|
{
|
|
switch(subID)
|
|
{
|
|
case 6:
|
|
amount = 500 + (rand()%6)*100;
|
|
break;
|
|
case 0: case 2:
|
|
amount = 6 + (rand()%5);
|
|
break;
|
|
default:
|
|
amount = 3 + (rand()%3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(army.slots.size())
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForRes(1,h);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(message.length())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
collectRes(h->getOwner());
|
|
}
|
|
}
|
|
|
|
void CGResource::collectRes( int player ) const
|
|
{
|
|
cb->giveResource(player,subID,amount);
|
|
ShowInInfobox sii;
|
|
sii.player = player;
|
|
sii.c = Component(2,subID,amount,0);
|
|
sii.text << std::pair<ui8,ui32>(11,113);
|
|
sii.text.addReplacement(MetaString::RES_NAMES, subID);
|
|
cb->showCompInfo(&sii);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
|
|
{
|
|
if(agreed)
|
|
cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
collectRes(h->getOwner());
|
|
}
|
|
|
|
void CGVisitableOPW::newTurn() const
|
|
{
|
|
if (cb->getDate(1)==1) //first day of week
|
|
{
|
|
cb->setObjProperty(id,5,false);
|
|
MetaString ms; //set text to "not visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int mid, sound = 0;
|
|
switch (ID)
|
|
{
|
|
case 55: //mystical garden
|
|
sound = soundBase::experience;
|
|
mid = 92;
|
|
break;
|
|
case 112://windmill
|
|
sound = soundBase::GENIE;
|
|
mid = 170;
|
|
break;
|
|
case 109://waterwheel
|
|
sound = soundBase::GENIE;
|
|
mid = 164;
|
|
break;
|
|
}
|
|
if (visited)
|
|
{
|
|
if (ID!=112)
|
|
mid++;
|
|
else
|
|
mid--;
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
int type, sub, val;
|
|
type = 2;
|
|
switch (ID)
|
|
{
|
|
case 55:
|
|
if (rand()%2)
|
|
{
|
|
sub = 5;
|
|
val = 5;
|
|
}
|
|
else
|
|
{
|
|
sub = 6;
|
|
val = 500;
|
|
}
|
|
break;
|
|
case 112:
|
|
mid = 170;
|
|
sub = (rand() % 5) + 1;
|
|
val = (rand() % 4) + 3;
|
|
break;
|
|
case 109:
|
|
mid = 164;
|
|
sub = 6;
|
|
if(cb->getDate(0)<8)
|
|
val = 500;
|
|
else
|
|
val = 1000;
|
|
}
|
|
cb->giveResource(h->tempOwner,sub,val);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(type,sub,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty(id,5,true);
|
|
MetaString ms; //set text to "visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 5)
|
|
visited = val;
|
|
}
|
|
|
|
void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int destinationid=-1;
|
|
switch(ID)
|
|
{
|
|
case 43: //one way - find corresponding exit monolith
|
|
if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
|
|
destinationid = objs[44][subID][rand()%objs[44][subID].size()];
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 45: //two way monolith - pick any other one
|
|
if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
|
|
while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 103: //find nearest subterranean gate on the other level
|
|
{
|
|
for(int i=0; i < gates.size(); i++)
|
|
{
|
|
if(gates[i].first == id)
|
|
{
|
|
destinationid = gates[i].second;
|
|
break;
|
|
}
|
|
else if(gates[i].second == id)
|
|
{
|
|
destinationid = gates[i].first;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(destinationid < 0)
|
|
{
|
|
tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
|
|
return;
|
|
}
|
|
cb->moveHero(h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(),
|
|
true);
|
|
}
|
|
|
|
void CGTeleport::initObj()
|
|
{
|
|
int si = subID;
|
|
if(ID == 103) //ignore subterranean gates subid
|
|
si = 0;
|
|
|
|
objs[ID][si].push_back(id);
|
|
}
|
|
|
|
void CGTeleport::postInit() //matches subterranean gates into pairs
|
|
{
|
|
//split on underground and surface gates
|
|
std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
|
|
for(size_t i = 0; i < objs[103][0].size(); i++)
|
|
{
|
|
const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
|
|
gatesSplit[hlp->pos.z].push_back(hlp);
|
|
}
|
|
|
|
//sort by position
|
|
std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
|
|
|
|
for(size_t i = 0; i < gatesSplit[0].size(); i++)
|
|
{
|
|
const CGObjectInstance *cur = gatesSplit[0][i];
|
|
|
|
//find nearest underground exit
|
|
std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
|
|
for(int j = 0; j < gatesSplit[1].size(); j++)
|
|
{
|
|
const CGObjectInstance *checked = gatesSplit[1][j];
|
|
if(!checked)
|
|
continue;
|
|
double hlp = checked->pos.dist2d(cur->pos);
|
|
if(hlp < best.second)
|
|
{
|
|
best.first = j;
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
|
|
gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
|
|
gatesSplit[1][best.first] = NULL;
|
|
}
|
|
|
|
|
|
objs.erase(103);
|
|
}
|
|
|
|
void CGArtifact::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(ID == 5)
|
|
hoverName = VLC->arth->artifacts[subID].Name();
|
|
}
|
|
|
|
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!army.slots.size())
|
|
{
|
|
if(ID == 5)
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::treasure;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,subID,0,0));
|
|
if(message.length())
|
|
iw.text << message;
|
|
else
|
|
iw.text << std::pair<ui8,ui32>(12,subID);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
pick(h);
|
|
}
|
|
else
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForArt(0,h);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
|
{
|
|
if(ID == 5) //Artifact
|
|
{
|
|
cb->giveHeroArtifact(subID,h->id,-2);
|
|
}
|
|
else if(ID == 93) // Spell scroll
|
|
{
|
|
//TODO: support for the spell scroll
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
|
|
{
|
|
if(agreed)
|
|
cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
pick(h);
|
|
}
|
|
void CGPickable::initObj()
|
|
{
|
|
blockVisit = true;
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
val2 = (ran()%3) + 4; //4 - 6
|
|
val1 = val2 * 100;
|
