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vcmi/CConsoleHandler.cpp
2008-08-31 17:23:40 +00:00

179 lines
4.7 KiB
C++

#include "stdafx.h"
#include "CConsoleHandler.h"
#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CPlayerInterface.h"
#include "SDL.h"
#include "SDL_thread.h"
#include "CGameInfo.h"
#include "global.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPathfinder.h"
#include "mapHandler.h"
#include <sstream>
#include "SDL_Extensions.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include "boost/filesystem/operations.hpp"
#include <boost/algorithm/string.hpp>
#ifdef WIN32
#include <conio.h>
#else
#endif
bool continueReadingConsole = true;
int internalFunc(void * callback)
{
CCallback * cb = (CCallback*)callback;
char * usersMessage = new char[500];
std::string readed;
while(true)
{
#ifdef WIN32
if(continueReadingConsole && kbhit())
#else
#endif
{
std::cin.getline(usersMessage, 500);
std::istringstream readed;
std::string pom(usersMessage);
readed.str(pom);
std::string cn; //command name
readed >> cn;
int3 src, dst;
int heronum;
int3 dest;
if(pom==std::string("die, fool"))
exit(0);
if(cn==std::string("activate"))
{
int what;
readed >> what;
switch (what)
{
case 0:
LOCPLINT->curint->activate();
break;
case 1:
LOCPLINT->adventureInt->activate();
break;
case 2:
LOCPLINT->castleInt->activate();
break;
}
}
else if(pom==std::string("get txt"))
{
boost::filesystem::create_directory("Extracted_txts");
std::cout<<"Command accepted. Opening .lod file...\t";
CLodHandler * txth = new CLodHandler;
txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"data");
std::cout<<"done.\nScanning .lod file\n";
int curp=0;
std::string pattern = ".TXT";
for(int i=0;i<txth->entries.size(); i++)
{
std::string pom = txth->entries[i].nameStr;
if(boost::algorithm::find_last(pom,pattern))
{
txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
}
int p2 = ((float)i/(float)txth->entries.size())*(float)100;
if(p2!=curp)
{
curp = p2;
std::cout<<"\r"<<curp<<"%";
}
}
std::cout<<"\rExtracting done :)\n";
}
vector<Coordinate>* p;
int heroX;
int heroY;
int heroZ;
switch (*cn.c_str())
{
//case 'P':
// std::cout<<"Policzyc sciezke."<<std::endl;
// readed>>src>>dst;
//
// p = CGI->pathf->GetPath(Coordinate(src),Coordinate(dst),CGI->heroh->heroInstances[0]);
// LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->ConvertToOldFormat(p);
// //LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
// break;
//case 'm': //number of heroes
// std::cout<<"Number of heroes: "<<CGI->heroh->heroInstances.size()<<std::endl;
// break;
//case 'H': //position of hero
// readed>>heronum;
// std::cout<<"Position of hero "<<heronum<<": "<<CGI->heroh->heroInstances[heronum]->getPosition(false)<<std::endl;
// break;
//case 'M': //move heroa
// {
// readed>>heronum>>dest;
// const CGHeroInstance * hero = cb->getHeroInfo(0,heronum,0);
// p = CGI->pathf->GetPath(Coordinate(hero->getPosition(false)),Coordinate(dest),hero);
// cb->moveHero(heronum, CGI->pathf->ConvertToOldFormat(p), 0, 0);
// //LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
// break;
// }
//case 'D': //pos description
// readed>>src;
// CGI->mh->getObjDescriptions(src);
// break;
//case 'I':
// {
// SDL_Surface * temp = LOCPLINT->infoWin(NULL);
// blitAtWR(temp,605,389);
// SDL_FreeSurface(temp);
// break;
// }
//case 'T': //test rect
// readed>>src;
// for(int g=0; g<8; ++g)
// {
// for(int v=0; v<8; ++v)
// {
// int3 csrc = src;
// csrc.y+=g;
// csrc.x+=v;
// if(CGI->mh->getObjDescriptions(csrc).size())
// std::cout<<'x';
// else
// std::cout<<'o';
// }
// std::cout<<std::endl;
// }
// break;
//case 'A': //hide everything from map
// for(int c=0; c<CGI->objh->objInstances.size(); ++c)
// {
// CGI->mh->hideObject(CGI->objh->objInstances[c]);
// }
// break;
//case 'R': //restora all objects after A has been pressed
// for(int c=0; c<CGI->objh->objInstances.size(); ++c)
// {
// CGI->mh->printObject(CGI->objh->objInstances[c]);
// }
// break;
}
//SDL_Delay(100);
//delete p;
}
SDL_Delay(100);
}
return -1;
}
SDL_Thread * consoleReadingThread;
void CConsoleHandler::runConsole()
{
consoleReadingThread = SDL_CreateThread(&internalFunc, cb);
}