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vcmi/AI
ArseniyShestakov ea46be03f3 AI: check if hero killed while visiting object he stayed on
This is need to avoid crashes like one happen in 2084, but then game bahaviour incorrect.
I'm not exactly sure if this possible currently, but I can imaging this would happen if hero decide to attack bank while staying on it.
2015-02-22 20:56:50 +03:00
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BattleAI Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
EmptyAI Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
FuzzyLite [MinGW]FL build fix 2014-11-05 03:34:14 +03:00
StupidAI Initial refactoring 2014-12-21 17:29:42 +03:00
VCAI AI: check if hero killed while visiting object he stayed on 2015-02-22 20:56:50 +03:00
CMakeLists.txt add FL_CPP11 preprocessor define independent of which fuzzylite is used 2014-11-17 11:42:30 +01:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00