mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
563 lines
10 KiB
C++
563 lines
10 KiB
C++
#include "StdInc.h"
|
|
#include "scenelayer.h"
|
|
#include "mainwindow.h"
|
|
#include "../lib/mapping/CMapEditManager.h"
|
|
#include "inspector.h"
|
|
#include "mapview.h"
|
|
#include "mapcontroller.h"
|
|
|
|
AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
|
|
{
|
|
}
|
|
|
|
void AbstractLayer::initialize(MapController & controller)
|
|
{
|
|
map = controller.map();
|
|
handler = controller.mapHandler();
|
|
}
|
|
|
|
void AbstractLayer::show(bool show)
|
|
{
|
|
if(isShown == show)
|
|
return;
|
|
|
|
isShown = show;
|
|
|
|
redraw();
|
|
}
|
|
|
|
void AbstractLayer::redraw()
|
|
{
|
|
if(item)
|
|
{
|
|
if(pixmap && isShown)
|
|
item->setPixmap(*pixmap);
|
|
else
|
|
item->setPixmap(emptyPixmap);
|
|
}
|
|
else
|
|
{
|
|
if(pixmap && isShown)
|
|
item.reset(scene->addPixmap(*pixmap));
|
|
else
|
|
item.reset(scene->addPixmap(emptyPixmap));
|
|
}
|
|
}
|
|
|
|
GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void GridLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
QPainter painter(pixmap.get());
|
|
painter.setPen(QColor(0, 0, 0, 190));
|
|
|
|
for(int j = 0; j < map->height; ++j)
|
|
{
|
|
painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
|
|
}
|
|
for(int i = 0; i < map->width; ++i)
|
|
{
|
|
painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void PassabilityLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
if(scene->level == 0 || map->twoLevel)
|
|
{
|
|
QPainter painter(pixmap.get());
|
|
for(int j = 0; j < map->height; ++j)
|
|
{
|
|
for(int i = 0; i < map->width; ++i)
|
|
{
|
|
auto tl = map->getTile(int3(i, j, scene->level));
|
|
if(tl.blocked || tl.visitable)
|
|
{
|
|
painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void SelectionTerrainLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
area.clear();
|
|
areaAdd.clear();
|
|
areaErase.clear();
|
|
onSelection();
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTerrainLayer::draw()
|
|
{
|
|
if(!pixmap)
|
|
return;
|
|
|
|
QPainter painter(pixmap.get());
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
for(auto & t : areaAdd)
|
|
{
|
|
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
|
|
}
|
|
for(auto & t : areaErase)
|
|
{
|
|
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
|
|
}
|
|
|
|
areaAdd.clear();
|
|
areaErase.clear();
|
|
|
|
redraw();
|
|
}
|
|
|
|
void SelectionTerrainLayer::select(const int3 & tile)
|
|
{
|
|
if(!map || !map->isInTheMap(tile))
|
|
return;
|
|
|
|
if(!area.count(tile))
|
|
{
|
|
area.insert(tile);
|
|
areaAdd.insert(tile);
|
|
areaErase.erase(tile);
|
|
}
|
|
onSelection();
|
|
}
|
|
|
|
void SelectionTerrainLayer::erase(const int3 & tile)
|
|
{
|
|
if(!map || !map->isInTheMap(tile))
|
|
return;
|
|
|
|
if(area.count(tile))
|
|
{
|
|
area.erase(tile);
|
|
areaErase.insert(tile);
|
|
areaAdd.erase(tile);
|
|
}
|
|
onSelection();
|
|
}
|
|
|
|
void SelectionTerrainLayer::clear()
|
|
{
|
|
areaErase = area;
|
|
areaAdd.clear();
|
|
area.clear();
|
|
onSelection();
|
|
}
|
|
|
|
const std::set<int3> & SelectionTerrainLayer::selection() const
|
|
{
|
|
return area;
|
|
}
|
|
|
|
void SelectionTerrainLayer::onSelection()
|
|
{
|
|
emit selectionMade(!area.empty());
|
|
}
|
|
|
|
|
|
TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void TerrainLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
draw(false);
|
|
}
|
|
|
|
void TerrainLayer::setDirty(const int3 & tile)
|
|
{
|
|
dirty.insert(tile);
|
|
}
|
|
|
|
