mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
3d147a7be8
* mostly done morketplace * more logging around netcode
328 lines
7.9 KiB
C++
328 lines
7.9 KiB
C++
#include "CAdvmapInterface.h"
|
|
#include "SDL_Extensions.h"
|
|
#include "hch/CDefHandler.h"
|
|
#include "CGameInfo.h"
|
|
#include "hch/CLodHandler.h"
|
|
#include "hch/CPreGameTextHandler.h"
|
|
#include "hch/CTownHandler.h"
|
|
#include "CCallback.h"
|
|
#include "client/Graphics.h"
|
|
AdventureMapButton::AdventureMapButton ()
|
|
{
|
|
type=2;
|
|
abs=true;
|
|
active=false;
|
|
ourObj=NULL;
|
|
state=0;
|
|
blocked = actOnDown = false;
|
|
}
|
|
//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
|
|
//{
|
|
// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
|
|
//}
|
|
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ, std::vector<std::string> * add, bool playerColoredButton )
|
|
{
|
|
std::map<int,std::string> pom;
|
|
pom[0] = Name;
|
|
init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, activ);
|
|
}
|
|
|
|
AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ/*=false*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
|
{
|
|
init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
|
|
}
|
|
|
|
void AdventureMapButton::clickLeft (tribool down)
|
|
{
|
|
if(blocked)
|
|
return;
|
|
if (down)
|
|
state=1;
|
|
else
|
|
state=0;
|
|
show();
|
|
if (actOnDown && down)
|
|
{
|
|
pressedL=state;
|
|
//if(!callback.empty())
|
|
callback();
|
|
}
|
|
else if (pressedL && (down==false))
|
|
{
|
|
pressedL=state;
|
|
//if(!callback.empty())
|
|
callback();
|
|
}
|
|
else
|
|
{
|
|
pressedL=state;
|
|
}
|
|
}
|
|
|
|
void AdventureMapButton::clickRight (tribool down)
|
|
{
|
|
if(helpBox.size()) //there is no point to show window with nothing inside...
|
|
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
|
|
}
|
|
|
|
void AdventureMapButton::hover (bool on)
|
|
{
|
|
Hoverable::hover(on);
|
|
std::string *name = (vstd::contains(hoverTexts,state))
|
|
? (&hoverTexts[state])
|
|
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
|
|
if(name) //if there is no name, there is nohing to display also
|
|
{
|
|
if (on)
|
|
LOCPLINT->statusbar->print(*name);
|
|
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
|
|
LOCPLINT->statusbar->clear();
|
|
}
|
|
}
|
|
|
|
void AdventureMapButton::activate()
|
|
{
|
|
if (active) return;
|
|
active=true;
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
Hoverable::activate();
|
|
KeyInterested::activate();
|
|
}
|
|
|
|
void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
//TODO: check if it's shortcut
|
|
}
|
|
|
|
void AdventureMapButton::deactivate()
|
|
{
|
|
if (!active) return;
|
|
active=false;
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
Hoverable::deactivate();
|
|
KeyInterested::deactivate();
|
|
}
|
|
|
|
void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ )
|
|
{
|
|
callback = Callback;
|
|
blocked = actOnDown = false;
|
|
type=2;
|
|
abs=true;
|
|
active=false;
|
|
ourObj=NULL;
|
|
state=0;
|
|
hoverTexts = Name;
|
|
helpBox=HelpBox;
|
|
int est = LOCPLINT->playerID;
|
|
CDefHandler * temp = CDefHandler::giveDef(defName);
|
|
temp->notFreeImgs = true;
|
|
for (int i=0;i<temp->ourImages.size();i++)
|
|
{
|
|
imgs.resize(1);
|
|
imgs[0].push_back(temp->ourImages[i].bitmap);
|
|
if(playerColoredButton)
|
|
graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
|
|
}
|
|
delete temp;
|
|
if (add)
|
|
{
|
|
imgs.resize(imgs.size()+add->size());
|
|
for (int i=0; i<add->size();i++)
|
|
{
|
|
temp = CDefHandler::giveDef((*add)[i]);
|
|
temp->notFreeImgs = true;
|
|
for (int j=0;j<temp->ourImages.size();j++)
|
|
{
|
|
imgs[i+1].push_back(temp->ourImages[j].bitmap);
|
|
if(playerColoredButton)
|
|
graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
