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103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
/*
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* DangerHitMapAnalyzer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Pathfinding/AINodeStorage.h"
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#include "../Engine/PriorityEvaluator.h"
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namespace NKAI
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{
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struct ClusterObjectInfo
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{
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float priority;
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float movementCost;
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uint64_t danger;
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uint8_t turn;
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};
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struct ObjectInstanceIDHash
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{
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ObjectInstanceID::hash hash;
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bool equal(ObjectInstanceID o1, ObjectInstanceID o2) const
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{
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return o1 == o2;
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}
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};
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using ClusterObjects = tbb::concurrent_hash_map<ObjectInstanceID, ClusterObjectInfo, ObjectInstanceIDHash>;
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struct ObjectCluster
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{
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public:
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ClusterObjects objects;
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const CGObjectInstance * blocker;
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void reset()
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{
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objects.clear();
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}
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void addObject(const CGObjectInstance * object, const AIPath & path, float priority);
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ObjectCluster(const CGObjectInstance * blocker): blocker(blocker) {}
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ObjectCluster() : ObjectCluster(nullptr)
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{
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}
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std::vector<const CGObjectInstance *> getObjects(const CPlayerSpecificInfoCallback * cb) const;
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const CGObjectInstance * calculateCenter(const CPlayerSpecificInfoCallback * cb) const;
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};
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using ClusterMap = tbb::concurrent_hash_map<ObjectInstanceID, std::shared_ptr<ObjectCluster>, ObjectInstanceIDHash>;
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class ObjectClusterizer
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{
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private:
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static Obj IgnoredObjectTypes[];
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ObjectCluster nearObjects;
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ObjectCluster farObjects;
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ClusterMap blockedObjects;
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const Nullkiller * ai;
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RewardEvaluator valueEvaluator;
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bool isUpToDate;
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std::vector<ObjectInstanceID> invalidated;
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public:
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void clusterize();
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std::vector<const CGObjectInstance *> getNearbyObjects() const;
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std::vector<const CGObjectInstance *> getFarObjects() const;
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std::vector<std::shared_ptr<ObjectCluster>> getLockedClusters() const;
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const CGObjectInstance * getBlocker(const AIPath & path) const;
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std::optional<const CGObjectInstance *> getBlocker(const AIPathNodeInfo & node) const;
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ObjectClusterizer(const Nullkiller * ai): ai(ai), valueEvaluator(ai), isUpToDate(false){}
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void validateObjects();
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void onObjectRemoved(ObjectInstanceID id);
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void invalidate(ObjectInstanceID id);
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void reset() {
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isUpToDate = false;
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invalidated.clear();
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}
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private:
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bool shouldVisitObject(const CGObjectInstance * obj) const;
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void clusterizeObject(
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const CGObjectInstance * obj,
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PriorityEvaluator * priorityEvaluator,
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std::vector<AIPath> & pathCache,
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std::vector<const CGHeroInstance *> & heroes);
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};
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}
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