mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
10dbbead2d
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase. Fixed it everywhere since in most files that is the only code with wrong indentation.
453 lines
13 KiB
C++
453 lines
13 KiB
C++
#include "StdInc.h"
|
|
#include "CCampaignHandler.h"
|
|
|
|
#include "../filesystem/Filesystem.h"
|
|
#include "../filesystem/CCompressedStream.h"
|
|
#include "../filesystem/CMemoryStream.h"
|
|
#include "../filesystem/CBinaryReader.h"
|
|
#include "../VCMI_Lib.h"
|
|
#include "../vcmi_endian.h"
|
|
#include "../CGeneralTextHandler.h"
|
|
#include "../StartInfo.h"
|
|
#include "../CArtHandler.h" //for hero crossover
|
|
#include "../mapObjects/CGHeroInstance.h"//for hero crossover
|
|
#include "../CHeroHandler.h"
|
|
#include "CMapService.h"
|
|
#include "CMap.h"
|
|
|
|
namespace fs = boost::filesystem;
|
|
|
|
/*
|
|
* CCampaignHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
|
|
CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
|
|
{
|
|
std::vector<ui8> cmpgn = getFile(name, true)[0];
|
|
|
|
CMemoryStream stream(cmpgn.data(), cmpgn.size());
|
|
CBinaryReader reader(&stream);
|
|
CCampaignHeader ret = readHeaderFromMemory(reader);
|
|
ret.filename = name;
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
|
|
{
|
|
auto ret = make_unique<CCampaign>();
|
|
|
|
std::vector<std::vector<ui8>> file = getFile(name, false);
|
|
|
|
CMemoryStream stream(file[0].data(), file[0].size());
|
|
CBinaryReader reader(&stream);
|
|
ret->header = readHeaderFromMemory(reader);
|
|
ret->header.filename = name;
|
|
|
|
int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
|
|
for(int g=0; g<howManyScenarios; ++g)
|
|
{
|
|
CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
|
|
ret->scenarios.push_back(sc);
|
|
}
|
|
|
|
int scenarioID = 0;
|
|
|
|
//first entry is campaign header. start loop from 1
|
|
for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
|
|
{
|
|
while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
|
|
{
|
|
scenarioID++;
|
|
}
|
|
|
|
std::string scenarioName = name.substr(0, name.find('.'));
|
|
boost::to_lower(scenarioName);
|
|
scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
|
|
|
|
//set map piece appropriately, convert vector to string
|
|
ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
|
|
ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
|
|
scenarioID++;
|
|
}
|
|
|
|
// handle campaign specific discrepancies
|
|
if(name == "DATA/AB.H3C")
|
|
{
|
|
ret->scenarios[6].keepHeroes.push_back(HeroTypeID(155)); // keep hero Xeron for map 7 To Kill A Hero
|
|
}
|
|
else if(name == "DATA/FINAL.H3C")
|
|
{
|
|
// keep following heroes for map 8 Final H
|
|
ret->scenarios[7].keepHeroes.push_back(HeroTypeID(148)); // Gelu
|
|
ret->scenarios[7].keepHeroes.push_back(HeroTypeID(27)); // Gem
|
|
ret->scenarios[7].keepHeroes.push_back(HeroTypeID(102)); // Crag Hack
|
|
ret->scenarios[7].keepHeroes.push_back(HeroTypeID(96)); // Yog
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
|
|
{
|
|
CCampaignHeader ret;
|
|
|
|
ret.version = reader.readUInt32();
|
|
ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
|
|
ret.name = reader.readString();
|
|
ret.description = reader.readString();
|
|
if (ret.version > CampaignVersion::RoE)
|
|
ret.difficultyChoosenByPlayer = reader.readInt8();
|
|
else
|
|
ret.difficultyChoosenByPlayer = 0;
|
|
ret.music = reader.readInt8();
|
|
return ret;
|
|
}
|
|
|
|
CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
|
|
{
|
|
auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
|
|
{
|
|
CCampaignScenario::SScenarioPrologEpilog ret;
|
|
ret.hasPrologEpilog = reader.readUInt8();
|
|
if(ret.hasPrologEpilog)
|
|
{
|
|
ret.prologVideo = reader.readUInt8();
|
|
ret.prologMusic = reader.readUInt8();
|
|
ret.prologText = reader.readString();
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
CCampaignScenario ret;
|
|
ret.conquered = false;
|
|
