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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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* BattleStateInfoForRetreat.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleStateInfoForRetreat.h"
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#include "Unit.h"
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#include "CBattleInfoCallback.h"
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#include "../CCreatureSet.h"
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#include "../mapObjects/CGHeroInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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BattleStateInfoForRetreat::BattleStateInfoForRetreat()
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: canFlee(false), canSurrender(false), isLastTurnBeforeDie(false), ourStacks(), enemyStacks(), ourHero(nullptr), enemyHero(nullptr), ourSide(-1)
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{
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}
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uint64_t getFightingStrength(std::vector<const battle::Unit *> stacks, const CGHeroInstance * hero = nullptr)
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{
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uint64_t result = 0;
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for(const battle::Unit * stack : stacks)
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{
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result += stack->creatureId().toCreature()->AIValue * stack->getCount();
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}
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if(hero)
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{
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result = (uint64_t)(result * hero->getFightingStrength());
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}
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return result;
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}
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uint64_t BattleStateInfoForRetreat::getOurStrength() const
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{
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return getFightingStrength(ourStacks, ourHero);
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}
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uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
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{
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return getFightingStrength(enemyStacks, enemyHero);
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}
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VCMI_LIB_NAMESPACE_END
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