mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
235 lines
7.0 KiB
C++
235 lines
7.0 KiB
C++
/*
|
|
* DamageTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "EffectFixture.h"
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include "../../../lib/battle/CUnitState.h"
|
|
|
|
#include "mock/mock_UnitEnvironment.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::spells;
|
|
using namespace ::spells::effects;
|
|
using namespace ::testing;
|
|
|
|
class DamageTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
DamageTest()
|
|
: EffectFixture("core:damage")
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
EffectFixture::setupEffect(JsonNode());
|
|
}
|
|
};
|
|
|
|
TEST_F(DamageTest, ApplicableToAliveUnit)
|
|
{
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
|
|
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).WillOnce(Return(true));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(DamageTest, NotApplicableToDeadUnit)
|
|
{
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(false));
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
class DamageApplyTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
UnitEnvironmentMock unitEnvironmentMock;
|
|
|
|
DamageApplyTest()
|
|
: EffectFixture("core:damage")
|
|
{
|
|
}
|
|
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
}
|
|
};
|
|
|
|
TEST_F(DamageApplyTest, DoesDamageToAliveUnit)
|
|
{
|
|
EffectFixture::setupEffect(JsonNode());
|
|
using namespace ::battle;
|
|
|
|
const int64_t effectValue = 123;
|
|
const int32_t unitAmount = 25;
|
|
const int32_t unitHP = 100;
|
|
const uint32_t unitId = 42;
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
targetUnit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHP, 0));
|
|
EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
|
|
EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
|
|
EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).WillOnce(Return(effectValue));
|
|
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
|
|
targetUnitState->localInit(&unitEnvironmentMock);
|
|
EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
|
|
EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
|
|
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
|
|
|
|
setupDefaultRNG();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_EQ(targetUnitState->getCount(), unitAmount - 1);
|
|
}
|
|
|
|
TEST_F(DamageApplyTest, IgnoresDeadUnit)
|
|
{
|
|
EffectFixture::setupEffect(JsonNode());
|
|
using namespace ::battle;
|
|
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(targetUnit, acquireState()).Times(0);
|
|
EXPECT_CALL(*battleFake, setUnitState(_,_,_)).Times(0);
|
|
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
|
|
|
|
setupDefaultRNG();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
}
|
|
|
|
TEST_F(DamageApplyTest, DoesDamageByPercent)
|
|
{
|
|
using namespace ::battle;
|
|
|
|
{
|
|
JsonNode config(JsonNode::JsonType::DATA_STRUCT);
|
|
config["killByPercentage"].Bool() = true;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
const int64_t effectValue = 27;
|
|
const int32_t unitAmount = 200;
|
|
const int32_t unitHP = 100;
|
|
const uint32_t unitId = 42;
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
targetUnit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHP, 0));
|
|
EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
|
|
EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
|
|
EXPECT_CALL(targetUnit, getCount()).WillOnce(Return(unitAmount));
|
|
EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
|
|
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
|
|
targetUnitState->localInit(&unitEnvironmentMock);
|
|
EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
|
|
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
|
|
EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
|
|
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
|
|
|
|
setupDefaultRNG();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_EQ(targetUnitState->getCount(), unitAmount - (unitAmount * effectValue / 100));
|
|
}
|
|
|
|
TEST_F(DamageApplyTest, DoesDamageByCount)
|
|
{
|
|
using namespace ::battle;
|
|
|
|
{
|
|
JsonNode config(JsonNode::JsonType::DATA_STRUCT);
|
|
config["killByCount"].Bool() = true;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
const int64_t effectValue = 27;
|
|
const int32_t unitAmount = 200;
|
|
const int32_t unitHP = 100;
|
|
const uint32_t unitId = 42;
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
targetUnit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHP, 0));
|
|
EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
|
|
EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
|
|
EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
|
|
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
|
|
targetUnitState->localInit(&unitEnvironmentMock);
|
|
EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
|
|
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Lt(0))).Times(1);
|
|
EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
|
|
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
|
|
|
|
setupDefaultRNG();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_EQ(targetUnitState->getCount(), unitAmount - effectValue);
|
|
}
|
|
|
|
}
|