mirror of
https://github.com/vcmi/vcmi.git
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192 lines
4.1 KiB
C++
192 lines
4.1 KiB
C++
#pragma once
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#include <QMainWindow>
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#include <QGraphicsScene>
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#include <QStandardItemModel>
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#include "mapcontroller.h"
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#include "resourceExtractor/ResourceConverter.h"
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class ObjectBrowser;
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class ObjectBrowserProxyModel;
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VCMI_LIB_NAMESPACE_BEGIN
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class CMap;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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namespace Ui
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{
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class MainWindow;
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const QString teamName = "VCMI Team";
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const QString appName = "VCMI Map Editor";
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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const QString mainWindowSizeSetting = "MainWindow/Size";
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const QString mainWindowPositionSetting = "MainWindow/Position";
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const QString lastDirectorySetting = "MainWindow/Directory";
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#ifdef ENABLE_QT_TRANSLATIONS
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QTranslator translator;
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#endif
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std::unique_ptr<CMap> openMapInternal(const QString &);
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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void initializeMap(bool isNew);
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void saveMap();
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bool openMap(const QString &);
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//MapView * mapView();
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void loadObjectsTree();
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void setStatusMessage(const QString & status);
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int getMapLevel() const {return mapLevel;}
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MapController controller;
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void loadTranslation();
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private slots:
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void on_actionOpen_triggered();
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void on_actionSave_as_triggered();
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void on_actionNew_triggered();
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void on_actionLevel_triggered();
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void on_actionSave_triggered();
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void on_actionErase_triggered();
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void on_actionUndo_triggered();
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void on_actionRedo_triggered();
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void on_actionPass_triggered(bool checked);
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void on_actionGrid_triggered(bool checked);
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void terrainButtonClicked(TerrainId terrain);
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void roadOrRiverButtonClicked(ui8 type, bool isRoad);
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void currentCoordinatesChanged(int x, int y);
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void on_terrainFilterCombo_currentIndexChanged(int index);
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void on_filter_textChanged(const QString &arg1);
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void on_actionFill_triggered();
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void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
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void on_actionMapSettings_triggered();
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void on_actionPlayers_settings_triggered();
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void on_actionValidate_triggered();
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void on_actionUpdate_appearance_triggered();
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void on_actionRecreate_obstacles_triggered();
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void switchDefaultPlayer(const PlayerColor &);
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void on_actionCut_triggered();
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void on_actionCopy_triggered();
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void on_actionPaste_triggered();
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void on_actionExport_triggered();
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void on_actionTranslations_triggered();
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void on_actionh3m_converter_triggered();
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void on_actionLock_triggered();
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void on_actionUnlock_triggered();
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void on_actionZoom_in_triggered();
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void on_actionZoom_out_triggered();
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void on_actionZoom_reset_triggered();
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void on_toolLine_toggled(bool checked);
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void on_toolBrush2_toggled(bool checked);
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void on_toolBrush_toggled(bool checked);
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void on_toolBrush4_toggled(bool checked);
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void on_toolLasso_toggled(bool checked);
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void on_toolArea_toggled(bool checked);
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void on_toolFill_toggled(bool checked);
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void on_toolSelect_toggled(bool checked);
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public slots:
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void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
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void loadInspector(CGObjectInstance * obj, bool switchTab);
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void mapChanged();
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void enableUndo(bool enable);
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void enableRedo(bool enable);
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void onSelectionMade(int level, bool anythingSelected);
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void onPlayersChanged();
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void displayStatus(const QString& message, int timeout = 2000);
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private:
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void preparePreview(const QModelIndex & index);
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void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
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void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
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QAction * getActionPlayer(const PlayerColor &);
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void changeBrushState(int idx);
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void setTitle();
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void closeEvent(QCloseEvent *event) override;
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bool getAnswerAboutUnsavedChanges();
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void loadUserSettings();
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void saveUserSettings();
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void parseCommandLine(ExtractionOptions & extractionOptions);
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private:
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Ui::MainWindow * ui;
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ObjectBrowserProxyModel * objectBrowser = nullptr;
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QGraphicsScene * scenePreview;
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QString filename;
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QString lastSavingDir;
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bool unsaved = false;
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QStandardItemModel objectsModel;
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int mapLevel = 0;
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QRectF initialScale;
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std::set<int> catalog;
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// command line options
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QString mapFilePath; // FilePath to the H3 or VCMI map to open
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};
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