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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include "StdInc.h"
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#include "CBuildingHandler.h"
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/*
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* CBuildingHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
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{
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using namespace boost::assign;
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static const std::vector<int> campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4)
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(6)(26)(17)(21)(22)(23)
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; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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{
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return BuildingID(campToERMU[camp]);
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
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list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
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int curPos = campToERMU.size();
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for (int i=0; i<7; ++i)
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{
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if(camp == curPos) //non-upgraded
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return BuildingID(30 + i);
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curPos++;
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if(camp == curPos) //upgraded
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return BuildingID(37 + i);
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curPos++;
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//horde building
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
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return BuildingID::HORDE_1_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_1;
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}
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else
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{
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if(hordeLvlsPerTType[townType].size() > 1)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
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return BuildingID::HORDE_2_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_2;
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}
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}
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}
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curPos++;
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}
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}
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assert(0);
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return BuildingID::NONE; //not found
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}
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