void TerrainLayer::draw(bool onlyDirty)
|
|
{
|
|
if(!pixmap)
|
|
return;
|
|
|
|
if(!map)
|
|
return;
|
|
|
|
QPainter painter(pixmap.get());
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
|
|
if(onlyDirty)
|
|
{
|
|
std::set<int3> forRedrawing(dirty), neighbours;
|
|
for(auto & t : dirty)
|
|
{
|
|
for(auto & tt : int3::getDirs())
|
|
{
|
|
if(map->isInTheMap(t + tt))
|
|
neighbours.insert(t + tt);
|
|
}
|
|
}
|
|
for(auto & t : neighbours)
|
|
{
|
|
for(auto & tt : int3::getDirs())
|
|
{
|
|
forRedrawing.insert(t);
|
|
if(map->isInTheMap(t + tt))
|
|
forRedrawing.insert(t + tt);
|
|
}
|
|
}
|
|
for(auto & t : forRedrawing)
|
|
{
|
|
//TODO: fix water and roads
|
|
handler->drawTerrainTile(painter, t.x, t.y, scene->level);
|
|
//main->getMapHandler()->drawRiver(painter, t.x, t.y, scene->level);
|
|
//main->getMapHandler()->drawRoad(painter, t.x, t.y, scene->level);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int j = 0; j < map->height; ++j)
|
|
{
|
|
for(int i = 0; i < map->width; ++i)
|
|
{
|
|
//TODO: fix water and roads
|
|
handler->drawTerrainTile(painter, i, j, scene->level);
|
|
//main->getMapHandler()->drawRiver(painter, i, j, scene->level);
|
|
//main->getMapHandler()->drawRoad(painter, i, j, scene->level);
|
|
}
|
|
}
|
|
}
|
|
|
|
dirty.clear();
|
|
redraw();
|
|
}
|
|
|
|
ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void ObjectsLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
draw(false);
|
|
}
|
|
|
|
void ObjectsLayer::draw(bool onlyDirty)
|
|
{
|
|
if(!pixmap)
|
|
return;
|
|
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
QPainter painter(pixmap.get());
|
|
//painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
std::set<const CGObjectInstance *> drawen;
|
|
|
|
|
|
for(int j = 0; j < map->height; ++j)
|
|
{
|
|
for(int i = 0; i < map->width; ++i)
|
|
{
|
|
handler->drawObjects(painter, i, j, scene->level);
|
|
/*auto & objects = main->getMapHandler()->getObjects(i, j, scene->level);
|
|
for(auto & object : objects)
|
|
{
|
|
if(!object.obj || drawen.count(object.obj))
|
|
continue;
|
|
|
|
if(!onlyDirty || dirty.count(object.obj))
|
|
{
|
|
main->getMapHandler()->drawObject(painter, object);
|
|
drawen.insert(object.obj);
|
|
}
|
|
}*/
|
|
}
|
|
}
|
|
|
|
dirty.clear();
|
|
redraw();
|
|
}
|
|
|
|
void ObjectsLayer::setDirty(int x, int y)
|
|
{
|
|
/*auto & objects = main->getMapHandler()->getObjects(x, y, scene->level);
|
|
for(auto & object : objects)
|
|
{
|
|
if(object.obj)
|
|
dirty.insert(object.obj);
|
|
}*/
|
|
}
|
|
|
|
void ObjectsLayer::setDirty(const CGObjectInstance * object)
|
|
{
|
|
}
|
|
|
|
SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
|
|
{
|
|
}
|
|
|
|
void SelectionObjectsLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
selectedObjects.clear();
|
|
onSelection();
|
|
shift = QPoint();
|
|
if(newObject)
|
|
delete newObject;
|
|
newObject = nullptr;
|
|
|
|
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
|
//pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
draw();
|
|
}
|
|
|
|
void SelectionObjectsLayer::draw()
|
|
{
|
|
if(!pixmap)
|
|
return;
|
|
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
QPainter painter(pixmap.get());
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
painter.setPen(QColor(255, 255, 255));
|
|
|
|
for(auto * obj : selectedObjects)
|
|
{
|
|
if(obj != newObject)
|
|
{
|
|
QRect bbox(obj->getPosition().x, obj->getPosition().y, 1, 1);
|
|
for(auto & t : obj->getBlockedPos())
|
|
{
|
|
QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
|
|
bbox.setTopLeft(topLeft);