ret.mapName = reader.readString();
|
|
ret.packedMapSize = reader.readUInt32();
|
|
if(mapVersion == 18)//unholy alliance
|
|
{
|
|
ret.loadPreconditionRegions(reader.readUInt16());
|
|
}
|
|
else
|
|
{
|
|
ret.loadPreconditionRegions(reader.readUInt8());
|
|
}
|
|
ret.regionColor = reader.readUInt8();
|
|
ret.difficulty = reader.readUInt8();
|
|
ret.regionText = reader.readString();
|
|
ret.prolog = prologEpilogReader();
|
|
ret.epilog = prologEpilogReader();
|
|
|
|
ret.travelOptions = readScenarioTravelFromMemory(reader, version);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CCampaignScenario::loadPreconditionRegions(ui32 regions)
|
|
{
|
|
for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
|
|
{
|
|
if ( (1 << i) & regions)
|
|
preconditionRegions.insert(i);
|
|
}
|
|
}
|
|
|
|
CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
|
|
{
|
|
CScenarioTravel ret;
|
|
|
|
ret.whatHeroKeeps = reader.readUInt8();
|
|
reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
|
|
|
|
if (version < CampaignVersion::SoD)
|
|
{
|
|
ret.artifsKeptByHero.fill(0);
|
|
reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
|
|
}
|
|
else
|
|
{
|
|
reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
|
|
}
|
|
|
|
ret.startOptions = reader.readUInt8();
|
|
|
|
switch(ret.startOptions)
|
|
{
|
|
case 0:
|
|
//no bonuses. Seems to be OK
|
|
break;
|
|
case 1: //reading of bonuses player can choose
|
|
{
|
|
ret.playerColor = reader.readUInt8();
|
|
ui8 numOfBonuses = reader.readUInt8();
|
|
for (int g=0; g<numOfBonuses; ++g)
|
|
{
|
|
CScenarioTravel::STravelBonus bonus;
|
|
bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
|
|
//hero: FFFD means 'most powerful' and FFFE means 'generated'
|
|
switch(bonus.type)
|
|
{
|
|
case CScenarioTravel::STravelBonus::SPELL:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt8(); //spell ID
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::MONSTER:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt16(); //monster type
|
|
bonus.info3 = reader.readUInt16(); //monster count
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::BUILDING:
|
|
{
|
|
bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::ARTIFACT:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt16(); //artifact ID
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt8(); //spell ID
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
|
|
{
|
|
bonus.info1 = reader.readUInt16(); //hero
|
|
bonus.info2 = reader.readUInt8(); //skill ID
|
|
bonus.info3 = reader.readUInt8(); //skill level
|
|
break;
|
|
}
|
|
case CScenarioTravel::STravelBonus::RESOURCE:
|
|
{
|
|
bonus.info1 = reader.readUInt8(); //type
|
|
//FD - wood+ore
|
|
//FE - mercury+sulfur+crystal+gem
|
|
bonus.info2 = reader.readUInt32(); //count
|
|
break;
|
|
}
|
|
default:
|
|
logGlobal->warnStream() << "Corrupted h3c file";
|
|
break;
|
|
}
|
|
ret.bonusesToChoose.push_back(bonus);
|
|
}
|
|
break;
|
|
}
|
|
case 2: //reading of players (colors / scenarios ?) player can choose
|
|
{
|
|
ui8 numOfBonuses = reader.readUInt8();
|
|
for (int g=0; g<numOfBonuses; ++g)
|
|
{
|
|
CScenarioTravel::STravelBonus bonus;
|
|
bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
|
|
bonus.info1 = reader.readUInt8(); //player color
|
|
bonus.info2 = reader.readUInt8(); //from what scenario
|
|
|
|
ret.bonusesToChoose.push_back(bonus);
|
|
}
|
|
break;
|
|
}
|
|
case 3: //heroes player can choose between
|
|
{
|
|
ui8 numOfBonuses = reader.readUInt8();
|
|
for (int g=0; g<numOfBonuses; ++g)
|
|
{
|
|
CScenarioTravel::STravelBonus bonus;
|
|
bonus.type = CScenarioTravel::STravelBonus::HERO;
|
|
bonus.info1 = reader.readUInt8(); //player color
|
|
bonus.info2 = reader.readUInt16(); //hero, FF FF - random
|
|
|
|
ret.bonusesToChoose.push_back(bonus);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
logGlobal->warnStream() << "Corrupted h3c file";
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
|
|
{
|
|
CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true);
|
|
|
|
std::vector< std::vector<ui8> > ret;
|
|
do
|
|
{
|
|
std::vector<ui8> block(stream.getSize());
|
|
stream.read(block.data(), block.size());
|
|
ret.push_back(block);
|
|
}
|
|
while (!headerOnly && stream.getNextBlock());
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool CCampaign::conquerable( int whichScenario ) const
|
|
{
|
|
//check for void scenraio
|
|
if (!scenarios[whichScenario].isNotVoid())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (scenarios[whichScenario].conquered)
|
|
{
|
|
return false;
|
|
}
|
|
//check preconditioned regions
|
|
for (int g=0; g<scenarios.size(); ++g)
|
|
{
|
|
if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
|
|
return false; //prerequisite does not met
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CCampaign::CCampaign()
|
|
{
|
|
|
|
}
|
|
|
|
bool CCampaignScenario::isNotVoid() const
|
|
{
|
|
return mapName.size() > 0;
|
|
}
|
|
|
|
const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
|
|
{
|
|
using boost::adaptors::filtered;
|
|
std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
|
|
auto ownedHeroes = crossoverHeroes | filtered(isOwned);
|
|
|
|
auto i = vstd::maxElementByFun(ownedHeroes,
|
|
[](const CGHeroInstance * h) {return h->getHeroStrength();});
|
|
return i == ownedHeroes.end() ? nullptr : *i;
|
|
}
|
|
|
|
std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
|
|
{
|
|
std::vector<CGHeroInstance *> lostCrossoverHeroes;
|
|
if(conquered)
|
|
{
|
|
for(auto hero : placedCrossoverHeroes)
|
|
{
|
|
auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
|
|
if(it == crossoverHeroes.end())
|
|
{
|
|
lostCrossoverHeroes.push_back(hero);
|
|
}
|
|
}
|
|
}
|
|
return lostCrossoverHeroes;
|
|
}
|
|
|
|
bool CScenarioTravel::STravelBonus::isBonusForHero() const
|
|
{
|
|
return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
|
|
|| type == SECONDARY_SKILL;
|
|
}
|
|
|
|
void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
|
|
{
|
|
camp->scenarios[*currentMap].crossoverHeroes = heroes;
|
|
mapsConquered.push_back(*currentMap);
|
|
mapsRemaining -= *currentMap;
|
|
camp->scenarios[*currentMap].conquered = true;
|
|
}
|
|
|
|
boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
|
|
{
|
|
auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
|
|
assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
|
|
|
|
if(bonuses.empty())
|
|
return boost::optional<CScenarioTravel::STravelBonus>();
|
|
else
|
|
return bonuses[currentBonusID()];
|
|
}
|
|
|
|
const CCampaignScenario & CCampaignState::getCurrentScenario() const
|
|
{
|
|
return camp->scenarios[*currentMap];
|
|
}
|
|
|
|
CCampaignScenario & CCampaignState::getCurrentScenario()
|
|
{
|
|
return camp->scenarios[*currentMap];
|
|
}
|
|
|
|
ui8 CCampaignState::currentBonusID() const
|
|
{
|
|
return chosenCampaignBonuses.at(*currentMap);
|
|
}
|
|
|
|
CCampaignState::CCampaignState()
|
|
{
|
|
|
|
}
|
|
|
|
CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
|
|
{
|
|
for(int i = 0; i < camp->scenarios.size(); i++)
|
|
{
|
|
if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
|
|
mapsRemaining.push_back(i);
|
|
}
|
|
}
|
|
|
|
std::string CCampaignHandler::prologVideoName(ui8 index)
|
|
{
|
|
JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
|
|
auto vids = config["videos"].Vector();
|
|
if(index < vids.size())
|
|
return vids[index].String();
|
|
return "";
|
|
}
|
|
|
|
std::string CCampaignHandler::prologMusicName(ui8 index)
|
|
{
|
|
std::vector<std::string> music;
|
|
|
|
VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
|
|
if(index < music.size())
|
|
return music[index];
|
|
return "";
|
|
}
|
|
|
|
std::string CCampaignHandler::prologVoiceName(ui8 index)
|
|
{
|
|
JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
|
|
auto audio = config["voice"].Vector();
|
|
if(index < audio.size())
|
|
return audio[index].String();
|
|
return "";
|
|
}
|
|
|
|
|
|
|