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vcmi/lib/CConsoleHandler.cpp
mateuszb 5b0c6059e2 * bug 1193 should be fixed
* minor refactoring
2013-01-30 21:28:31 +00:00

256 lines
6.7 KiB
C++

#include "StdInc.h"
#include "CConsoleHandler.h"
#include "CThreadHelper.h"
/*
* CConsoleHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#ifndef _WIN32
typedef std::string TColor;
#define CONSOLE_GREEN "\x1b[1;32m"
#define CONSOLE_RED "\x1b[1;32m"
#define CONSOLE_MAGENTA "\x1b[1;35m"
#define CONSOLE_YELLOW "\x1b[1;32m"
#define CONSOLE_WHITE "\x1b[1;39m"
#define CONSOLE_GRAY "\x1b[1;30m"
#define CONSOLE_TEAL "\x1b[1;36m"
#else
#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
#include <Windows.h>
#ifndef __MINGW32__
#include <dbghelp.h>
#pragma comment(lib, "dbghelp.lib")
#endif
typedef WORD TColor;
HANDLE handleIn;
HANDLE handleOut;
#define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
#define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
#define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#endif
TColor defColor;
#ifdef _WIN32
void printWinError()
{
//Get error code
int error = GetLastError();
if(!error)
{
tlog0 << "No Win error information set.\n";
return;
}
tlog1 << "Error " << error << " encountered:\n";
//Get error description
char* pTemp = NULL;
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);
tlog1 << pTemp << std::endl;
LocalFree( pTemp );
}
const char* exceptionName(DWORD exc)
{
#define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
switch (exc)
{
EXC_CASE(ACCESS_VIOLATION);
EXC_CASE(DATATYPE_MISALIGNMENT);
EXC_CASE(BREAKPOINT);
EXC_CASE(SINGLE_STEP);
EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
EXC_CASE(FLT_DENORMAL_OPERAND);
EXC_CASE(FLT_DIVIDE_BY_ZERO);
EXC_CASE(FLT_INEXACT_RESULT);
EXC_CASE(FLT_INVALID_OPERATION);
EXC_CASE(FLT_OVERFLOW);
EXC_CASE(FLT_STACK_CHECK);
EXC_CASE(FLT_UNDERFLOW);
EXC_CASE(INT_DIVIDE_BY_ZERO);
EXC_CASE(INT_OVERFLOW);
EXC_CASE(PRIV_INSTRUCTION);
EXC_CASE(IN_PAGE_ERROR);
EXC_CASE(ILLEGAL_INSTRUCTION);
EXC_CASE(NONCONTINUABLE_EXCEPTION);
EXC_CASE(STACK_OVERFLOW);
EXC_CASE(INVALID_DISPOSITION);
EXC_CASE(GUARD_PAGE);
EXC_CASE(INVALID_HANDLE);
default:
return "UNKNOWN EXCEPTION";
}
#undef EXC_CASE
}
LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
{
tlog1 << "Disaster happened.\n";
PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);
tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;
if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
{
tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
<< "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
}
const DWORD threadId = ::GetCurrentThreadId();
tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
#ifndef __MINGW32__
//exception info to be placed in the dump
MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
//create file where dump will be placed
char *mname = NULL;
char buffer[MAX_PATH + 1];
HMODULE hModule = NULL;
GetModuleFileNameA(hModule, buffer, MAX_PATH);
mname = strrchr(buffer, '\\');
if (mname != 0)
mname++;
else
mname = buffer;
strcat(mname, "_crashinfo.dmp");
HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
tlog1 << "Crash info will be put in " << mname << std::endl;
MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
#endif
MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
void CConsoleHandler::setColor(int level)
{
TColor color;
switch(level)
{
case -1:
color = defColor;
break;
case 0:
color = CONSOLE_GREEN;
break;
case 1:
color = CONSOLE_RED;
break;
case 2:
color = CONSOLE_MAGENTA;
break;
case 3:
color = CONSOLE_YELLOW;
break;
case 4:
color = CONSOLE_WHITE;
break;
case 5:
color = CONSOLE_GRAY;
break;
case -2:
color = CONSOLE_TEAL;
break;
default:
color = defColor;
break;
}
#ifdef _WIN32
SetConsoleTextAttribute(handleOut,color);
#else
std::cout << color;
#endif
}
int CConsoleHandler::run()
{
setThreadName("CConsoleHandler::run");
//disabling sync to make in_avail() work (othervice always returns 0)
std::ios::sync_with_stdio(false);
std::string buffer;
while ( std::cin.good() )
{
#ifndef _WIN32
//check if we have some unreaded symbols
if (std::cin.rdbuf()->in_avail())
{
if ( getline(std::cin, buffer).good() )
if ( cb && *cb )
(*cb)(buffer);
}
else
boost::this_thread::sleep(boost::posix_time::millisec(100));
boost::this_thread::interruption_point();
#else
std::getline(std::cin, buffer);
if ( cb && *cb )
(*cb)(buffer);
#endif
}
return -1;
}
CConsoleHandler::CConsoleHandler()
{
#ifdef _WIN32
handleIn = GetStdHandle(STD_INPUT_HANDLE);
handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(handleOut,&csbi);
defColor = csbi.wAttributes;
#ifndef _DEBUG
SetUnhandledExceptionFilter(onUnhandledException);
#endif
#else
defColor = "\x1b[0m";
#endif
cb = new boost::function<void(const std::string &)>;
thread = NULL;
}
CConsoleHandler::~CConsoleHandler()
{
tlog3 << "Killing console... ";
end();
delete cb;
tlog3 << "done!\n";
}
void CConsoleHandler::end()
{
if (thread)
{
#ifndef _WIN32
thread->interrupt();
#else
TerminateThread(thread->native_handle(),0);
#endif
thread->join();
delete thread;
thread = NULL;
}
}
void CConsoleHandler::start()
{
thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
}