|
type = ran()%6; //given resource
|
|
break;
|
|
case 29: //floatsam
|
|
switch(type = ran()%4)
|
|
{
|
|
case 0:
|
|
val1 = val2 = 0;
|
|
break;
|
|
case 1:
|
|
val1 = 5;
|
|
val2 = 0;
|
|
break;
|
|
case 2:
|
|
val1 = 5;
|
|
val2 = 200;
|
|
break;
|
|
case 3:
|
|
val1 = 10;
|
|
val2 = 500;
|
|
break;
|
|
}
|
|
break;
|
|
case 82: //sea chest
|
|
{
|
|
int hlp = ran()%100;
|
|
if(hlp < 20)
|
|
{
|
|
val1 = 0;
|
|
type = 0;
|
|
}
|
|
else if(hlp < 90)
|
|
{
|
|
val1 = 1500;
|
|
type = 2;
|
|
}
|
|
else
|
|
{
|
|
val1 = 1000;
|
|
val2 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
|
|
type = 1;
|
|
}
|
|
}
|
|
break;
|
|
case 86: //Shipwreck Survivor
|
|
{
|
|
int hlp = ran()%100;
|
|
if(hlp < 55)
|
|
val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
|
|
else if(hlp < 75)
|
|
val1 = VLC->arth->minors[ran()%VLC->arth->minors.size()]->id;
|
|
else if(hlp < 95)
|
|
val1 = VLC->arth->majors[ran()%VLC->arth->majors.size()]->id;
|
|
else
|
|
val1 = VLC->arth->relics[ran()%VLC->arth->relics.size()]->id;
|
|
}
|
|
break;
|
|
case 101: //treasure chest
|
|
{
|
|
int hlp = ran()%100;
|
|
if(hlp >= 95)
|
|
{
|
|
type = 1;
|
|
val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
|
|
return;
|
|
}
|
|
else if (hlp >= 65)
|
|
{
|
|
val1 = 2000;
|
|
}
|
|
else if(hlp >= 33)
|
|
{
|
|
val1 = 1500;
|
|
}
|
|
else
|
|
{
|
|
val1 = 1000;
|
|
}
|
|
|
|
val2 = val1 - 500;
|
|
type = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
{
|
|
cb->giveResource(h->tempOwner,type,val2); //non-gold resource
|
|
cb->giveResource(h->tempOwner,6,val1);//gold
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::experience;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,6,val1,0));
|
|
iw.components.push_back(Component(2,type,val2,0));
|
|
iw.text << std::pair<ui8,ui32>(11,23);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 29: //flotsam
|
|
{
|
|
cb->giveResource(h->tempOwner,0,val1); //wood
|
|
cb->giveResource(h->tempOwner,6,val2);//gold
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::GENIE;
|
|
iw.player = h->tempOwner;
|
|
if(val1)
|
|
iw.components.push_back(Component(2,0,val1,0));
|
|
if(val2)
|
|
iw.components.push_back(Component(2,6,val2,0));
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 82: //Sea Chest
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::chest;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
|
|
|
|
if(val1) //there is gold
|
|
{
|
|
iw.components.push_back(Component(2,6,val1,0));
|
|
cb->giveResource(h->tempOwner,6,val1);
|
|
}
|
|
if(type == 1) //art
|
|
{
|
|
//TODO: what if no space in backpack?
|
|
iw.components.push_back(Component(4, val2, 1, 0));
|
|
iw.text.addReplacement(MetaString::ART_NAMES, val2);
|
|
cb->giveHeroArtifact(val2,h->id,-2);
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 86: //Shipwreck Survivor
|
|
{
|
|
//TODO: what if no space in backpack?
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::experience;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,val1,1,0));
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 125);
|
|
iw.text.addReplacement(MetaString::ART_NAMES, val1);
|
|
cb->giveHeroArtifact(val1,h->id,-2);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 101: //treasure chest
|
|
{
|
|
if (subID) //not OH3 treasure chest
|
|
{
|
|
tlog2 << "Not supported WoG treasure chest!\n";
|
|
return;
|
|
}
|
|
|
|
if(type) //there is an artifact
|
|
{
|
|
cb->giveHeroArtifact(val1,h->id,-2);
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::treasure;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,val1,1,0));
|
|
iw.text << std::pair<ui8,ui32>(11,145);
|
|
iw.text.addReplacement(MetaString::ART_NAMES, val1);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
BlockingDialog sd(false,true);
|
|
sd.player = h->tempOwner;
|
|
sd.text << std::pair<ui8,ui32>(11,146);
|
|
sd.components.push_back(Component(2,6,val1,0));
|
|
sd.components.push_back(Component(5,0,val2,0));
|
|
sd.soundID = soundBase::chest;
|
|
boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
|
|
cb->showBlockingDialog(&sd,fun);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGPickable::chosen( int which, int heroID ) const
|
|
{
|
|
switch(which)
|
|
{
|
|
case 1: //player pick gold
|
|
cb->giveResource(cb->getOwner(heroID),6,val1);
|
|
break;
|
|
case 2: //player pick exp
|
|
cb->changePrimSkill(heroID, 4, val2);
|
|
break;
|
|
default:
|
|
throw std::string("Unhandled treasure choice");
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGWitchHut::initObj()
|
|
{
|
|
ability = allowedAbilities[ran()%allowedAbilities.size()];
|
|
}
|
|
|
|
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
if(!hasVisited(h->tempOwner))
|
|
cb->setObjProperty(id,10,h->tempOwner);
|
|
|
|
if(h->getSecSkillLevel(ability)) //you alredy know this skill
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,172);
|
|
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
|
|
}
|
|
else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,173);
|
|
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
|
|
}
|
|
else //give sec skill
|
|
{
|
|
iw.components.push_back(Component(1, ability, 1, 0));
|
|
iw.text << std::pair<ui8,ui32>(11,171);
|
|
iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
|
|
cb->changeSecSkill(h->id,ability,1,true);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGWitchHut::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h && h->getSecSkillLevel(ability)) //hero knows that ability
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
bool visited = h->getBonus(HeroBonus::OBJECT,ID);
|
|
int messageID, bonusType, bonusVal;
|
|
int bonusMove = 0, sound = -1;
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
GiveBonus gbonus;
|
|
gbonus.hid = h->id;
|
|
gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
