mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
6ad729148e
(don't try to compile this revision)
631 lines
21 KiB
C++
631 lines
21 KiB
C++
// CMT.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "SDL.h"
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#include "SDL_TTF.h"
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#include "hch\CVideoHandler.h"
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#include "SDL_mixer.h"
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#include "hch\CBuildingHandler.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include <cmath>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <assert.h>
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include <ctime>
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#include "hch\CArtHandler.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CCreatureHandler.h"
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#include "hch\CAbilityHandler.h"
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#include "hch\CSpellHandler.h"
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#include "hch\CBuildingHandler.h"
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#include "hch\CObjectHandler.h"
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#include "CGameInfo.h"
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#include "hch\CMusicHandler.h"
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#include "hch\CLodHandler.h"
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#include "hch\CDefHandler.h"
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#include "hch\CSndHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch\CDefObjInfoHandler.h"
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#include "hch\CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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#include "hch\CGeneralTextHandler.h"
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#include "CConsoleHandler.h"
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#include "CCursorHandler.h"
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#include "CScreenHandler.h"
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#include "CPathfinder.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPlayerInterface.h"
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#include "CLuaHandler.h"
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#include "CLua.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "boost/filesystem/operations.hpp"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "client\Graphics.h"
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#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
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# include <fcntl.h>
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# include <io.h>
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# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
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#else
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# define SET_BINARY_MODE(file)
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#endif
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#ifdef _DEBUG
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#endif
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#define CHUNK 16384
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const char * NAME = "VCMI \"Altanatse\" 0.7";
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DLL_EXPORT void initDLL(CLodHandler *b);
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SDL_Color playerColorPalette[256]; //palette to make interface colors good
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SDL_Surface * screen, * screen2;
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extern SDL_Surface * CSDL_Ext::std32bppSurface;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
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{
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std::vector<int> tempv = script->yourObjects();
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for (int i=0;i<tempv.size();i++)
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{
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(*mapa)[tempv[i]]=script;
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}
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CGI->state->cppscripts.insert(script);
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}
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void initGameState(Mapa * map, CGameInfo * cgi)
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{
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cgi->state->day=0;
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/*********creating players entries in gs****************************************/
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for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
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{
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std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
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ins.second.color=ins.first;
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ins.second.serial=i;
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cgi->state->players.insert(ins);
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}
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/******************RESOURCES****************************************************/
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//TODO: zeby komputer dostawal inaczej niz gracz
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std::vector<int> startres;
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std::ifstream tis("config/startres.txt");
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int k;
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for (int j=0;j<cgi->scenarioOps.difficulty;j++)
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{
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tis >> k;
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for (int z=0;z<RESOURCE_QUANTITY;z++)
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tis>>k;
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}
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tis >> k;
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for (int i=0;i<RESOURCE_QUANTITY;i++)
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{
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tis >> k;
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startres.push_back(k);
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}
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tis.close();
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for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
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{
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(*i).second.resources.resize(RESOURCE_QUANTITY);
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for (int x=0;x<RESOURCE_QUANTITY;x++)
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(*i).second.resources[x] = startres[x];
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}
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/*************************HEROES************************************************/
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for (int i=0; i<map->heroes.size();i++) //heroes instances
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{
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if (map->heroes[i]->getOwner()<0)
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continue;
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CGHeroInstance * vhi = (map->heroes[i]);
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if(!vhi->type)
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vhi->type = cgi->heroh->heroes[vhi->subID];
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//vhi->subID = vhi->type->ID;
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if (vhi->level<1)
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{
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vhi->exp=40+rand()%50;
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vhi->level = 1;
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}
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if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
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if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
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{
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if (vhi->primSkills.size()<PRIMARY_SKILLS)
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vhi->primSkills.resize(PRIMARY_SKILLS);
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vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
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vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
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vhi->primSkills[2] = vhi->type->heroClass->initialPower;
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vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
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}
