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vcmi/mapeditor/validator.cpp
2023-09-11 20:37:25 +02:00

192 lines
6.1 KiB
C++

/*
* validator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "validator.h"
#include "mapcontroller.h"
#include "ui_validator.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapObjects/MapObjects.h"
#include "../lib/modding/CModHandler.h"
#include "../lib/modding/CModInfo.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CHeroHandler.h"
Validator::Validator(const CMap * map, QWidget *parent) :
QDialog(parent),
ui(new Ui::Validator)
{
ui->setupUi(this);
show();
setAttribute(Qt::WA_DeleteOnClose);
std::array<QString, 2> icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"};
for(auto & issue : Validator::validate(map))
{
auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
ui->listWidget->addItem(item);
}
}
Validator::~Validator()
{
delete ui;
}
std::list<Validator::Issue> Validator::validate(const CMap * map)
{
std::list<Validator::Issue> issues;
if(!map)
{
issues.emplace_back(tr("Map is not loaded"), true);
return issues;
}
try
{
//check player settings
int hplayers = 0;
int cplayers = 0;
std::map<int, int> amountOfCastles;
for(int i = 0; i < map->players.size(); ++i)
{
auto & p = map->players[i];
if(p.canAnyonePlay())
amountOfCastles[i] = 0;
if(p.canComputerPlay)
++cplayers;
if(p.canHumanPlay)
++hplayers;
if(p.allowedFactions.empty())
issues.emplace_back(QString(tr("No factions allowed for player %1")).arg(i), true);
}
if(hplayers + cplayers == 0)
issues.emplace_back(tr("No players allowed to play this map"), true);
if(hplayers + cplayers == 1)
issues.emplace_back(tr("Map is allowed for one player and cannot be started"), true);
if(!hplayers)
issues.emplace_back(tr("No human players allowed to play this map"), true);
std::set<CHero*> allHeroesOnMap; //used to find hero duplicated
//checking all objects in the map
for(auto o : map->objects)
{
//owners for objects
if(o->getOwner() == PlayerColor::UNFLAGGABLE)
{
if(dynamic_cast<CGMine*>(o.get()) ||
dynamic_cast<CGDwelling*>(o.get()) ||
dynamic_cast<CGTownInstance*>(o.get()) ||
dynamic_cast<CGGarrison*>(o.get()) ||
dynamic_cast<CGHeroInstance*>(o.get()))
{
issues.emplace_back(QString(tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner")).arg(o->instanceName.c_str()), true);
}
}
if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
{
if(!map->players[o->getOwner().getNum()].canAnyonePlay())
issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
}
//checking towns
if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().toString().c_str()), true);
if(has)
++amountOfCastles[ins->getOwner().getNum()];
}
//checking heroes and prisons
if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
{
if(ins->ID == Obj::PRISON)
{
if(ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(QString(tr("Prison %1 must be a NEUTRAL")).arg(ins->instanceName.c_str()), true);
}
else
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has)
issues.emplace_back(QString(tr("Hero %1 must have an owner")).arg(ins->instanceName.c_str()), true);
}
if(ins->type)
{
if(!map->allowedHeroes[ins->type->getId().getNum()])
issues.emplace_back(QString(tr("Hero %1 is prohibited by map settings")).arg(ins->type->getNameTranslated().c_str()), false);
if(!allHeroesOnMap.insert(ins->type).second)
issues.emplace_back(QString(tr("Hero %1 has duplicate on map")).arg(ins->type->getNameTranslated().c_str()), false);
}
else if(ins->ID != Obj::RANDOM_HERO)
issues.emplace_back(QString(tr("Hero %1 has an empty type and must be removed")).arg(ins->instanceName.c_str()), true);
}
//checking for arts
if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
{
if(ins->ID == Obj::SPELL_SCROLL)
{
if(ins->storedArtifact)
{
if(!map->allowedSpells[ins->storedArtifact->getScrollSpellID()])
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toSpell(VLC->spells())->getNameTranslated().c_str()), false);
}
else
issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);
}
else
{
if(ins->ID == Obj::ARTIFACT && !map->allowedArtifact[ins->subID])
{
issues.emplace_back(QString(tr("Artifact %1 is prohibited by map settings")).arg(ins->getObjectName().c_str()), false);
}
}
}
}
//verification of starting towns
for(auto & mp : amountOfCastles)
if(mp.second == 0)
issues.emplace_back(QString(tr("Player %1 doesn't have any starting town")).arg(mp.first), false);
//verification of map name and description
if(map->name.empty())
issues.emplace_back(tr("Map name is not specified"), false);
if(map->description.empty())
issues.emplace_back(tr("Map description is not specified"), false);
//verificationfor mods
for(auto & mod : MapController::modAssessmentMap(*map))
{
if(!map->mods.count(mod.first))
{
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).name)), true);
}
}
}
catch(const std::exception & e)
{
issues.emplace_back(QString(tr("Exception occurs during validation: %1")).arg(e.what()), true);
}
catch(...)
{
issues.emplace_back(tr("Unknown exception occurs during validation"), true);
}
return issues;
}