|
|
gbonus.bonus.source = HeroBonus::OBJECT;
|
|
gbonus.bonus.id = ID;
|
|
|
|
switch(ID)
|
|
{
|
|
case 11: //buoy
|
|
messageID = 21;
|
|
sound = soundBase::MORALE;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = +1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,94);
|
|
break;
|
|
case 14: //swan pond
|
|
messageID = 29;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = 2;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,67);
|
|
bonusMove = -h->movement;
|
|
break;
|
|
case 28: //Faerie Ring
|
|
messageID = 49;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,71);
|
|
break;
|
|
case 30: //fountain of fortune
|
|
messageID = 55;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = rand()%5 - 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,69);
|
|
gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
|
|
break;
|
|
case 38: //idol of fortune
|
|
messageID = 62;
|
|
iw.soundID = soundBase::experience;
|
|
if(cb->getDate(1) == 7) //7th day of week
|
|
gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
|
|
else
|
|
gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,68);
|
|
break;
|
|
case 52: //Mermaid
|
|
messageID = 83;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,72);
|
|
break;
|
|
case 64: //Rally Flag
|
|
sound = soundBase::MORALE;
|
|
messageID = 111;
|
|
gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,102);
|
|
bonusMove = 400;
|
|
break;
|
|
case 56: //oasis
|
|
messageID = 95;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,95);
|
|
bonusMove = 800;
|
|
break;
|
|
case 96: //temple
|
|
messageID = 140;
|
|
iw.soundID = soundBase::temple;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
if(cb->getDate(1)==7) //sunday
|
|
{
|
|
gbonus.bonus.val = 2;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,97);
|
|
}
|
|
else
|
|
{
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,96);
|
|
}
|
|
break;
|
|
case 110://Watering Hole
|
|
sound = soundBase::MORALE;
|
|
messageID = 166;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,100);
|
|
bonusMove = 400;
|
|
break;
|
|
case 31: //Fountain of Youth
|
|
sound = soundBase::MORALE;
|
|
messageID = 57;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,103);
|
|
bonusMove = 400;
|
|
break;
|
|
case 94: //Stables TODO: upgrade Cavaliers
|
|
sound = soundBase::horse20;
|
|
std::set<ui32> slots;
|
|
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); ++i)
|
|
{
|
|
if(i->second.first == 10)
|
|
slots.insert(i->first);
|
|
}
|
|
if (!slots.empty())
|
|
{
|
|
for (std::set<ui32>::const_iterator i = slots.begin(); i != slots.end(); i++)
|
|
{
|
|
UpgradeCreature uc(*i, id, 11);
|
|
//uc.applyGh (&gh);
|
|
}
|
|
}
|
|
messageID = 137;
|
|
gbonus.bonus.type = HeroBonus::LAND_MOVEMENT;
|
|
gbonus.bonus.val = 600;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
|
|
break;
|
|
}
|
|
if(visited)
|
|
{
|
|
if(ID==64 || ID==96 || ID==56 || ID==52 || ID==94)
|
|
messageID--;
|
|
else
|
|
messageID++;
|
|
}
|
|
else
|
|
{
|
|
if(gbonus.bonus.type == HeroBonus::MORALE || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
|
|
iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
|
|
if(gbonus.bonus.type == HeroBonus::LUCK || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
|
|
iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
|
|
cb->giveHeroBonus(&gbonus);
|
|
if(bonusMove) //swan pond - take all move points
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = h->id;
|
|
smp.val = h->movement + bonusMove;
|
|
cb->setMovePoints(&smp);
|
|
}
|
|
}
|
|
iw.soundID = sound;
|
|
iw.text << std::pair<ui8,ui32>(11,messageID);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGBonusingObject::getHoverText() const
|
|
{
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(h)
|
|
{
|
|
if(!h->getBonus(HeroBonus::OBJECT,ID))
|
|
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
|
|
else
|
|
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGBonusingObject::initObj()
|
|
{
|
|
if(ID == 11 || ID == 52) //Buoy / Mermaid
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
}
|
|
|
|
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int message;
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::faerie;
|
|
iw.player = h->tempOwner;
|
|
if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
|
|
{
|
|
message = 78;
|
|
}
|
|
else if(h->mana < h->manaLimit())
|
|
{
|
|
giveDummyBonus(h->id);
|
|
cb->setManaPoints(h->id,h->manaLimit());
|
|
message = 77;
|
|
}
|
|
else
|
|
{
|
|
message = 79;
|
|
}
|
|
iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGMagicWell::getHoverText() const
|
|
{
|
|
getNameVis(hoverName);
|
|
return hoverName;
|
|
}
|
|
|
|
void CGPandoraBox::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.soundID = soundBase::QUEST;
|
|
bd.text.addTxt (MetaString::ADVOB_TXT, 14);
|
|
cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
|
|
}
|
|
|
|
void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
|
|
{
|
|
if (accept)
|
|
{
|
|
if (army) //if pandora's box is protected by army
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
|
|
cb->showInfoDialog(&iw);
|
|
cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
|
|
}
|
|
else if (message.size() == 0 && resources.size() == 0
|
|
&& primskills.size() == 0 && abilities.size() == 0
|
|
&& abilityLevels.size() == 0 && artifacts.size() == 0
|
|
&& spells.size() == 0 && creatures == 0
|
|
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 15);
|
|
cb->showInfoDialog(&iw);
|
|
|
|
}
|
|
else //if it gives something without battle
|
|
{
|
|
giveContents (h, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
|
|
{
|
|
if(result->winner)
|
|
return;
|
|
|
|
giveContents(h,true);
|
|
}
|
|
|
|
void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
|
|
