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vcmi/lib/VCMIDirs.h

67 lines
1.8 KiB
C++

#pragma once
#include "GameConstants.h"
/*
* VCMIDirs.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#ifndef _WIN32 //we need boost here only on non-win platforms
#include <boost/filesystem.hpp>
using namespace boost::filesystem;
#endif
/// Where to find the various VCMI files. This is mostly useful for linux.
class VCMIDirs {
public:
std::string UserPath;
VCMIDirs()
{
#ifdef _WIN32
UserPath = GameConstants::DATA_DIR;
#else
try {
#ifdef ANDROID
UserPath = DATA_DIR;
#elif defined(__APPLE__)
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
// UserPath = path([urls[0] path] + "/vcmi").string();
// ...so here goes a bit of hardcode instead
std::string home_dir = ".";
if (getenv("HOME") != NULL )
home_dir = getenv("HOME");
UserPath = path(home_dir + "/Library/Application Support/vcmi").string();
#else
// Find vcmi user directory and create it if necessary
std::string home_dir = ".";
if (getenv("HOME") != NULL )
home_dir = getenv("HOME");
UserPath = path(home_dir + "/.vcmi").string();
#endif
create_directory(UserPath);
create_directory(UserPath + "/config");
create_directory(UserPath + "/Games");
/* Home directory can contain some extra maps. */
create_directory(UserPath + "/Maps");
}
catch(const std::exception & e)
{
}
#endif
}
};
extern DLL_LINKAGE VCMIDirs GVCMIDirs;