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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/*
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* EventsReceiver.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EventsReceiver.h"
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#include "MouseButton.h"
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#include "CGuiHandler.h"
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#include "EventDispatcher.h"
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AEventsReceiver::AEventsReceiver()
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: activeState(0)
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, hoveredState(false)
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, panningState(false)
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, mouseClickedState(false)
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{
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}
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bool AEventsReceiver::isHovered() const
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{
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return hoveredState;
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}
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bool AEventsReceiver::isGesturing() const
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{
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return panningState;
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}
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bool AEventsReceiver::isActive() const
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{
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return activeState;
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}
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void AEventsReceiver::activateEvents(ui16 what)
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{
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assert((what & GENERAL) || (activeState & GENERAL));
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activeState |= GENERAL;
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GH.events().activateElement(this, what);
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}
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void AEventsReceiver::deactivateEvents(ui16 what)
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{
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if (what & GENERAL)
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{
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assert((what & activeState) == activeState);
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activeState &= ~GENERAL;
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// sanity check to avoid unexpected behavior if assertion above fails (e.g. in release)
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// if element is deactivated (has GENERAL flag) then all existing active events should also be deactivated
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what = activeState;
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}
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GH.events().deactivateElement(this, what & activeState);
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if (!(activeState & GESTURE) && panningState)
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panningState = false;
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if (!(activeState & LCLICK) && mouseClickedState)
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mouseClickedState = false;
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// FIXME: might lead to regressions, recheck before enabling
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// if (!(activeState & HOVER))
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// hoveredState = false;
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}
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void AEventsReceiver::clickPressed(const Point & cursorPosition, bool lastActivated)
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{
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clickPressed(cursorPosition);
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}
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void AEventsReceiver::clickReleased(const Point & cursorPosition, bool lastActivated)
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{
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clickReleased(cursorPosition);
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}
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