bool changesPrimSkill = false;
|
|
for (int i = 0; i < primskills.size(); i++)
|
|
{
|
|
if(primskills[i])
|
|
{
|
|
changesPrimSkill = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(gainedExp || changesPrimSkill || abilities.size())
|
|
{
|
|
getText(iw,afterBattle,175,h);
|
|
|
|
if(gainedExp)
|
|
iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
|
|
for(int i=0; i<primskills.size(); i++)
|
|
if(primskills[i])
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
|
|
|
|
for(int i=0; i<abilities.size(); i++)
|
|
iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
|
|
|
|
cb->showInfoDialog(&iw);
|
|
|
|
//give exp
|
|
if(gainedExp)
|
|
cb->changePrimSkill(h->id,4,gainedExp,false);
|
|
//give prim skills
|
|
for(int i=0; i<primskills.size(); i++)
|
|
if(primskills[i])
|
|
cb->changePrimSkill(h->id,i,primskills[i],false);
|
|
|
|
//give sec skills
|
|
for(int i=0; i<abilities.size(); i++)
|
|
{
|
|
int curLev = h->getSecSkillLevel(abilities[i]);
|
|
|
|
if(curLev && curLev < abilityLevels[i]
|
|
|| h->secSkills.size() < SKILL_PER_HERO )
|
|
{
|
|
cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if(spells.size())
|
|
{
|
|
std::set<ui32> spellsToGive;
|
|
iw.components.clear();
|
|
for(int i=0; i<spells.size(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
|
|
spellsToGive.insert(spells[i]);
|
|
}
|
|
if(spellsToGive.size())
|
|
{
|
|
cb->changeSpells(h->id,true,spellsToGive);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
if(manaDiff)
|
|
{
|
|
getText(iw,afterBattle,manaDiff,176,177,h);
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
cb->setManaPoints(h->id, h->mana + manaDiff);
|
|
}
|
|
|
|
if(moraleDiff)
|
|
{
|
|
getText(iw,afterBattle,moraleDiff,178,179,h);
|
|
iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
GiveBonus gb;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
|
|
gb.hid = h->id;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
if(luckDiff)
|
|
{
|
|
getText(iw,afterBattle,luckDiff,180,181,h);
|
|
iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
GiveBonus gb;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
|
|
gb.hid = h->id;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(int i=0; i<resources.size(); i++)
|
|
{
|
|
if(resources[i] < 0)
|
|
iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
getText(iw,afterBattle,182,h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(int i=0; i<resources.size(); i++)
|
|
{
|
|
if(resources[i] > 0)
|
|
iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
getText(iw,afterBattle,183,h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
iw.components.clear();
|
|
getText(iw,afterBattle,183,h);
|
|
for(int i=0; i<artifacts.size(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
|
|
if(iw.components.size() >= 14)
|
|
{
|
|
cb->showInfoDialog(&iw);
|
|
iw.components.clear();
|
|
}
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
for(int i=0; i<resources.size(); i++)
|
|
if(resources[i])
|
|
cb->giveResource(h->getOwner(),i,resources[i]);
|
|
|
|
for(int i=0; i<artifacts.size(); i++)
|
|
cb->giveHeroArtifact(artifacts[i],h->id,-2);
|
|
|
|
//show dialog with given creatures
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::CREATURE,i->second.first,i->second.second,0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
if(afterBattle)
|
|
{
|
|
if(iw.components.front().val == 1)
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,185);//A %s joins %s's army.
|
|
iw.text.addReplacement(MetaString::CRE_SING_NAMES, iw.components.front().subtype);
|
|
}
|
|
else
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,186);//%s join %s's army.
|
|
iw.text.addReplacement(MetaString::CRE_PL_NAMES, iw.components.front().subtype);
|
|
}
|
|
iw.text.addReplacement(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
//check if creatures can be moved to hero army
|
|
CCreatureSet heroArmy = h->army;
|
|
CCreatureSet ourArmy = creatures;
|
|
while(ourArmy)
|
|
{
|
|
int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
|
|
if(slot < 0)
|
|
break;
|
|
|
|
heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
|
|
heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
|
|
ourArmy.slots.erase(ourArmy.slots.begin());
|
|
}
|
|
|
|
if(!ourArmy) //all creatures can be moved to hero army - do that
|
|
{
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = heroArmy;
|
|
cb->sendAndApply(&sg);
|
|
}
|
|
else //show garrison window and let player pick creatures
|
|
{
|
|
SetGarrisons sg;
|
|
sg.garrs[id] = creatures;
|
|
cb->sendAndApply(&sg);
|
|
cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id));
|
|
}
|
|
|
|
if(!afterBattle && message.size())
|
|
{
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
|
|
{
|
|
if(afterBattle || !message.size())
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
|
|
iw.text.addReplacement(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
}
|
|
|
|
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
|
|
{
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
if(afterBattle || !message.size())
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
|
|
iw.text.addReplacement(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
}
|
|
|
|
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!(availableFor & (1 << h->tempOwner)))
|
|
return;
|
|
if(cb->getPlayerSettings(h->tempOwner)->human)
|
|
{
|
|
if(humanActivate)
|
|
activated(h);
|
|
}
|
|
else if(computerActivate)
|
|
activated(h);
|
|
}
|
|
|
|
void CGEvent::activated( const CGHeroInstance * h ) const
|
|
{
|
|
if(army)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
if(message.size())
|
|
iw.text << message;
|
|
else
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 16);
|
|
cb->showInfoDialog(&iw);
|
|
cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
|
|
}
