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778 lines
22 KiB
C++
778 lines
22 KiB
C++
/*
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* AdventureSpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureSpellMechanics.h"
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#include "CSpellHandler.h"
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#include "Problem.h"
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#include "../CGameInfoCallback.h"
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#include "../CPlayerState.h"
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#include "../GameSettings.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapping/CMap.h"
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#include "../networkPacks/PacksForClient.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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///AdventureSpellMechanics
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AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
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IAdventureSpellMechanics(s)
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{
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}
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bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!owner->isAdventure())
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return false;
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const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
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if (heroCaster)
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{
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if(heroCaster->inTownGarrison)
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return false;
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const auto level = heroCaster->getSpellSchoolLevel(owner);
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const auto cost = owner->getCost(level);
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if(!heroCaster->canCastThisSpell(owner))
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return false;
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if(heroCaster->mana < cost)
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return false;
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}
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return canBeCastImpl(problem, cb, caster);
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}
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bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
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}
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bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
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{
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return true;
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}
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bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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return true;
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}
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bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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spells::detail::ProblemImpl problem;
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if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
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return false;
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ESpellCastResult result = beginCast(env, parameters);
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if(result == ESpellCastResult::OK)
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performCast(env, parameters);
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return result != ESpellCastResult::ERROR;
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}
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ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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if(owner->hasEffects())
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{
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//todo: cumulative effects support
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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std::vector<Bonus> bonuses;
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owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
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for(const Bonus & b : bonuses)
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{
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GiveBonus gb;
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gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
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gb.bonus = b;
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env->apply(&gb);
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}
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return ESpellCastResult::OK;
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}
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else
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{
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//There is no generic algorithm of adventure cast
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env->complain("Unimplemented adventure spell");
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return ESpellCastResult::ERROR;
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}
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}
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ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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return ESpellCastResult::OK;
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}
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void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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// no-op, only for implementation in derived classes
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}
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void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto level = parameters.caster->getSpellSchoolLevel(owner);
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const auto cost = owner->getCost(level);
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AdvmapSpellCast asc;
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asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
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asc.spellID = owner->id;
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env->apply(&asc);
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ESpellCastResult result = applyAdventureEffects(env, parameters);
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switch(result)
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{
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case ESpellCastResult::OK:
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parameters.caster->spendMana(env, cost);
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endCast(env, parameters);
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break;
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default:
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break;
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}
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}
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///SummonBoatMechanics
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SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!caster->getHeroCaster())
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return false;
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if(caster->getHeroCaster()->boat)
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.333");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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int3 summonPos = caster->getHeroCaster()->bestLocation();
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if(summonPos.x < 0)
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.334");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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return true;
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}
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ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
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parameters.caster->getCasterName(iw.text);
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env->apply(&iw);
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return ESpellCastResult::OK;
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}
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//try to find unoccupied boat to summon
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const CGBoat * nearest = nullptr;
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double dist = 0;
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for(const CGObjectInstance * obj : env->getMap()->objects)
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{
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if(obj && obj->ID == Obj::BOAT)
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{
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const auto * b = dynamic_cast<const CGBoat *>(obj);
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if(b->hero || b->layer != EPathfindingLayer::SAIL)
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continue; //we're looking for unoccupied boat
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double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
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if(!nearest || nDist < dist) //it's first boat or closer than previous
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{
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nearest = b;
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dist = nDist;
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}
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}
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}
