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			28 lines
		
	
	
		
			931 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			931 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CMT.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| struct SDL_Texture;
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| struct SDL_Renderer;
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| struct SDL_Surface;
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| 
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| extern SDL_Texture * screenTexture;
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| extern SDL_Renderer * mainRenderer;
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| 
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| extern SDL_Surface *screen;      // main screen surface
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| extern SDL_Surface *screen2;     // and hlp surface (used to store not-active interfaces layer)
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| extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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| 
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| void handleQuit(bool ask = true);
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| 
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| /// Notify user about encountered fatal error and terminate the game
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| /// TODO: decide on better location for this method
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| [[noreturn]] void handleFatalError(const std::string & message, bool terminate);
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