mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
|
|
* SideInBattle.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
#include "../GameConstants.h"
|
|
|
|
class CGHeroInstance;
|
|
class CArmedInstance;
|
|
|
|
struct DLL_LINKAGE SideInBattle
|
|
{
|
|
PlayerColor color;
|
|
const CGHeroInstance * hero; //may be NULL if army is not commanded by hero
|
|
const CArmedInstance * armyObject; //adv. map object with army that participates in battle; may be same as hero
|
|
|
|
uint32_t castSpellsCount; //how many spells each side has been cast this turn
|
|
std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
|
|
int32_t enchanterCounter; //tends to pass through 0, so sign is needed
|
|
|
|
SideInBattle();
|
|
void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & color;
|
|
h & hero;
|
|
h & armyObject;
|
|
h & castSpellsCount;
|
|
h & usedSpellsHistory;
|
|
h & enchanterCounter;
|
|
}
|
|
};
|