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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* BattleProxy.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CBattleInfoCallback.h"
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#include "IBattleState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE BattleProxy : public CBattleInfoCallback, public IBattleState
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{
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public:
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using Subject = std::shared_ptr<CBattleInfoCallback>;
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BattleProxy(Subject subject_);
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~BattleProxy();
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//////////////////////////////////////////////////////////////////////////
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// IBattleInfo
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const IBattleInfo * getBattle() const override;
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std::optional<PlayerColor> getPlayerID() const override;
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int32_t getActiveStackID() const override;
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TStacks getStacksIf(const TStackFilter & predicate) const override;
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battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
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BattleField getBattlefieldType() const override;
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TerrainId getTerrainType() const override;
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ObstacleCList getAllObstacles() const override;
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PlayerColor getSidePlayer(ui8 side) const override;
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const CArmedInstance * getSideArmy(ui8 side) const override;
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const CGHeroInstance * getSideHero(ui8 side) const override;
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ui8 getTacticDist() const override;
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ui8 getTacticsSide() const override;
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const CGTownInstance * getDefendedTown() const override;
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EWallState getWallState(EWallPart partOfWall) const override;
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EGateState getGateState() const override;
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uint32_t getCastSpells(ui8 side) const override;
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int32_t getEnchanterCounter(ui8 side) const override;
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const IBonusBearer * getBonusBearer() const override;
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protected:
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Subject subject;
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};
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VCMI_LIB_NAMESPACE_END
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