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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/widgets/Buttons.cpp
2024-09-06 00:22:59 +02:00

593 lines
12 KiB
C++

/*
* Buttons.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Buttons.h"
#include "Images.h"
#include "TextControls.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../battle/BattleInterface.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../eventsSDL/InputHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/MouseButton.h"
#include "../gui/Shortcut.h"
#include "../gui/InterfaceObjectConfigurable.h"
#include "../media/ISoundPlayer.h"
#include "../windows/InfoWindows.h"
#include "../render/Canvas.h"
#include "../render/IRenderHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/filesystem/Filesystem.h"
void ButtonBase::update()
{
if (overlay)
{
Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
if (state == EButtonState::PRESSED)
overlay->moveTo(targetPos + Point(1,1));
else
overlay->moveTo(targetPos);
}
if (image)
{
// checkbox - has only have two frames: normal and pressed/highlighted
// hero movement speed buttons: only three frames: normal, pressed and blocked/highlighted
if (state == EButtonState::HIGHLIGHTED && image->size() < 4)
image->setFrame(image->size()-1);
image->setFrame(stateToIndex[vstd::to_underlying(state)]);
}
if (isActive())
redraw();
}
void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
{
borderColor = newBorderColor;
}
void CButton::addCallback(const std::function<void()> & callback)
{
this->callback += callback;
}
void CButton::addPopupCallback(const std::function<void()> & callback)
{
this->callbackPopup += callback;
}
void ButtonBase::setTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
{
OBJECT_CONSTRUCTION;
setOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
update();
}
void ButtonBase::setOverlay(const std::shared_ptr<CIntObject>& newOverlay)
{
overlay = newOverlay;
if(overlay)
{
addChild(newOverlay.get());
Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
overlay->moveTo(targetPos);
}
update();
}
void ButtonBase::setImage(const AnimationPath & defName, bool playerColoredButton)
{
OBJECT_CONSTRUCTION;
configurable.reset();
image = std::make_shared<CAnimImage>(defName, vstd::to_underlying(getState()));
pos = image->pos;
if (playerColoredButton)
image->setPlayerColor(LOCPLINT->playerID);
}
const JsonNode & ButtonBase::getCurrentConfig() const
{
if (!config)
throw std::runtime_error("No config found in button!");
static constexpr std::array stateToConfig = {
"normal",
"pressed",
"blocked",
"highlighted"
};
std::string key = stateToConfig[vstd::to_underlying(getState())];
const JsonNode & value = (*config)[key];
if (value.isNull())
throw std::runtime_error("No config found in button for state " + key + "!");
return value;
}
void ButtonBase::setConfigurable(const JsonPath & jsonName, bool playerColoredButton)
{
OBJECT_CONSTRUCTION;
config = std::make_unique<JsonNode>(jsonName);
image.reset();
configurable = std::make_shared<InterfaceObjectConfigurable>(getCurrentConfig());
pos = configurable->pos;
if (playerColoredButton)
image->setPlayerColor(LOCPLINT->playerID);
}
void CButton::addHoverText(EButtonState state, const std::string & text)
{
hoverTexts[vstd::to_underlying(state)] = text;
}
void ButtonBase::setImageOrder(int state1, int state2, int state3, int state4)
{
stateToIndex[0] = state1;
stateToIndex[1] = state2;
stateToIndex[2] = state3;
stateToIndex[3] = state4;
update();
}
std::shared_ptr<CIntObject> ButtonBase::getOverlay()
{
return overlay;
}
void ButtonBase::setStateImpl(EButtonState newState)
{
state = newState;
if (configurable)
{
OBJECT_CONSTRUCTION;
configurable = std::make_shared<InterfaceObjectConfigurable>(getCurrentConfig());
pos = configurable->pos;
if (overlay)
{
// Force overlay on top
removeChild(overlay.get());
addChild(overlay.get());
}
}
