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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/CConsoleHandler.h
Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler
- new towns can be loaded as mods
 - removed separate DefInfos for towns\capitals
 - a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00

46 lines
1.2 KiB
C++

#pragma once
/*
* CConsoleHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Class which wraps the native console. It can print text based on
/// the chosen color
class DLL_LINKAGE CConsoleHandler
{
public:
boost::function<void(const std::string &)> *cb; //function to be called when message is received
int curLvl; //logging level
boost::thread *thread;
int run();
void setColor(int level); //sets color of text appropriate for given logging level
CConsoleHandler(); //c-tor
~CConsoleHandler(); //d-tor
void start(); //starts listening thread
void end(); //kills listening thread
template<typename T> void print(const T &data, int lvl)
{
#ifndef _WIN32
// with love from ffmpeg - library is trying to print some warnings from separate thread
// this results in broken console on Linux. Lock stdout to print all our data at once
flockfile(stdout);
#endif
setColor(lvl);
std::cout << data << std::flush;
setColor(-1);
#ifndef _WIN32
funlockfile(stdout);
#endif
}
};