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int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
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if(nullptr != nearest) //we found boat to summon
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{
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ChangeObjPos cop;
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cop.objid = nearest->id;
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cop.nPos = summonPos;
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cop.initiator = parameters.caster->getCasterOwner();
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env->apply(&cop);
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}
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else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
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env->apply(&iw);
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return ESpellCastResult::ERROR;
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}
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else //create boat
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{
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env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
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}
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return ESpellCastResult::OK;
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}
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///ScuttleBoatMechanics
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ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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if(!cb->isInTheMap(pos))
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return false;
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if (caster->getHeroCaster())
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{
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int3 casterPosition = caster->getHeroCaster()->getSightCenter();
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if(!isInScreenRange(casterPosition, pos))
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return false;
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}
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if(!cb->isVisible(pos, caster->getCasterOwner()))
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return false;
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const TerrainTile * t = cb->getTile(pos);
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if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
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return false;
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return true;
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}
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ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
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parameters.caster->getCasterName(iw.text);
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env->apply(&iw);
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return ESpellCastResult::OK;
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}
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const TerrainTile & t = env->getMap()->getTile(parameters.pos);
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RemoveObject ro;
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ro.initiator = parameters.caster->getCasterOwner();
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ro.objectID = t.visitableObjects.back()->id;
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env->apply(&ro);
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return ESpellCastResult::OK;
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}
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///DimensionDoorMechanics
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DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!caster->getHeroCaster())
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return false;
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if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
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{
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problem.add(MetaString::createFromTextID("core.genrltxt.125"));
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return false;
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}
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const auto schoolLevel = caster->getSpellSchoolLevel(owner);
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std::stringstream cachingStr;
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cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
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int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
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int castsLimit = owner->getLevelPower(schoolLevel);
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bool isTournamentRulesLimitEnabled = VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
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if(isTournamentRulesLimitEnabled)
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{
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int3 mapSize = cb->getMapSize();
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bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
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&& schoolLevel == MasteryLevel::EXPERT;
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castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
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}
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if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.338");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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return true;
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}
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bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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if(!cb->isInTheMap(pos))
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return false;
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if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
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{
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if(!cb->isVisible(pos, caster->getCasterOwner()))
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return false;
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}
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int3 casterPosition = caster->getHeroCaster()->getSightCenter();
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const TerrainTile * dest = cb->getTileUnchecked(pos);
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const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
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if(!dest)
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return false;
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if(!curr)
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return false;
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if(!isInScreenRange(casterPosition, pos))
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return false;
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if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
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{
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if(!dest->isClear(curr))
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return false;
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}
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else
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{
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if (dest->blocked)
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return false;
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}
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return true;
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}
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ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
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int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
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const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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const TerrainTile * curr = env->getCb()->getTile(casterPosition);
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if(!dest->isClear(curr))
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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// tile is either blocked or not possible to move (e.g. water <-> land)
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if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
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{
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// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
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iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
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env->apply(&iw);
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// no return - resources will be spent
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}
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else
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{
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// HotA: game will show error message without taking mana or move points, even when DD into terra incognita
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iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
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env->apply(&iw);
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return ESpellCastResult::CANCEL;
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}
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}
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GiveBonus gb;
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gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
