mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
18f8ca3cd0
Divide BattleAI on the smaller files.
27 lines
728 B
C++
27 lines
728 B
C++
/*
|
|
* PotentialTargets.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
#include "AttackPossibility.h"
|
|
|
|
class PotentialTargets
|
|
{
|
|
public:
|
|
std::vector<AttackPossibility> possibleAttacks;
|
|
std::vector<const CStack *> unreachableEnemies;
|
|
|
|
//std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex
|
|
|
|
PotentialTargets(){};
|
|
PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState());
|
|
|
|
AttackPossibility bestAction() const;
|
|
int bestActionValue() const;
|
|
};
|