|
|
QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
|
|
bbox.setBottomRight(bottomRight);
|
|
}
|
|
|
|
painter.setOpacity(1.0);
|
|
painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
|
|
}
|
|
|
|
//show translation
|
|
if(selectionMode == 2 && (shift.x() || shift.y()))
|
|
{
|
|
painter.setOpacity(0.5);
|
|
auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
|
|
handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
|
|
}
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y) const
|
|
{
|
|
if(!map || !map->isInTheMap(int3(x, y, scene->level)))
|
|
return nullptr;
|
|
|
|
auto & objects = handler->getObjects(x, y, scene->level);
|
|
|
|
//visitable is most important
|
|
for(auto & object : objects)
|
|
{
|
|
if(!object.obj)
|
|
continue;
|
|
|
|
if(object.obj->visitableAt(x, y))
|
|
{
|
|
return object.obj;
|
|
}
|
|
}
|
|
|
|
//if not visitable tile - try to get blocked
|
|
for(auto & object : objects)
|
|
{
|
|
if(!object.obj)
|
|
continue;
|
|
|
|
if(object.obj->blockingAt(x, y))
|
|
{
|
|
return object.obj;
|
|
}
|
|
}
|
|
|
|
//finally, we can take any object
|
|
for(auto & object : objects)
|
|
{
|
|
if(!object.obj)
|
|
continue;
|
|
|
|
if(object.obj->coveringAt(x, y))
|
|
{
|
|
return object.obj;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
if(x1 > x2)
|
|
std::swap(x1, x2);
|
|
|
|
if(y1 > y2)
|
|
std::swap(y1, y2);
|
|
|
|
for(int j = y1; j < y2; ++j)
|
|
{
|
|
for(int i = x1; i < x2; ++i)
|
|
{
|
|
for(auto & o : handler->getObjects(i, j, scene->level))
|
|
selectObject(o.obj, false); //do not inform about each object added
|
|
}
|
|
}
|
|
onSelection();
|
|
}
|
|
|
|
void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
|
|
{
|
|
selectedObjects.insert(obj);
|
|
if (inform)
|
|
{
|
|
onSelection();
|
|
}
|
|
}
|
|
|
|
bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
|
|
{
|
|
return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
|
|
}
|
|
|
|
std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
|
|
{
|
|
return selectedObjects;
|
|
}
|
|
|
|
void SelectionObjectsLayer::clear()
|
|
{
|
|
selectedObjects.clear();
|
|
onSelection();
|
|
shift.setX(0);
|
|
shift.setY(0);
|
|
}
|
|
|
|
void SelectionObjectsLayer::onSelection()
|
|
{
|
|
emit selectionMade(!selectedObjects.empty());
|
|
}
|
|
|
|
MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
|
|
}
|
|
|
|
void MinimapLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width, map->height));
|
|
|
|
QPainter painter(pixmap.get());
|
|
//coordinate transfomation
|
|
for(int j = 0; j < map->height; ++j)
|
|
{
|
|
for(int i = 0; i < map->width; ++i)
|
|
{
|
|
handler->drawMinimapTile(painter, i, j, scene->level);
|
|
}
|
|
}
|
|
|
|
redraw();
|
|
}
|
|
|
|
MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
|
|
{
|
|
}
|
|
|
|
void MinimapViewLayer::update()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap.reset(new QPixmap(map->width, map->height));
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
QPainter painter(pixmap.get());
|
|
painter.setPen(QColor(255, 255, 255));
|
|
painter.drawRect(x, y, w, h);
|
|
|
|
redraw();
|
|
}
|
|
|
|
void MinimapViewLayer::draw()
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
pixmap->fill(QColor(0, 0, 0, 0));
|
|
|
|
//maybe not optimal but ok
|
|
QPainter painter(pixmap.get());
|
|
painter.setPen(QColor(255, 255, 255));
|
|
painter.drawRect(x, y, w, h);
|
|
|
|
redraw();
|
|
}
|
|
|
|
void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
|
|
{
|
|
x = _x;
|
|
y = _y;
|
|
w = _w;
|
|
h = _h;
|
|
draw();
|
|
}
|