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gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
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env->apply(&gb);
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SetMovePoints smp;
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smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
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if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
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smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
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else
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smp.val = 0;
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env->apply(&smp);
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return ESpellCastResult::OK;
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}
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void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
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const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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const TerrainTile * curr = env->getCb()->getTile(casterPosition);
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if(dest->isClear(curr))
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env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
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}
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///TownPortalMechanics
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TownPortalMechanics::TownPortalMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const CGTownInstance * destination = nullptr;
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const int moveCost = movementCost(parameters);
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if(!parameters.caster->getHeroCaster())
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{
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env->complain("Not a hero caster!");
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return ESpellCastResult::ERROR;
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}
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if(parameters.caster->getSpellSchoolLevel(owner) < 2)
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{
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std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
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destination = findNearestTown(env, parameters, pool);
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if(nullptr == destination)
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return ESpellCastResult::ERROR;
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if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
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return ESpellCastResult::ERROR;
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if(destination->visitingHero)
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
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env->apply(&iw);
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return ESpellCastResult::CANCEL;
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}
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}
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else if(env->getMap()->isInTheMap(parameters.pos))
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{
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const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
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auto * const topObj = tile.topVisitableObj(false);
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if(!topObj)
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{
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env->complain("Destination tile is not visitable" + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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else if(topObj->ID == Obj::HERO)
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{
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env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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else if(topObj->ID != Obj::TOWN)
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{
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env->complain("No town at destination tile " + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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destination = dynamic_cast<const CGTownInstance*>(topObj);
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if(nullptr == destination)
|
|
{
|
|
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
|
|
|
|
if(relations == PlayerRelations::ENEMIES)
|
|
{
|
|
env->complain("Can't teleport to enemy!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
|
{
|
|
env->complain("This hero has not enough movement points!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(destination->visitingHero)
|
|
{
|
|
env->complain("[Internal error] Can't teleport to occupied town");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
env->complain("Invalid destination tile");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
|
|
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
|
|
|
|
if(!dest.entrableTerrain(&from))
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->getCasterOwner();
|
|
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
const int moveCost = movementCost(parameters);
|
|
const CGTownInstance * destination = nullptr;
|
|
|
|
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
|
{
|
|
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
|
destination = findNearestTown(env, parameters, pool);
|
|
}
|
|
else
|
|
{
|
|
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
|
auto * const topObj = tile.topVisitableObj(false);
|
|
destination = dynamic_cast<const CGTownInstance*>(topObj);
|
|
}
|
|
|
|
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
|
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
|
|
env->apply(&smp);
|
|
}
|
|
}
|
|
|
|
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
|
|
|
|
if(!parameters.caster->getHeroCaster())
|
|
{
|
|
env->complain("Not a hero caster!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(towns.empty())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->getCasterOwner();
|
|
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
const int moveCost = movementCost(parameters);
|
|
|
|
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->getCasterOwner();
|
|
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
|
|
{
|
|
auto queryCallback = [=](std::optional<int32_t> reply) -> void
|
|
{
|
|
if(reply.has_value())
|
|
{
|
|
ObjectInstanceID townId(*reply);
|
|
|
|
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
|
|
if(o == nullptr)
|
|
{
|
|
env->complain("Invalid object instance selected");
|
|
return;
|
|
}
|
|
|
|
if(!dynamic_cast<const CGTownInstance *>(o))
|
|
{
|
|
env->complain("Object instance is not town");
|
|
return;
|
|
}
|
|
|
|
AdventureSpellCastParameters p;
|
|
p.caster = parameters.caster;
|
|
p.pos = o->visitablePos();
|
|
performCast(env, p);
|
|
}
|
|
};
|
|
|
|
MapObjectSelectDialog request;
|
|
|
|
for(const auto * t : towns)
|
|
{
|
|
if(t->visitingHero == nullptr) //empty town
|
|
request.objects.push_back(t->id);
|
|
}
|
|
|
|
if(request.objects.empty())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->getCasterOwner();
|
|
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
request.player = parameters.caster->getCasterOwner();
|
|
request.title.appendLocalString(EMetaText::JK_TXT, 40);
|
|
request.description.appendLocalString(EMetaText::JK_TXT, 41);
|
|
request.icon = Component(ComponentType::SPELL, owner->id);
|
|
|
|
env->genericQuery(&request, request.player, queryCallback);
|
|
|
|
return ESpellCastResult::PENDING;
|
|
}
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
|
{
|
|
if(pool.empty())
|
|
return nullptr;
|
|
|
|
if(!parameters.caster->getHeroCaster())
|
|
return nullptr;
|
|
|
|
auto nearest = pool.cbegin(); //nearest town's iterator
|
|
si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
|
|
|
|
for(auto i = nearest + 1; i != pool.cend(); ++i)
|
|
{
|
|
si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
|
|
|
|
if(curDist < dist)
|
|
{
|
|
nearest = i;
|
|
dist = curDist;
|
|
}
|
|
}
|
|
return *nearest;
|
|
}
|
|
|
|
std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
std::vector <const CGTownInstance*> ret;
|
|
|
|
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
|
|
|
|
for(const auto & color : team->players)
|
|
{
|
|
for(auto currTown : env->getCb()->getPlayerState(color)->towns)
|
|
{
|
|
ret.push_back(currTown.get());
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
|
|
return 0;
|
|
|
|
return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
|
}
|
|
|
|
///ViewMechanics
|
|
ViewMechanics::ViewMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
ShowWorldViewEx pack;
|
|
|
|
pack.player = parameters.caster->getCasterOwner();
|
|
|
|
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
|
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
|
|
|
|
for(const CGObjectInstance * obj : env->getMap()->objects)
|
|
{
|
|
//deleted object remain as empty pointer
|
|
if(obj && filterObject(obj, spellLevel))
|
|
{
|
|
ObjectPosInfo posInfo(obj);
|
|
|
|
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
|
|
pack.objectPositions.push_back(posInfo);
|
|
}
|
|
}
|
|
pack.showTerrain = showTerrain(spellLevel);
|
|
|
|
env->apply(&pack);
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
///ViewAirMechanics
|
|
ViewAirMechanics::ViewAirMechanics(const CSpell * s):
|
|
ViewMechanics(s)
|
|
{
|
|
}
|
|
|
|
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
{
|
|
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
|
}
|
|
|
|
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
///ViewEarthMechanics
|
|
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
|
|
ViewMechanics(s)
|
|
{
|
|
}
|
|
|
|
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
{
|
|
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
|
}
|
|
|
|
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
|
|
{
|
|
return spellLevel > 2;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|