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vhi->mana = vhi->primSkills[3]*10;
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if (!vhi->name.length())
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{
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vhi->name = vhi->type->name;
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}
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if (!vhi->biography.length())
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{
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vhi->biography = vhi->type->biography;
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}
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if (vhi->portrait < 0)
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vhi->portrait = vhi->type->ID;
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//initial army
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if (!vhi->army.slots.size()) //standard army
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{
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int pom, pom2=0;
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for(int x=0;x<3;x++)
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{
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pom = (cgi->creh->nameToID[vhi->type->refTypeStack[x]]);
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if(pom>=145 && pom<=149) //war machine
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{
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pom2++;
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switch (pom)
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{
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case 145: //catapult
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vhi->artifWorn[16] = 3;
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break;
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default:
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pom-=145;
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vhi->artifWorn[13+pom] = 4+pom;
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break;
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}
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continue;
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}
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vhi->army.slots[x-pom2].first = &(cgi->creh->creatures[pom]);
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if((pom = (vhi->type->highStack[x]-vhi->type->lowStack[x])) > 0)
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vhi->army.slots[x-pom2].second = (rand()%pom)+vhi->type->lowStack[x];
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else
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vhi->army.slots[x-pom2].second = +vhi->type->lowStack[x];
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}
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}
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cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
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}
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/*************************FOG**OF**WAR******************************************/
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for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
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{
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k->second.fogOfWarMap.resize(map->width, Woff);
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for(int g=-Woff; g<map->width+Woff; ++g)
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k->second.fogOfWarMap[g].resize(map->height, Hoff);
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for(int g=-Woff; g<map->width+Woff; ++g)
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for(int h=-Hoff; h<map->height+Hoff; ++h)
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k->second.fogOfWarMap[g][h].resize(map->twoLevel+1, 0);
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for(int g=-Woff; g<map->width+Woff; ++g)
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for(int h=-Hoff; h<map->height+Hoff; ++h)
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for(int v=0; v<map->twoLevel+1; ++v)
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k->second.fogOfWarMap[g][h][v] = 0;
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for(int xd=0; xd<map->width; ++xd) //revealing part of map around heroes
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{
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for(int yd=0; yd<map->height; ++yd)
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{
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for(int ch=0; ch<k->second.heroes.size(); ++ch)
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{
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int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
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int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
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if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
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k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
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}
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}
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}
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}
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/****************************TOWNS************************************************/
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for (int i=0;i<map->towns.size();i++)
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{
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CGTownInstance * vti =(map->towns[i]);
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if (vti->name.length()==0) // if town hasn't name we draw it
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vti->name=vti->town->names[rand()%vti->town->names.size()];
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if(vti->builtBuildings.find(-50)!=vti->builtBuildings.end()) //give standard set of buildings
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{
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vti->builtBuildings.erase(-50);
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vti->builtBuildings.insert(10);
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vti->builtBuildings.insert(5);
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vti->builtBuildings.insert(30);
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if(rand()%2)
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vti->builtBuildings.insert(31);
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}
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cgi->state->players[vti->getOwner()].towns.push_back(vti);
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}
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for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
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{
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if(k->first==-1 || k->first==255)
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continue;
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for(int xd=0; xd<map->width; ++xd) //revealing part of map around towns
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{
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for(int yd=0; yd<map->height; ++yd)
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{
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for(int ch=0; ch<k->second.towns.size(); ++ch)
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{
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int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
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int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
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if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
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k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
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}
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}
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}
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//init visiting heroes
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for(int l=0; l<k->second.heroes.size();l++)
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{
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for(int m=0; m<k->second.towns.size();m++)
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{
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int3 vistile = k->second.towns[m]->pos; vistile.x--; //tile next to the entrance
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if(vistile == k->second.heroes[l]->pos)
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{
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k->second.towns[m]->visitingHero = k->second.heroes[l];
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break;
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}
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}
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}