update();
}
void CButton::setState(EButtonState newState)
{
if (getState() == newState)
return;
if (newState == EButtonState::BLOCKED)
removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
else
addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
setStateImpl(newState);
}
EButtonState ButtonBase::getState() const
{
return state;
}
bool CButton::isBlocked()
{
return getState() == EButtonState::BLOCKED;
}
bool CButton::isHighlighted()
{
return getState() == EButtonState::HIGHLIGHTED;
}
void CButton::setHoverable(bool on)
{
hoverable = on;
}
void CButton::setSoundDisabled(bool on)
{
soundDisabled = on;
}
void CButton::setActOnDown(bool on)
{
actOnDown = on;
}
void CButton::setHelp(const std::pair<std::string, std::string> & help)
{
hoverTexts[0] = help.first;
helpBox = help.second;
}
void CButton::block(bool on)
{
if(on || getState() == EButtonState::BLOCKED) //dont change button state if unblock requested, but it's not blocked
setState(on ? EButtonState::BLOCKED : EButtonState::NORMAL);
}
void CButton::onButtonClicked()
{
// debug logging to figure out pressed button (and as result - player actions) in case of crash
logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
CIntObject * parent = this->parent;
std::string prefix = "Parent is";
while (parent)
{
logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
parent = parent->parent;
prefix = '\t' + prefix;
}
callback();
}
void CButton::clickPressed(const Point & cursorPosition)
{
if(isBlocked())
return;
if (getState() != EButtonState::PRESSED)
{
if (!soundDisabled)
{
CCS->soundh->playSound(soundBase::button);
GH.input().hapticFeedback();
}
setState(EButtonState::PRESSED);
if (actOnDown)
onButtonClicked();
}
}
void CButton::clickReleased(const Point & cursorPosition)
{
if (getState() == EButtonState::PRESSED)
{
if(hoverable && isHovered())
setState(EButtonState::HIGHLIGHTED);
else
setState(EButtonState::NORMAL);
if (!actOnDown)
onButtonClicked();
}
}
void CButton::clickCancel(const Point & cursorPosition)
{
if (getState() == EButtonState::PRESSED)
{
if(hoverable && isHovered())
setState(EButtonState::HIGHLIGHTED);
else
setState(EButtonState::NORMAL);
}
}
void CButton::showPopupWindow(const Point & cursorPosition)
{
callbackPopup();
if(!helpBox.empty()) //there is no point to show window with nothing inside...
CRClickPopup::createAndPush(helpBox);
}
void CButton::hover (bool on)
{
if(hoverable && !isBlocked())
{
if(on)
setState(EButtonState::HIGHLIGHTED);
else
setState(EButtonState::NORMAL);
}
/*if(pressedL && on) // WTF is this? When this is used?
setState(PRESSED);*/
std::string name = hoverTexts[vstd::to_underlying(getState())].empty()
? hoverTexts[0]
: hoverTexts[vstd::to_underlying(getState())];
if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
{
if (on)
GH.statusbar()->write(name);
else
GH.statusbar()->clearIfMatching(name);
}
}
ButtonBase::ButtonBase(Point position, const AnimationPath & defName, EShortcut key, bool playerColoredButton)
: CKeyShortcut(key)
, stateToIndex({0, 1, 2, 3})
, state(EButtonState::NORMAL)
{
pos.x += position.x;
pos.y += position.y;
JsonPath jsonConfig = defName.toType<EResType::JSON>().addPrefix("CONFIG/WIDGETS/BUTTONS/");
if (CResourceHandler::get()->existsResource(jsonConfig))
{
setConfigurable(jsonConfig, playerColoredButton);
return;
}
else
{
setImage(defName, playerColoredButton);
return;
}
}
ButtonBase::~ButtonBase() = default;
CButton::CButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
ButtonBase(position, defName, key, playerColoredButton),
callback(Callback),
helpBox(help.second),
actOnDown(false),
hoverable(false),
soundDisabled(false)
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
hoverTexts[0] = help.first;
}
void ButtonBase::setPlayerColor(PlayerColor player)
{
if (image && image->isPlayerColored())
image->setPlayerColor(player);
}
void CButton::showAll(Canvas & to)
{
