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4259d116e1
In theory, it should not know about CGameHandler
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* ServerSpellCastEnvironment.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "../lib/spells/ISpellMechanics.h"
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class CGameHandler;
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class ServerSpellCastEnvironment : public SpellCastEnvironment
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{
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public:
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ServerSpellCastEnvironment(CGameHandler * gh);
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~ServerSpellCastEnvironment() = default;
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void complain(const std::string & problem) override;
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bool describeChanges() const override;
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vstd::RNG * getRNG() override;
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void apply(CPackForClient * pack) override;
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void apply(BattleLogMessage * pack) override;
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void apply(BattleStackMoved * pack) override;
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void apply(BattleUnitsChanged * pack) override;
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void apply(SetStackEffect * pack) override;
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void apply(StacksInjured * pack) override;
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void apply(BattleObstaclesChanged * pack) override;
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void apply(CatapultAttack * pack) override;
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const CMap * getMap() const override;
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const CGameInfoCallback * getCb() const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) override;
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void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) override;
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private:
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CGameHandler * gh;
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}; |