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vcmi/CTownHandler.h
Michał W. Urbańczyk b38a8c9557 * CPreGame's buttons less ugly
* fixed sorting maps
* minor stuff
2007-07-28 23:01:25 +00:00

42 lines
950 B
C++

#ifndef CTOWNHANDLER_H
#define CTOWNHANDLER_H
#include "CDefHandler.h"
#include "CCreatureHandler.h"
#include "SDL.h"
#include "int3.h"
#include <string>
#include <vector>
class CTown
{
public:
std::string name;
int bonus; //pic number
};
class CTownHandler
{
CDefHandler * smallIcons;
public:
CTownHandler();
~CTownHandler();
std::vector<CTown> towns;
void loadNames();
SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random
};
class CTownInstance
{
int type; //type of town
int owner; //ID of owner
int3 pos; //position
CTown * town;
std::string name; // name of town
CCreatureSet garrison;
int builded; //how many buildings has been built this turn
int destroyed; //how many buildings has been destroyed this turn
//TODO:
//buildings
//creatures to be recruited
//hero in garrison
//spells in mage guild
};
#endif //CTOWNHANDLER_H