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}
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/****************************SCRIPTS************************************************/
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std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
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/****************************C++ OBJECT SCRIPTS************************************************/
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std::map<int,CCPPObjectScript*> scripts;
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CScriptCallback * csc = new CScriptCallback();
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csc->gs = cgi->state;
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handleCPPObjS(&scripts,new CVisitableOPH(csc));
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handleCPPObjS(&scripts,new CVisitableOPW(csc));
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handleCPPObjS(&scripts,new CPickable(csc));
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handleCPPObjS(&scripts,new CMines(csc));
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handleCPPObjS(&scripts,new CTownScript(csc));
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handleCPPObjS(&scripts,new CHeroScript(csc));
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handleCPPObjS(&scripts,new CMonsterS(csc));
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handleCPPObjS(&scripts,new CCreatureGen(csc));
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//created map
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/****************************LUA OBJECT SCRIPTS************************************************/
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std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
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for (int i=0; i<lf->size(); i++)
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{
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try
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{
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std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
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CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
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CLuaCallback::registerFuncs(objs->is);
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//objs
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for (int j=0; j<temp->size(); j++)
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{
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int obid ; //obj ID
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int dspos = (*temp)[j].find_first_of('_');
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obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
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std::string fname = (*temp)[j].substr(0,dspos);
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if (skrypty->find(obid)==skrypty->end())
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skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
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(*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
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}
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delete temp;
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}HANDLE_EXCEPTION
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}
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/****************************INITIALIZING OBJECT SCRIPTS************************************************/
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std::string temps("newObject");
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for (int i=0; i<map->objects.size(); i++)
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{
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//c++ scripts
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if (scripts.find(map->objects[i]->ID) != scripts.end())
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{
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map->objects[i]->state = scripts[map->objects[i]->ID];
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map->objects[i]->state->newObject(map->objects[i]);
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}
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else
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{
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map->objects[i]->state = NULL;
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}
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// lua scripts
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if(cgi->state->checkFunc(map->objects[i]->ID,temps))
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(*skrypty)[map->objects[i]->ID][temps]->newObject(map->objects[i]);
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}
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delete lf;
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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//std::ios_base::sync_with_stdio(0);
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//CLuaHandler luatest;
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//luatest.test();
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//CBIKHandler cb;
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//cb.open("CSECRET.BIK");
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THC timeHandler tmh;
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THC tmh.getDif();
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timeHandler pomtime;pomtime.getDif();
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int xx=0, yy=0, zz=0;
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srand ( time(NULL) );
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std::vector<SDL_Surface*> Sprites;
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
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{
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screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
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//initializing important global surface
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;
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int gmask = 0x00ff0000;
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int bmask = 0x0000ff00;
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int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff;
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int gmask = 0x0000ff00;
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int bmask = 0x00ff0000;
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int amask = 0xff000000;
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#endif
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CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
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CPG=NULL;
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TTF_Init();
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atexit(TTF_Quit);
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atexit(SDL_Quit);
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//TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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//TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
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GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
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GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
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GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
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GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
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CMusicHandler * mush = new CMusicHandler; //initializing audio
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mush->initMusics();
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//audio initialized
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//screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
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//screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
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SDL_WM_SetCaption(NAME,""); //set window title
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CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
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cgi->consoleh = new CConsoleHandler;
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cgi->mush = mush;
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cgi->curh = new CCursorHandler;
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THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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CDefHandler::Spriteh = cgi->spriteh = new CLodHandler;
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cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
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BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
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cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