|
|
else
|
|
{
|
|
giveContents(h,false);
|
|
}
|
|
}
|
|
|
|
void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::LIGHTHOUSE;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
|
|
cb->showInfoDialog(&iw);
|
|
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
fw.mode = 1;
|
|
cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
|
|
cb->sendAndApply(&fw);
|
|
}
|
|
|
|
void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(spell == 255)
|
|
{
|
|
tlog1 << "Not initialized shrine visited!\n";
|
|
return;
|
|
}
|
|
|
|
if(!hasVisited(h->tempOwner))
|
|
cb->setObjProperty(id,10,h->tempOwner);
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::temple;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
|
|
iw.text.addTxt(MetaString::SPELL_NAME,spell);
|
|
iw.text << ".";
|
|
|
|
if(!h->getArt(17)) //no spellbook
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,131);
|
|
}
|
|
else if(ID == 90 && !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,130);
|
|
}
|
|
else if(vstd::contains(h->spells,spell))//hero already knows the spell
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,174);
|
|
}
|
|
else //give spell
|
|
{
|
|
std::set<ui32> spells;
|
|
spells.insert(spell);
|
|
cb->changeSpells(h->id,true,spells);
|
|
|
|
iw.components.push_back(Component(Component::SPELL,spell,0,0));
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGShrine::initObj()
|
|
{
|
|
if(spell == 255) //spell not set
|
|
{
|
|
int level = ID-87;
|
|
std::vector<ui32> possibilities;
|
|
|
|
//add all allowed spells of wanted level
|
|
for(int i=0; i<SPELLS_QUANTITY; i++)
|
|
{
|
|
if(VLC->spellh->spells[i].level == level
|
|
&& cb->isAllowed(0,VLC->spellh->spells[i].id))
|
|
{
|
|
possibilities.push_back(VLC->spellh->spells[i].id);
|
|
}
|
|
}
|
|
|
|
if(!possibilities.size())
|
|
{
|
|
tlog1 << "Error: cannot init shrine, no allowed spells!\n";
|
|
return;
|
|
}
|
|
|
|
spell = possibilities[ran() % possibilities.size()];
|
|
}
|
|
}
|
|
|
|
const std::string & CGShrine::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h && vstd::contains(h->spells,spell)) //hero knows that ability
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGSignBottle::initObj()
|
|
{
|
|
//if no text is set than we pick random from the predefined ones
|
|
if(!message.size())
|
|
message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
|
|
|
|
if(ID == 59)
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
}
|
|
|
|
void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::STORE;
|
|
iw.player = h->getOwner();
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
|
|
if(ID == 59)
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
int type = bonusType;
|
|
int bid = bonusID;
|
|
//check if the bonus if applicable, if not - give primary skill (always possible)
|
|
int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
|
|
if((type == 1
|
|
&& ((ssl == 3) || (!ssl && h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
|
|| (type == 2 && (!h->getArt(17) || vstd::contains(h->spells,bid)))) //hero doesn't have a spellbook or already knows the spell
|
|
{
|
|
type = 0;
|
|
bid = ran() % PRIMARY_SKILLS;
|
|
}
|
|
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,115);
|
|
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
cb->changePrimSkill(h->id,bid,+1);
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
|
|
break;
|
|
case 1:
|
|
cb->changeSecSkill(h->id,bid,+1);
|
|
iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
|
|
break;
|
|
case 2:
|
|
{
|
|
std::set<ui32> hlp;
|
|
hlp.insert(bid);
|
|
cb->changeSpells(h->id,true,hlp);
|
|
iw.components.push_back(Component(Component::SPELL,bid,0,0));
|
|
}
|
|
break;
|
|
default:
|
|
tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
|
|
return;
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGScholar::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(bonusType == 255)
|
|
{
|
|
bonusType = ran()%3;
|
|
switch(bonusType)
|
|
{
|
|
case 0:
|
|
bonusID = ran() % PRIMARY_SKILLS;
|
|
break;
|
|
case 1:
|
|
bonusID = ran() % SKILL_QUANTITY;
|
|
break;
|
|
case 2:
|
|
bonusID = ran() % SPELLS_QUANTITY;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
|
{
|
|
if (h->tempOwner != tempOwner && army) {
|
|
//TODO: Find a way to apply magic garrison effects in battle.
|
|
cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
|
|
return;
|
|
}
|
|
|
|
//New owner.
|
|
if (h->tempOwner != tempOwner)
|
|
cb->setOwner(id, h->tempOwner);
|
|
|
|
cb->showGarrisonDialog(id, h->id, removableUnits, 0);
|
|
}
|
|
|
|
void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
|
|
{
|
|
if (result->winner == 0)
|
|
onHeroVisit(h);
|
|
}
|
|
|
|
void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int sound = 0;
|
|
int txtid = -1;
|
|
switch(ID)
|
|
{
|
|
case 22: //Corpse
|
|
txtid = 37;
|
|
sound = soundBase::MYSTERY;
|
|
break;
|
|
case 39: //Lean To
|
|
sound = soundBase::GENIE;
|
|
txtid = 64;
|
|
break;
|
|
case 105://Wagon
|
|
sound = soundBase::GENIE;
|
|
txtid = 154;
|
|
break;
|
|
case 108:
|
|
break;
|
|
default:
|
|
tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
|
|
return;
|
|
}
|
|
|
|
if(ID == 108)//Warrior's Tomb
|
|
{
|
|
//ask if player wants to search the Tomb
|
|
BlockingDialog bd(true, false);
|
|
sound = soundBase::GRAVEYARD;
|
|
bd.player = h->getOwner();
|
|
bd.text.addTxt(MetaString::ADVOB_TXT,161);
|
|
cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
|
|
return;
|
|
}
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->getOwner();
|
|
|
|
if(players.size()) //we have been already visited...
|
|
{
|
|
txtid++;
|
|
if(ID == 105) //wagon has extra text (for finding art) we need to omit
|
|
txtid++;
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
|
|
}
|
|
else //first visit - give bonus!
