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battle
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BattleAI: fix bait for archers when need to go long way
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2024-08-21 22:18:40 +03:00 |
bonuses
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Workaround on crash on visiting configurable building with "bonus"
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2024-08-14 17:03:25 +00:00 |
campaign
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Merge pull request #4443 from IvanSavenko/fix_sonar
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2024-08-14 17:12:27 +03:00 |
constants
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Merge pull request #4481 from Laserlicht/fix_hota
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2024-08-24 16:06:12 +03:00 |
entities
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Restored replacement of town building bonuses via building upgrade
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2024-08-19 11:47:13 +00:00 |
events
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
filesystem
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Add .ogv (HD Edition) as recognized extension for video
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2024-08-20 19:23:55 +00:00 |
gameState
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code review
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2024-08-14 22:36:54 +02:00 |
json
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
logging
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
mapObjectConstructors
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Fix negative QColor values
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2024-08-23 09:43:40 +02:00 |
mapObjects
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-08-19 21:15:34 +02:00 |
mapping
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move CMap::isInTheMap to the header file and make it inline
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2024-08-22 14:27:01 +02:00 |
minizip
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
modding
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
network
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
networkPacks
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Merge branch 'develop' into extended_statistic
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2024-08-20 20:25:16 +02:00 |
pathfinder
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NKAI: whirlpool
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2024-07-21 17:20:54 +03:00 |
registerTypes
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Rename town building types to more clear names
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2024-08-19 11:47:13 +00:00 |
rewardable
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support 0 spellpower and knowledge
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2024-08-06 01:26:39 +08:00 |
rmg
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Cleanup
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2024-07-30 08:50:33 +02:00 |
serializer
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Merge branch 'develop' into extended_statistic
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2024-08-20 20:25:16 +02:00 |
spells
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Refactor for previous fix in CSpellHandler
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2024-08-23 09:43:41 +02:00 |
texts
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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ArtifactsUIController class
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2024-07-09 14:27:05 +03:00 |
ArtifactUtils.h
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ArtifactsUIController class
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2024-07-09 14:27:05 +03:00 |
BasicTypes.cpp
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not use separate function
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2024-08-10 21:48:16 +08:00 |
BattleFieldHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
BattleFieldHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
CArtHandler.h
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
CArtifactInstance.cpp
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CArtifactInstance.h
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CBonusTypeHandler.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
CBonusTypeHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 10:38:59 +00:00 |
CConsoleHandler.h
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
CCreatureHandler.cpp
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Merge pull request #4402 from Laserlicht/8th_creature
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2024-08-14 17:04:32 +03:00 |
CCreatureHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CCreatureSet.cpp
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-07-21 19:06:14 +02:00 |
CCreatureSet.h
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Armycost
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2024-07-07 22:38:37 +02:00 |
CGameInfoCallback.cpp
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
CGameInfoCallback.h
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BattleAI: optional simulation depth
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2024-08-21 23:27:42 +03:00 |
CGameInterface.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CGameInterface.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CHeroHandler.cpp
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Merge pull request #4415 from godric3/map-editor-validate-spells
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2024-08-12 17:20:01 +03:00 |
CHeroHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CMakeLists.txt
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Merge pull request #4318 from IvanSavenko/upscaled_render
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2024-08-20 14:23:30 +03:00 |
Color.h
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icon drawing
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2024-08-15 00:21:02 +02:00 |
ConstTransitivePtr.h
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CPlayerState.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CPlayerState.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CRandomGenerator.cpp
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Integrating changes from PR #4251 - add logging for rng
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2024-07-16 15:31:58 +00:00 |
CRandomGenerator.h
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSkillHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
CSoundBase.h
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Fix issues introduced by fixing typos
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2024-06-27 08:38:04 +00:00 |
CStack.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CStack.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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ExceptionsCommon.h
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Show error message on load if mod has broken creature instead of
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2024-06-01 11:49:51 +00:00 |
ExtraOptionsInfo.cpp
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ExtraOptionsInfo.h
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FunctionList.h
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GameCallbackHolder.h
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GameConstants.h
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GameSettings.cpp
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use primary skill array
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2024-08-08 22:03:54 +08:00 |
GameSettings.h
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use primary skill array
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2024-08-08 22:03:54 +08:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Rename town building types to more clear names
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2024-08-19 11:47:13 +00:00 |
IGameCallback.h
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Moved banks randomization to server-side with client netpack
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2024-07-16 13:13:39 +00:00 |
IGameEventsReceiver.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
LogicalExpression.h
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ObstacleHandler.cpp
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
ObstacleHandler.h
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introduce modScope into ObstacleInfo
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2024-08-12 13:57:27 +02:00 |
Point.h
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Rect.cpp
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Rect.h
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
ResourceSet.cpp
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ResourceSet.h
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New and restored functionality
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2024-07-19 15:16:05 +02:00 |
RiverHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
RiverHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
RoadHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
RoadHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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code review
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2024-07-29 22:54:42 +02:00 |
StartInfo.h
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fix uninitialized var
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2024-07-29 23:05:55 +02:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
TerrainHandler.h
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introduce getModScope method toEntity class and subclasses
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2024-08-10 16:08:04 +02:00 |
TurnTimerInfo.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
TurnTimerInfo.h
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_Lib.cpp
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
VCMI_Lib.h
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
VCMIDirs.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
VCMIDirs.h
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