|
|
}
|
|
delete temp;
|
|
}
|
|
delete add;
|
|
}
|
|
pos.x=x;
|
|
pos.y=y;
|
|
pos.w = imgs[curimg][0]->w;
|
|
pos.h = imgs[curimg][0]->h -1;
|
|
if (activ)
|
|
activate();
|
|
}
|
|
|
|
void AdventureMapButton::block( bool on )
|
|
{
|
|
blocked = on;
|
|
state = 0;
|
|
bitmapOffset = on ? 2 : 0;
|
|
show();
|
|
}
|
|
|
|
void CHighlightableButton::clickLeft( tribool down )
|
|
{
|
|
if(blocked)
|
|
return;
|
|
if (down)
|
|
state=1;
|
|
else
|
|
state = selected ? 3 : 0;
|
|
show();
|
|
if (pressedL && (down==false))
|
|
{
|
|
pressedL=state;
|
|
selected = !selected;
|
|
state = selected ? 3 : 0;
|
|
if(selected)
|
|
callback();
|
|
else
|
|
callback2();
|
|
if(hoverTexts.size()>1)
|
|
{
|
|
hover(false);
|
|
hover(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pressedL=state;
|
|
}
|
|
}
|
|
|
|
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ )
|
|
{
|
|
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,activ);
|
|
callback2 = onDeselect;
|
|
}
|
|
void CSlider::sliderClicked()
|
|
{
|
|
if(!moving)
|
|
{
|
|
MotionInterested::activate();
|
|
moving = true;
|
|
}
|
|
}
|
|
|
|
void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
float v = sEvent.x - pos.x - 24;
|
|
v/= (pos.w - 48);
|
|
v*=amount;
|
|
if(v!=value)
|
|
{
|
|
moveTo(v);
|
|
redrawSlider();
|
|
}
|
|
}
|
|
|
|
void CSlider::redrawSlider()
|
|
{
|
|
slider.show();
|
|
}
|
|
|
|
void CSlider::moveLeft()
|
|
{
|
|
moveTo(value-1);
|
|
}
|
|
|
|
void CSlider::moveRight()
|
|
{
|
|
moveTo(value+1);
|
|
}
|
|
|
|
void CSlider::moveTo(int to)
|
|
{
|
|
if(to<0)
|
|
to=0;
|
|
else if(to>amount)
|
|
to=amount;
|
|
value = to;
|
|
if(amount)
|
|
{
|
|
float part = (float)to/amount;
|
|
part*=(pos.w-48);
|
|
slider.pos.x = part + pos.x + 16;
|
|
}
|
|
else
|
|
slider.pos.x = pos.x+16;
|
|
moved(to);
|
|
}
|
|
|
|
void CSlider::activate() // makes button active
|
|
{
|
|
left.activate();
|
|
right.activate();
|
|
slider.activate();
|
|
ClickableL::activate();
|
|
}
|
|
|
|
void CSlider::deactivate() // makes button inactive (but doesn't delete)
|
|
{
|
|
left.deactivate();
|
|
right.deactivate();
|
|
slider.deactivate();
|
|
ClickableL::deactivate();
|
|
}
|
|
|
|
void CSlider::clickLeft (tribool down)
|
|
{
|
|
if(down)
|
|
{
|
|
float pw = LOCPLINT->current->motion.x-pos.x-16;
|
|
float rw = pw / ((float)(pos.w-32));
|
|
if (rw>1) return;
|
|
if (rw<0) return;
|
|
moveTo(rw*amount);
|
|
return;
|
|
}
|
|
if(moving)
|
|
{
|
|
MotionInterested::deactivate();
|
|
moving = false;
|
|
}
|
|
}
|
|
|
|
void CSlider::show(SDL_Surface * to)
|
|
{
|
|
left.show();
|
|
right.show();
|
|
slider.show();
|
|
}
|
|
|
|
CSlider::~CSlider()
|
|
{
|
|
delete imgs;
|
|
}
|
|
|
|
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
|
|
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
|
|
{
|
|
moving = false;
|
|
strongInterest = true;
|
|
imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
|
|
|
|
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
|
|
left.pos.x = pos.x = x;
|
|
right.pos.x = x + totalw - 16;
|
|
left.callback = boost::bind(&CSlider::moveLeft,this);
|
|
right.callback = boost::bind(&CSlider::moveRight,this);
|
|
slider.callback = boost::bind(&CSlider::sliderClicked,this);
|
|
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
|
|
pos.w = totalw;
|
|
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
|
|
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
|
|
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
|
|
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
|
|
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
|
|
slider.actOnDown = true;
|
|
|
|
moveTo(value);
|
|
}
|
|
|
|
void CSlider::block( bool on )
|
|
{
|
|
left.block(on);
|
|
right.block(on);
|
|
slider.block(on);
|
|
} |