|
|
{
|
|
switch(artOrRes)
|
|
{
|
|
case 0:
|
|
txtid++;
|
|
break;
|
|
case 1: //art
|
|
iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
|
|
cb->giveHeroArtifact(bonusType,h->id,-2);
|
|
break;
|
|
case 2: //res
|
|
iw.components.push_back(Component(Component::RESOURCE,bonusType,bonusVal,0));
|
|
cb->giveResource(h->getOwner(),bonusType,bonusVal);
|
|
break;
|
|
}
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
|
|
if(ID == 105 && artOrRes == 1)
|
|
{
|
|
iw.text.localStrings.back().second++;
|
|
iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
|
|
}
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty(id,10,h->getOwner());
|
|
}
|
|
|
|
const std::string & CGOnceVisitable::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID] + " ";
|
|
|
|
hoverName += (hasVisited(cb->getCurrentPlayer())
|
|
? (VLC->generaltexth->allTexts[352]) //visited
|
|
: ( VLC->generaltexth->allTexts[353])); //not visited
|
|
|
|
return hoverName;
|
|
}
|
|
|
|
void CGOnceVisitable::initObj()
|
|
{
|
|
switch(ID)
|
|
{
|
|
case 22: //Corpse
|
|
{
|
|
blockVisit = true;
|
|
int hlp = ran()%100;
|
|
if(hlp < 20)
|
|
{
|
|
artOrRes = 1;
|
|
std::vector<CArtifact*> arts;
|
|
cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
else
|
|
{
|
|
artOrRes = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 39: //Lean To
|
|
{
|
|
artOrRes = 2;
|
|
bonusType = ran()%6; //any basic resource without gold
|
|
bonusVal = ran()%4 + 1;
|
|
break;
|
|
}
|
|
|
|
case 108://Warrior's Tomb
|
|
{
|
|
artOrRes = 1;
|
|
|
|
std::vector<CArtifact*> arts;
|
|
|
|
int hlp = ran()%100;
|
|
if(hlp < 30)
|
|
cb->getAllowed(arts,CArtifact::ART_TREASURE);
|
|
else if(hlp < 80)
|
|
cb->getAllowed(arts,CArtifact::ART_MINOR);
|
|
else if(hlp < 95)
|
|
cb->getAllowed(arts,CArtifact::ART_MAJOR);
|
|
else
|
|
cb->getAllowed(arts,CArtifact::ART_RELIC);
|
|
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
break;
|
|
|
|
case 105://Wagon
|
|
{
|
|
int hlp = ran()%100;
|
|
|
|
if(hlp < 10)
|
|
{
|
|
artOrRes = 0; // nothing... :(
|
|
}
|
|
else if(hlp < 50) //minor or treasure art
|
|
{
|
|
artOrRes = 1;
|
|
std::vector<CArtifact*> arts;
|
|
cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
else //2 - 5 of non-gold resource
|
|
{
|
|
artOrRes = 2;
|
|
bonusType = ran()%6;
|
|
bonusVal = ran()%4 + 2;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
|
|
{
|
|
if(accept)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.components.push_back(Component(Component::MORALE,0,-3,0));
|
|
|
|
if(players.size()) //we've been already visited, player found nothing
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,163);
|
|
}
|
|
else //first visit - give artifact
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,162);
|
|
iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
|
|
iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
|
|
|
|
cb->giveHeroArtifact(bonusType,h->id,-2);
|
|
}
|
|
|
|
if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
|
|
{
|
|
//ruin morale
|
|
GiveBonus gb;
|
|
gb.hid = h->id;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
|
|
gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBank::initObj()
|
|
{
|
|
switch (ID) //find apriopriate key
|
|
{
|
|
case 16: //bank
|
|
index = subID; break;
|
|
case 24: //derelict ship
|
|
index = 8; break;
|
|
case 25: //utopia
|
|
index = 10; break;
|
|
case 84: //crypt
|
|
index = 9; break;
|
|
case 85: //shipwreck
|
|
index = 7; break;
|
|
}
|
|
bc = NULL;
|
|
daycounter = 0;
|
|
multiplier = 1;
|
|
}
|
|
void CBank::reset(ui16 var1, ui16 var2) //prevents desync
|
|
{
|
|
ui8 chance = 0;
|
|
for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
|
|
{
|
|
if (var1 < (chance += VLC->objh->banksInfo[index][i].chance))
|
|
{
|
|
bc = &VLC->objh->banksInfo[index][i];
|
|
break;
|
|
}
|
|
}
|
|
artifacts.clear();
|
|
for (ui8 i = 0; i <= 3; i++)
|
|
{
|
|
std::vector<CArtifact*> arts; //to avoid addition of different tiers
|
|
for (ui8 n = 0; n < bc->artifacts[i]; n++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
cb->getAllowed (arts, CArtifact::ART_TREASURE);
|
|
break;
|
|
case 1:
|
|
cb->getAllowed (arts, CArtifact::ART_MINOR);
|
|
break;
|
|
case 2:
|
|
cb->getAllowed (arts, CArtifact::ART_MAJOR);
|
|
break;
|
|
case 3:
|
|
cb->getAllowed (arts, CArtifact::ART_RELIC);
|
|
break;
|
|
}
|
|
artifacts.push_back (arts[var2 % arts.size()]->id);
|
|
var2 *= (var1 + n * i); //almost like random
|
|
}
|
|
}
|
|
|
|
}
|
|
void CBank::setPropertyDer (ui8 what, ui32 val)
|
|
/// random values are passed as arguments and processed identically on all clients
|
|
{
|
|
switch (what)
|
|
{
|
|
case 11: //daycounter
|
|
if (val == 0)
|
|
daycounter = 0;
|
|
else
|
|
daycounter++;
|
|
break;
|
|
case 12: //multiplier, in percent
|
|
multiplier = ((float)val)/100;
|
|
break;
|
|
case 13: //bank preset
|
|
bc = &VLC->objh->banksInfo[index][val];
|
|
break;
|
|
case 14:
|
|
reset (val%100, val);
|
|
break;
|
|
case 15:
|
|
bc = NULL;
|
|
break;
|
|
case 16:
|
|
artifacts.clear();
|
|
break;
|
|
case 17: //set ArmedInstance army
|
|
int upgraded = 0;
|
|
if (val%100 < bc->upgradeChance) //once again anti-desync
|
|
upgraded = 1;
|
|
switch (bc->guards.size())
|
|
{
|
|
case 1:
|
|
for (int i = 0; i <= 4; i++)
|
|
army.setCreature (i, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
|
|
break;
|
|
case 4:
|
|
{
|
|
std::vector< std::pair <ui16, ui32> >::const_iterator it;
|
|
for (it = bc->guards.begin(); it != bc->guards.end(); it++)
|
|
{
|
|
int n = army.slots.size(); //debug
|
|
army.setCreature (n, it->first, it->second);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
tlog1 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CBank::newTurn() const
|
|
{
|
|
if (bc == NULL)
|
|
{
|
|
if (daycounter >= 28 || cb->getDate(0) == 1)
|
|
{
|
|