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THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
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initDLL(cgi->bitmaph);
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THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
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graphics = new Graphics();
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THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
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boost::filesystem::directory_iterator enddir;
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for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
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{
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if(boost::filesystem::is_regular(dir->status()))
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{
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std::string name = dir->path().leaf();
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std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
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boost::algorithm::replace_all(name,".BMP",".PCX");
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Entry * e = cgi->bitmaph->entries.znajdz(name);
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if(e)
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{
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e->offset = -1;
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e->realSize = e->size = boost::filesystem::file_size(dir->path());
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}
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}
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}
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if(boost::filesystem::exists("Sprites"))
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{
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for (boost::filesystem::directory_iterator dir("Sprites");dir!=enddir;dir++)
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{
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if(boost::filesystem::is_regular(dir->status()))
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{
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std::string name = dir->path().leaf();
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std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
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boost::algorithm::replace_all(name,".BMP",".PCX");
|
|
Entry * e = cgi->spriteh->entries.znajdz(name);
|
|
if(e)
|
|
{
|
|
e->offset = -1;
|
|
e->realSize = e->size = boost::filesystem::file_size(dir->path());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
std::cout<<"Warning: No sprites/ folder!"<<std::endl;
|
|
THC std::cout<<"Scanning Data/ and Sprites/ folders: "<<tmh.getDif()<<std::endl;
|
|
cgi->curh->initCursor();
|
|
cgi->curh->showGraphicCursor();
|
|
|
|
cgi->screenh = new CScreenHandler;
|
|
cgi->screenh->initScreen();
|
|
|
|
THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
|
|
|
|
//colors initialization
|
|
SDL_Color p;
|
|
p.unused = 0;
|
|
p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
|
|
cgi->playerColors.push_back(p); //red
|
|
p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
|
|
cgi->playerColors.push_back(p); //blue
|
|
p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
|
|
cgi->playerColors.push_back(p);//tan
|
|
p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
|
|
cgi->playerColors.push_back(p); //green
|
|
p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
|
|
cgi->playerColors.push_back(p); //orange
|
|
p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
|
|
cgi->playerColors.push_back(p); //purple
|
|
p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
|
|
cgi->playerColors.push_back(p);//teal
|
|
p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
|
|
cgi->playerColors.push_back(p);//pink
|
|
p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
|
|
cgi->neutralColor = p;//gray
|
|
//colors initialized
|
|
//palette initialization
|
|
std::string pals = cgi->bitmaph->getTextFile("PLAYERS.PAL");
|
|
int startPoint = 24; //beginning byte; used to read
|
|
for(int i=0; i<256; ++i)
|
|
{
|
|
SDL_Color col;
|
|
col.r = pals[startPoint++];
|
|
col.g = pals[startPoint++];
|
|
col.b = pals[startPoint++];
|
|
col.unused = pals[startPoint++];
|
|
playerColorPalette[i] = col;
|
|
}
|
|
//palette initialized
|
|
THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
|
|
CMessage::init();
|
|
cgi->townh = new CTownHandler;
|
|
cgi->townh->loadNames();
|
|
CAbilityHandler * abilh = new CAbilityHandler;
|
|
abilh->loadAbilities();
|
|
cgi->abilh = abilh;
|
|
CHeroHandler * heroh = new CHeroHandler;
|
|
heroh->loadHeroes();
|
|
heroh->loadPortraits();
|
|
cgi->heroh = heroh;
|
|
cgi->generaltexth = new CGeneralTextHandler;
|
|
cgi->generaltexth->load();
|
|
THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
|
|
CPreGame * cpg = new CPreGame(); //main menu and submenus
|
|
THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
|
|
cpg->mush = mush;
|
|
cgi->scenarioOps = cpg->runLoop();
|
|
THC tmh.getDif();
|
|
|
|
CArtHandler * arth = new CArtHandler;
|
|
arth->loadArtifacts();
|
|
cgi->arth = arth;
|
|
THC std::cout<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
CCreatureHandler * creh = new CCreatureHandler();
|
|
creh->loadCreatures();
|
|
cgi->creh = creh;
|
|
THC std::cout<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
CSpellHandler * spellh = new CSpellHandler;
|
|
spellh->loadSpells();
|
|
cgi->spellh = spellh;
|
|
THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
CBuildingHandler * buildh = new CBuildingHandler;
|
|
buildh->loadBuildings();
|
|
cgi->buildh = buildh;
|
|
THC std::cout<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
CObjectHandler * objh = new CObjectHandler;
|
|
objh->loadObjects();
|
|
cgi->objh = objh;
|
|
THC std::cout<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
cgi->dobjinfo = new CDefObjInfoHandler;
|
|
cgi->dobjinfo->load();
|
|
THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
|
|
|
|
cgi->state = new CGameState();
|
|
cgi->state->players = std::map<int, PlayerState>();
|
|
THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
|
|
|
|
cgi->pathf = new CPathfinder();
|
|
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
|
|
cgi->consoleh->cb = new CCallback(cgi->state,-1);
|
|
cgi->consoleh->runConsole();
|
|
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
|
|
THC std::cout<<"Handlers initailization (together): "<<tmh.getDif()<<std::endl;
|
|
|
|
std::string mapname = cpg->ourScenSel->mapsel.ourMaps[cpg->ourScenSel->mapsel.selected].filename;
|
|
std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
|
|
gzFile map = gzopen(mapname.c_str(),"rb");
|
|
std::vector<unsigned char> mapstr; int pom;
|
|
while((pom=gzgetc(map))>=0)
|
|
{
|
|
mapstr.push_back(pom);
|
|
}
|
|
gzclose(map);
|
|
unsigned char *initTable = new unsigned char[mapstr.size()];
|
|
for(int ss=0; ss<mapstr.size(); ++ss)
|
|
{
|
|
initTable[ss] = mapstr[ss];
|
|
}
|
|
std::cout<<"done."<<std::endl;
|
|
|
|
CAmbarCendamo * ac = new CAmbarCendamo(initTable);
|
|
THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
|
|
ac->deh3m();
|
|
THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
|
|
CMapHandler * mh = new CMapHandler();
|
|
cgi->mh = mh;
|
|
mh->map = &ac->map;
|
|
THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
|
|
mh->loadDefs();
|
|
THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
|
|
mh->init();
|
|
THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
|
|
|
|
initGameState(&ac->map,cgi);
|
|
THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
|
|
for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
|
|
{
|
|
|
|
if(!cgi->scenarioOps.playerInfos[i].human)
|
|
cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
|
|
else
|
|
{
|
|
cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
|
|
cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
|
|
((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
|
|
}
|
|
}
|
|
///claculating FoWs for minimap
|
|
/****************************Minimaps' FoW******************************************/
|
|
for(int g=0; g<cgi->playerint.size(); ++g)
|
|
{
|
|
if(!cgi->playerint[g]->human)
|
|
continue;
|
|
CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
|
|
|
|
int mw = mm.map[0]->w, mh = mm.map[0]->h,
|
|
wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
|
|
|
|
for(int d=0; d<cgi->mh->map->twoLevel+1; ++d)
|
|
{
|
|
SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
|
|
|
|
for (int i=0; i<mw; i++)
|
|
{
|
|
for (int j=0; j<mh; j++)
|
|
{
|
|
int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
|
|
|
|
if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
CSDL_Ext::update(pt);
|
|
mm.FoW.push_back(pt);
|
|
}
|
|
|
|
}
|
|
|
|
while(1) //main game loop, one execution per turn
|
|
{
|
|
cgi->consoleh->cb->newTurn();
|
|
for (int i=0;i<cgi->playerint.size();i++)
|
|
{
|
|
cgi->state->currentPlayer=cgi->playerint[i]->playerID;
|
|
try
|
|
{
|
|
cgi->playerint[i]->yourTurn();
|
|
}HANDLE_EXCEPTION
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
printf("Something was wrong: %s/n", SDL_GetError());
|
|
return -1;
|
|
}
|
|
}
|