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vcmi/client/render/Graphics.cpp
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

174 lines
4.3 KiB
C++

/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Graphics.h"
#include <vcmi/Entity.h>
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
#include "../renderSDL/SDL_Extensions.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "../../lib/json/JsonNode.h"
#include "../lib/modding/CModHandler.h"
#include "../lib/modding/ModScope.h"
#include "../lib/VCMI_Lib.h"
#include <SDL_surface.h>
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<8; ++i)
{
for(int j=0; j<32; ++j)
{
ColorRGBA col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i][j] = col;
}
}
auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i=0; i<32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
reader.readUInt8(); // this is "flags" entry, not alpha
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
ColorRGBA colors[] = {
{0xff,0, 0, SDL_ALPHA_OPAQUE},
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
{0xff,0x84,0, SDL_ALPHA_OPAQUE},
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
for(int i=0;i<8;i++)
{
playerColors[i] = colors[i];
}
//gray
neutralColor.r = 0x84;
neutralColor.g = 0x84;
neutralColor.b = 0x84;
neutralColor.a = SDL_ALPHA_OPAQUE;
}
void Graphics::initializeBattleGraphics()
{
auto allConfigs = VLC->modh->getActiveMods();
allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
for(auto & mod : allConfigs)
{
if(!CResourceHandler::get(mod)->existsResource(ResourcePath("config/battles_graphics.json")))
continue;
const JsonNode config(JsonPath::builtin("config/battles_graphics.json"), mod);
//initialization of AC->def name mapping
if(!config["ac_mapping"].isNull())
for(const JsonNode &ac : config["ac_mapping"].Vector())
{
int ACid = static_cast<int>(ac["id"].Float());
std::vector< std::string > toAdd;
for(const JsonNode &defname : ac["defnames"].Vector())
{
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
}
}
Graphics::Graphics()
{
loadPaletteAndColors();
initializeBattleGraphics();
loadErmuToPicture();
//(!) do not load any CAnimation here
}
void Graphics::setPlayerPalette(SDL_Palette * targetPalette, PlayerColor player)
{
SDL_Color palette[32];
if(player.isValidPlayer())
{
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
}
else
{
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
}
SDL_SetPaletteColors(targetPalette, palette, 224, 32);
}
void Graphics::setPlayerFlagColor(SDL_Palette * targetPalette, PlayerColor player)
{
if(player.isValidPlayer())
{
SDL_Color color = CSDL_Ext::toSDL(playerColors[player.getNum()]);
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
}
else
{
SDL_Color color = CSDL_Ext::toSDL(neutralColor);
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
}
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(JsonPath::builtin("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
int idx = 0;
for(const JsonNode &n : etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == std::size(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}