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71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
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* FactionMember.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Entity.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class BonusList;
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enum class PrimarySkill : int8_t;
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class DLL_LINKAGE AFactionMember: public IConstBonusProvider, public INativeTerrainProvider
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{
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public:
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/**
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Returns native terrain considering some terrain bonuses.
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*/
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virtual TerrainId getNativeTerrain() const;
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/**
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Returns magic resistance considering some bonuses.
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*/
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virtual int32_t magicResistance() const;
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/**
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Returns minimal damage of creature or (when implemented) hero.
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*/
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virtual int getMinDamage(bool ranged) const;
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/**
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Returns maximal damage of creature or (when implemented) hero.
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*/
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virtual int getMaxDamage(bool ranged) const;
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/**
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Returns attack of creature or hero.
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*/
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virtual int getAttack(bool ranged) const;
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/**
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Returns defence of creature or hero.
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*/
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virtual int getDefense(bool ranged) const;
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/**
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Returns primskill of creature or hero.
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*/
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int getPrimSkillLevel(PrimarySkill id) const;
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/**
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Returns morale of creature or hero. Taking absolute bonuses into account.
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For now, uses range from EGameSettings
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*/
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int moraleVal() const;
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/**
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Returns luck of creature or hero. Taking absolute bonuses into account.
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For now, uses range from EGameSettings
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*/
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int luckVal() const;
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/**
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Returns total value of all morale bonuses and sets bonusList as a pointer to the list of selected bonuses.
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@param bonusList is the out param it's list of all selected bonuses
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@return total value of all morale in the range from EGameSettings and 0 otherwise
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*/
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int moraleValAndBonusList(std::shared_ptr<const BonusList> & bonusList) const;
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int luckValAndBonusList(std::shared_ptr<const BonusList> & bonusList) const;
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};
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VCMI_LIB_NAMESPACE_END
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