cb->setObjProperty (id, 11, 0); //daycounter 0
|
|
cb->setObjProperty (id, 14, ran()); //reset
|
|
if (ID == 24 && cb->getDate(0) > 1)
|
|
{
|
|
cb->setObjProperty (id, 16, 0);; //derelict ships are usable only once
|
|
}
|
|
}
|
|
else
|
|
cb->setObjProperty (id, 11, 1); //daycounter++
|
|
}
|
|
}
|
|
void CBank::onHeroVisit (const CGHeroInstance * h) const
|
|
{
|
|
if (bc != NULL)
|
|
{
|
|
int banktext = 0;
|
|
switch (ID)
|
|
{
|
|
case 16: //generic bank
|
|
banktext = 32;
|
|
break;
|
|
case 24:
|
|
banktext = 41;
|
|
break;
|
|
case 25: //utopia
|
|
banktext = 47;
|
|
break;
|
|
case 84: //crypt
|
|
banktext = 119;
|
|
break;
|
|
case 85: //shipwreck
|
|
banktext = 122;
|
|
break;
|
|
}
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.soundID = soundBase::DANGER;
|
|
std::string desc = VLC->generaltexth->advobtxt[banktext];
|
|
boost::algorithm::replace_first (desc, "%s", VLC->generaltexth->names[ID]);
|
|
bd.text << desc;
|
|
cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
|
|
}
|
|
else
|
|
{
|
|
InfoWindow iw;
|
|
if (ID == 85)
|
|
{
|
|
iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
|
|
GiveBonus gbonus;
|
|
gbonus.hid = h->id;
|
|
gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
|
|
gbonus.bonus.source = HeroBonus::OBJECT;
|
|
gbonus.bonus.id = ID;
|
|
gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = -1;
|
|
cb->giveHeroBonus(&gbonus);
|
|
}
|
|
iw.soundID = soundBase::GRAVEYARD;
|
|
iw.player = h->getOwner();
|
|
std::string desc = VLC->generaltexth->advobtxt[33];
|
|
boost::algorithm::replace_first (desc, "%s", VLC->generaltexth->names[ID]);
|
|
iw.text << desc;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
|
|
{
|
|
if (accept)
|
|
{
|
|
cb->setObjProperty (id, 17, ran()); //get army
|
|
cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
|
|
}
|
|
}
|
|
void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
|
|
{
|
|
if (result->winner == 0)
|
|
{
|
|
int textID = -1;
|
|
InfoWindow iw;
|
|
switch (ID)
|
|
{
|
|
case 16: //generic bank
|
|
textID = 34;
|
|
break;
|
|
case 24: //derelict ship
|
|
if (bc->resources.size() != 0)
|
|
textID = 43;
|
|
else
|
|
{
|
|
textID = 42;
|
|
iw.components.push_back (Component (Component::MORALE, 0 , -2, 0));
|
|
}
|
|
break;
|
|
case 25: //utopia
|
|
textID = 47;
|
|
break;
|
|
case 84: //crypt
|
|
textID = 121;
|
|
break;
|
|
case 85: //shipwreck
|
|
if (bc->resources.size() != 0)
|
|
textID = 124;
|
|
else
|
|
{
|
|
textID = 123;
|
|
|
|
}
|
|
break;
|
|
}
|
|
iw.text.addTxt (MetaString::ADVOB_TXT, textID);
|
|
iw.player = h->getOwner();
|
|
//grant resources
|
|
for (int it = 0; it < bc->resources.size(); it++)
|
|
{
|
|
if (bc->resources[it] != 0)
|
|
{
|
|
iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
|
|
cb->giveResource (h->getOwner(), it, bc->resources[it]);
|
|
}
|
|
}
|
|
//grant artifacts
|
|
for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
|
|
{
|
|
iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
|
|
iw.text.addReplacement (MetaString::ART_NAMES, *it);
|
|
cb->giveHeroArtifact (*it, h->id ,-2);
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
//grant creatures
|
|
CCreatureSet ourArmy;
|
|
for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
|
|
{
|
|
int slot = ourArmy.getSlotFor (it->second);
|
|
ourArmy.slots[slot] = *it; //assuming we're not going to add multiple stacks of same creature
|
|
}
|
|
cb->giveCreatures (id, h, &ourArmy);
|
|
cb->setObjProperty (id, 15, 0); //bc = NULL
|
|
}
|
|
else
|
|
cb->setObjProperty (id, 14, ran()); //reset
|
|
}
|
|
|
|
void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
|
|
{
|
|
if (what >= 101 && what <= (100 + PLAYER_LIMIT))
|
|
playerKeyMap.find(what-101)->second.insert(val);
|
|
}
|
|
|
|
bool CGKeys::wasMyColorVisited (int player) const
|
|
{
|
|
if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
const std::string & CGKeymasterTent::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[352];
|
|
else
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[353];
|
|
return hoverName;
|
|
}
|
|
|
|
void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::CAVEHEAD;
|
|
iw.player = h->getOwner();
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
cb->setObjProperty(id, h->tempOwner+101, subID);
|
|
iw.text << std::pair<ui8,ui32>(11,19);
|
|
}
|
|
else
|
|
iw.text << std::pair<ui8,ui32>(11,20);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGBorderGuard::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
const std::string & CGBorderGuard::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[352];
|
|
else
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[353];
|
|
return hoverName;
|
|
}
|
|
|
|
void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if (wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.soundID = soundBase::QUEST;
|
|
bd.text.addTxt (MetaString::ADVOB_TXT, 17);
|
|
cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
|
|
}
|
|
else
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.soundID = soundBase::CAVEHEAD;
|
|
iw.text << std::pair<ui8,ui32>(11,18);
|
|
cb->showInfoDialog (&iw);
|
|
}
|
|
}
|
|
|
|
void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
|
|
{
|
|
if (accept)
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,18);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
void CGMagi::initObj()
|
|
{
|
|
if (ID == 27)
|
|
{
|
|
blockVisit = true;
|
|
eyelist[subID].push_back(id);
|
|
}
|
|
}
|
|
void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if (ID == 37)
|
|
{
|
|
InfoWindow iw;
|
|
CenterView cv;
|
|
FoWChange fw;
|
|
cv.player = iw.player = fw.player = h->tempOwner;
|
|
|
|
iw.soundID = soundBase::LIGHTHOUSE;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt (MetaString::ADVOB_TXT, 61);
|
|
cb->showInfoDialog(&iw);
|
|
|
|
fw.mode = 1;
|
|
