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174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
/*
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* townspellswidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "townspellswidget.h"
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#include "ui_townspellswidget.h"
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#include "inspector.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/spells/CSpellHandler.h"
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TownSpellsWidget::TownSpellsWidget(CGTownInstance & town, QWidget * parent) :
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QDialog(parent),
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ui(new Ui::TownSpellsWidget),
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town(town)
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{
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ui->setupUi(this);
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possibleSpellLists[0] = ui->possibleSpellList1;
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possibleSpellLists[1] = ui->possibleSpellList2;
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possibleSpellLists[2] = ui->possibleSpellList3;
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possibleSpellLists[3] = ui->possibleSpellList4;
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possibleSpellLists[4] = ui->possibleSpellList5;
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requiredSpellLists[0] = ui->requiredSpellList1;
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requiredSpellLists[1] = ui->requiredSpellList2;
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requiredSpellLists[2] = ui->requiredSpellList3;
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requiredSpellLists[3] = ui->requiredSpellList4;
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requiredSpellLists[4] = ui->requiredSpellList5;
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std::array<BuildingID, 5> mageGuilds = {BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5};
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for (int i = 0; i < mageGuilds.size(); i++)
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{
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ui->tabWidget->setTabEnabled(i, vstd::contains(town.getTown()->buildings, mageGuilds[i]));
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}
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}
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TownSpellsWidget::~TownSpellsWidget()
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{
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delete ui;
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}
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void TownSpellsWidget::obtainData()
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{
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initSpellLists();
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if (vstd::contains(town.possibleSpells, SpellID::PRESET)) {
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ui->customizeSpells->setChecked(true);
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}
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else
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{
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ui->customizeSpells->setChecked(false);
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ui->tabWidget->setEnabled(false);
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}
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}
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void TownSpellsWidget::resetSpells()
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{
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town.possibleSpells.clear();
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town.obligatorySpells.clear();
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for (auto spellID : VLC->spellh->getDefaultAllowed())
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town.possibleSpells.push_back(spellID);
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}
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void TownSpellsWidget::initSpellLists()
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{
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auto spells = VLC->spellh->getDefaultAllowed();
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for (int i = 0; i < GameConstants::SPELL_LEVELS; i++)
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{
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std::vector<SpellID> spellsByLevel;
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auto getSpellsByLevel = [i](auto spellID) {
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return spellID.toEntity(VLC)->getLevel() == i + 1;
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};
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vstd::copy_if(spells, std::back_inserter(spellsByLevel), getSpellsByLevel);
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possibleSpellLists[i]->clear();
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requiredSpellLists[i]->clear();
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for (auto spellID : spellsByLevel)
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{
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auto spell = spellID.toEntity(VLC);
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auto * possibleItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
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possibleItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
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possibleItem->setFlags(possibleItem->flags() | Qt::ItemIsUserCheckable);
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possibleItem->setCheckState(vstd::contains(town.possibleSpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
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possibleSpellLists[i]->addItem(possibleItem);
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auto * requiredItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
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requiredItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
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requiredItem->setFlags(requiredItem->flags() | Qt::ItemIsUserCheckable);
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requiredItem->setCheckState(vstd::contains(town.obligatorySpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
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requiredSpellLists[i]->addItem(requiredItem);
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}
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}
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}
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void TownSpellsWidget::commitChanges()
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{
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if (!ui->tabWidget->isEnabled())
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{
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resetSpells();
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return;
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}
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auto updateTownSpellList = [](auto uiSpellLists, auto & townSpellList) {
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for (QListWidget * spellList : uiSpellLists)
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{
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for (int i = 0; i < spellList->count(); ++i)
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{
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QListWidgetItem * item = spellList->item(i);
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if (item->checkState() == Qt::Checked)
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{
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townSpellList.push_back(item->data(Qt::UserRole).toInt());
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}
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}
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}
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};
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town.possibleSpells.clear();
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town.obligatorySpells.clear();
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town.possibleSpells.push_back(SpellID::PRESET);
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updateTownSpellList(possibleSpellLists, town.possibleSpells);
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updateTownSpellList(requiredSpellLists, town.obligatorySpells);
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}
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void TownSpellsWidget::on_customizeSpells_toggled(bool checked)
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{
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if (checked)
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{
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town.possibleSpells.push_back(SpellID::PRESET);
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}
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else
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{
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resetSpells();
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}
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ui->tabWidget->setEnabled(checked);
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initSpellLists();
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}
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TownSpellsDelegate::TownSpellsDelegate(CGTownInstance & town) : town(town), QStyledItemDelegate()
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{
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}
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QWidget * TownSpellsDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
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{
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return new TownSpellsWidget(town, parent);
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}
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void TownSpellsDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
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{
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if (auto * ed = qobject_cast<TownSpellsWidget *>(editor))
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{
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ed->obtainData();
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void TownSpellsDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
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{
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if (auto * ed = qobject_cast<TownSpellsWidget *>(editor))
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{
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ed->commitChanges();
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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} |