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We need to make sure it's not stay active during gameplay. Proper fix would require actually removing menu interface from GH, but then GH needs refactoring too. |
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.. | ||
CCampaignScreen.cpp | ||
CCampaignScreen.h | ||
CMainMenu.cpp | ||
CMainMenu.h | ||
CPrologEpilogVideo.cpp | ||
CPrologEpilogVideo.h | ||
CreditsScreen.cpp | ||
CreditsScreen.h |