std::vector<si32>::iterator it;
|
|
for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
|
|
{
|
|
const CGObjectInstance *eye = cb->getObj(*it);
|
|
|
|
cb->getTilesInRange (fw.tiles, eye->pos, 5, h->tempOwner, 1);
|
|
cb->sendAndApply(&fw);
|
|
cv.pos = eye->pos;
|
|
cv.focusTime = 2000;
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
cv.pos = h->getPosition(false);
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
else if (ID == 27)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt (MetaString::ADVOB_TXT, 48);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
}
|
|
void CGBoat::initObj()
|
|
{
|
|
hero = NULL;
|
|
}
|
|
|
|
void CGSirens::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
const std::string & CGSirens::getHoverText() const
|
|
{
|
|
getNameVis(hoverName);
|
|
return hoverName;
|
|
}
|
|
|
|
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int message;
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::DANGER;
|
|
iw.player = h->tempOwner;
|
|
if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Sirens
|
|
{
|
|
iw.text.addTxt(11,133);
|
|
}
|
|
else
|
|
{
|
|
giveDummyBonus(h->id, HeroBonus::ONE_BATTLE);
|
|
int xp = 0;
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = h->army;
|
|
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
|
|
{
|
|
int drown = (int)(i->second.second * 0.3);
|
|
if(drown)
|
|
{
|
|
sg.garrs[h->id].slots[i->first].second -= drown;
|
|
xp += drown * VLC->creh->creatures[i->second.first].hitPoints;
|
|
}
|
|
}
|
|
|
|
if(xp)
|
|
{
|
|
iw.text.addTxt(11,132);
|
|
iw.text.addReplacement(xp);
|
|
cb->sendAndApply(&sg);
|
|
}
|
|
else
|
|
{
|
|
iw.text.addTxt(11,134);
|
|
}
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void IShipyard::getBoatCost( std::vector<si32> &cost ) const
|
|
{
|
|
cost.resize(RESOURCE_QUANTITY);
|
|
cost[0] = 10;
|
|
cost[6] = 1000;
|
|
}
|
|
|
|
//bool IShipyard::validLocation() const
|
|
//{
|
|
// std::vector<int3> offsets;
|
|
// getOutOffsets(offsets);
|
|
//
|
|
// TerrainTile *tile;
|
|
// for(int i = 0; i < offsets.size(); i++)
|
|
// if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
|
|
// return true;
|
|
// return false;
|
|
//}
|
|
|
|
int3 IShipyard::bestLocation() const
|
|
{
|
|
std::vector<int3> offsets;
|
|
getOutOffsets(offsets);
|
|
|
|
TerrainTile *tile;
|
|
for(int i = 0; i < offsets.size(); i++)
|
|
if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
|
|
return o->pos + offsets[i];
|
|
return int3(-1,-1,-1);
|
|
}
|
|
|
|
IShipyard::IShipyard(const CGObjectInstance *O)
|
|
: o(O)
|
|
{
|
|
}
|
|
|
|
int IShipyard::state() const
|
|
{
|
|
int3 tile = bestLocation();
|
|
TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
|
if(!t)
|
|
return 3; //no water
|
|
else if(!t->blockingObjects.size())
|
|
return 0; //OK
|
|
else if(t->blockingObjects.front()->ID == 8)
|
|
return 1; //blocked with boat
|
|
else
|
|
return 2; //blocked
|
|
}
|
|
|
|
IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
|
{
|
|
if(obj->ID == TOWNI_TYPE)
|
|
{
|
|
return static_cast<CGTownInstance*>(obj);
|
|
}
|
|
else if(obj->ID == 87)
|
|
{
|
|
return static_cast<CGShipyard*>(obj);
|
|
}
|
|
else
|
|
{
|
|
tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
|
{
|
|
return castFrom(const_cast<CGObjectInstance*>(obj));
|
|
}
|
|
|
|
CGShipyard::CGShipyard()
|
|
:IShipyard(this)
|
|
{
|
|
}
|
|
|
|
void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
|
|
{
|
|
offsets += int3(1,0,0), int3(-3,0,0), int3(1,1,0), int3(-3,1,0), int3(1,-1,0), int3(-3,-1,0),
|
|
int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0);
|
|
}
|
|
|
|
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(tempOwner != h->tempOwner)
|
|
cb->setOwner(id, h->tempOwner);
|
|
|
|
int s = state();
|
|
if(s)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = tempOwner;
|
|
switch(s)
|
|
{
|
|
case 1:
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 51);
|
|
break;
|
|
case 2:
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, 189);
|
|
break;
|
|
case 3:
|
|
tlog1 << "Shipyard without water!!! " << pos << "\t" << id << std::endl;
|
|
return;
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
OpenWindow ow;
|
|
ow.id1 = id;
|
|
ow.id2 = h->id;
|
|
ow.window = OpenWindow::SHIPYARD_WINDOW;
|
|
cb->sendAndApply(&ow);
|
|
}
|
|
}
|
|
|
|
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if (!hasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
|
|
{
|
|
if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
|
|
{
|
|
//ask if he wants to buy one
|
|
int text;
|
|
if (cb->getTile(pos)->tertype == 8) //water
|
|
text = 25;
|
|
else
|
|
{
|
|
if (pos.z == 0)
|
|
text = 26;
|
|
else
|
|
text = 27;
|
|
}
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.soundID = soundBase::LIGHTHOUSE;
|
|
bd.text.addTxt (MetaString::ADVOB_TXT, text);
|
|
cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
|
|
}
|
|
else //if he cannot afford
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.soundID = soundBase::CAVEHEAD;
|
|
iw.text << std::pair<ui8,ui32>(11,28);
|
|
cb->showInfoDialog (&iw);
|
|
}
|
|
}
|
|
else //if he already visited carographer
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.soundID = soundBase::CAVEHEAD;
|
|
iw.text << std::pair<ui8,ui32>(11,24);
|
|
cb->showInfoDialog (&iw);
|
|
}
|
|
}
|
|
|
|
void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
|
|
{
|
|
if (accept) //if hero wants to buy map
|
|
{
|
|
cb->giveResource (h->tempOwner, 6, -1000);
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
int surface = 0;
|
|
if (cb->getTile(pos)->tertype == 8) //water
|
|
surface = 2;
|
|
else
|
|
surface = 1;
|
|
|
|
//reveal apropriate tiles
|
|
cb->getAllTiles (fw.tiles, h->tempOwner, pos.z, surface);
|
|
cb->sendAndApply (&fw);
|
|
cb->setObjProperty (id, 10, h->tempOwner);
|
|
}
|
|
}
|