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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
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/*
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* CMapGenerator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../CRandomGenerator.h"
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#include "CMapGenOptions.h"
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#include "../CObjectHandler.h"
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#include "../int3.h"
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class CMap;
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class CRmgTemplate;
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class CRmgTemplateZone;
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class CMapGenOptions;
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class CTerrainViewPatternConfig;
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class CMapEditManager;
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class JsonNode;
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typedef std::vector<JsonNode> JsonVector;
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class CMapGenerator;
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/// The map generator creates a map randomly.
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class DLL_LINKAGE CMapGenerator
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{
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public:
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explicit CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed = std::time(nullptr));
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~CMapGenerator(); // required due to unique_ptr
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ConstTransitivePtr<CMap> generate();
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CMapGenOptions mapGenOptions;
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ConstTransitivePtr<CMap> map;
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CRandomGenerator rand;
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int randomSeed;
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CMapEditManager * editManager;
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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/// Generation methods
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std::string getMapDescription() const;
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void addPlayerInfo();
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void addHeaderInfo();
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void genZones();
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void fillZones();
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};
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/* ---------------------------------------------------------------------------- */
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/* Implementation/Detail classes, Private API */
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/* ---------------------------------------------------------------------------- */
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