CIntObject::showAll(to);
if (borderColor)
to.drawBorder(Rect::createAround(pos, 1), *borderColor);
}
std::pair<std::string, std::string> CButton::tooltip()
{
return std::pair<std::string, std::string>();
}
std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
{
return std::make_pair(
CGI->generaltexth->translate(key, "hover"),
CGI->generaltexth->translate(key, "help")
);
}
std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
{
return std::make_pair(hover, help);
}
CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
callback(callback),
selected(false),
allowDeselection(true)
{
}
CToggleBase::~CToggleBase() = default;
void CToggleBase::doSelect(bool on)
{
// for overrides
}
void CToggleBase::setEnabled(bool enabled)
{
// for overrides
}
void CToggleBase::setSelectedSilent(bool on)
{
selected = on;
doSelect(on);
}
void CToggleBase::setSelected(bool on)
{
bool changed = (on != selected);
setSelectedSilent(on);
if (changed)
callback(on);
}
bool CToggleBase::isSelected() const
{
return selected;
}
bool CToggleBase::canActivate() const
{
return !selected || allowDeselection;
}
void CToggleBase::addCallback(const std::function<void(bool)> & function)
{
callback += function;
}
void CToggleBase::setAllowDeselection(bool on)
{
allowDeselection = on;
}
CToggleButton::CToggleButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help,
CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton,
CFunctionList<void()> callbackSelected):
CButton(position, defName, help, 0, key, playerColoredButton),
CToggleBase(callback),
callbackSelected(callbackSelected)
{
addUsedEvents(DOUBLECLICK);
}
void CToggleButton::doSelect(bool on)
{
if (on)
{
setState(EButtonState::HIGHLIGHTED);
}
else
{
setState(EButtonState::NORMAL);
}
}
void CToggleButton::setEnabled(bool enabled)
{
setState(enabled ? EButtonState::NORMAL : EButtonState::BLOCKED);
}
void CToggleButton::clickPressed(const Point & cursorPosition)
{
// force refresh
hover(false);
hover(true);
if(isBlocked())
return;
if (canActivate())
{
CCS->soundh->playSound(soundBase::button);
GH.input().hapticFeedback();
setState(EButtonState::PRESSED);
}
}
void CToggleButton::clickReleased(const Point & cursorPosition)
{
// force refresh
hover(false);
hover(true);
if(isBlocked())
return;
if (getState() == EButtonState::PRESSED && canActivate())
{
onButtonClicked();
setSelected(!isSelected());
}
else
doSelect(isSelected()); // restore
}
void CToggleButton::clickCancel(const Point & cursorPosition)
{
// force refresh
hover(false);
hover(true);
if(isBlocked())
return;
doSelect(isSelected());
}
void CToggleButton::clickDouble(const Point & cursorPosition)
{
if(callbackSelected)
callbackSelected();
}
void CToggleGroup::addCallback(const std::function<void(int)> & callback)
{
onChange += callback;
}
void CToggleGroup::resetCallback()
{
onChange.clear();
}
void CToggleGroup::addToggle(int identifier, const std::shared_ptr<CToggleBase> & button)
{
if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
{
addChild(intObj.get());
}
button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
button->setAllowDeselection(false);
if(buttons.count(identifier)>0)
logAnim->error("Duplicated toggle button id %d", identifier);
buttons[identifier] = button;
}
CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
: onChange(OnChange), selectedID(-2)
{
}
void CToggleGroup::setSelected(int id)
{
selectionChanged(id);
}
void CToggleGroup::setSelectedOnly(int id)
{
for(const auto & button : buttons)
button.second->setEnabled(button.first == id);
selectionChanged(id);
}
void CToggleGroup::selectionChanged(int to)
{
if (to == selectedID)
return;
int oldSelection = selectedID;
selectedID = to;
if (buttons.count(oldSelection))
buttons[oldSelection]->setSelected(false);
if (buttons.count(to))
buttons[to]->setSelected(true);
onChange(to);
redraw();
}
int CToggleGroup::getSelected() const
{
return selectedID;
}