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vcmi/config/cr_abils.txt
DjWarmonger 5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00

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//creatures' abilities description
//first line: use abilities from ZCRTRAIT.TXT [0 - no, 1 - yes]
//next lines: + [CREATURE_ID] [ABILITY] [value] [subtype] [additional info] [comment to the end of line] /*adding ability*/
// or: - [CREATURE_ID] [ABILITY] /*removing ability*/
// or: 0 /*end of ability descriptions*/
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+ 0 CHARGE_IMMUNITY 0 0 0 //pikeman immunity to Champion charge bonus
+ 1 CHARGE_IMMUNITY 0 0 0 //halberdier immunity to Champion charge bonus
+ 4 ADDITIONAL_RETALIATION 1 0 0 //griffins retaliate twice
+ 5 UNLIMITED_RETALIATIONS 0 0 0 //royal griffins retaliate always
+ 12 HATE 50 54 0 //angels hate devils
+ 12 HATE 50 55 0 //angels hate archdevils
+ 13 HATE 50 54 0 //archangels hate devils
+ 13 HATE 50 55 0 //archangels hate arch
+ 13 SPELLCASTER 0 38 0 //archangels cast resurrection
+ 13 SPECIFIC_SPELL_POWER 100 38 0 // 100 hp per Archangel
+ 16 MAGIC_RESISTANCE 20 0 0 //dwarf's magic resistance 20%
+ 17 MAGIC_RESISTANCE 40 0 0 //battle dwarf's magic resistance 40%
+ 20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //pegasus makes spell cost higher for enemy mage
+ 21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //silver pegasus makes spell cost higher for enemy mage
+ 22 SPELL_AFTER_ATTACK 100 72 0 //dendroids cast bind
+ 23 SPELL_AFTER_ATTACK 100 72 0 //dendroid guards cast bind
+ 24 SPELL_AFTER_ATTACK 20 62 0 //unicorns cast blind with 20% probability
+ 24 SPELL_RESISTANCE_AURA 0 55 0 //unicorn
+ 25 SPELL_AFTER_ATTACK 20 62 0 //war unicorns cast blind with 20% probability
+ 25 SPELL_RESISTANCE_AURA 20 55 0 //war unicorn
+ 26 LEVEL_SPELL_IMMUNITY 3 0 0 //green dragon's spell immunity
+ 26 TWO_HEX_ATTACK_BREATH 0 0 0 //green dragon's breath
+ 26 DRAGON_NATURE 0 0 0 //green dragon is a dragon
+ 27 LEVEL_SPELL_IMMUNITY 4 0 0 //gold dragon's spell immunity
+ 27 TWO_HEX_ATTACK_BREATH 0 0 0 //gold dragon's breath
+ 27 DRAGON_NATURE 0 0 0 //gold dragon is a dragon
+ 30 NON_LIVING 0 0 0 //stone gargoyles are non-living
+ 31 NON_LIVING 0 0 0 //obsidian gargoyles are non-living
+ 32 NON_LIVING 0 0 0 //stone golems are non-living
+ 32 SPELL_DAMAGE_REDUCTION 50 -1 0 //stone golems reduce dmg from spells
+ 33 NON_LIVING 0 0 0 //iron golems are non-living
+ 33 SPELL_DAMAGE_REDUCTION 75 -1 0 //iron golems reduce dmg from spells
+ 34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //mages reduce spell cost
+ 35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //archmages reduce spell cost //genies hate efreets
+ 36 HATE 50 52 0 //genies hate efreet sultans
+ 36 HATE 50 53 0 //master genies hate efreets
+ 37 HATE 50 52 0 //master genies hate efreet sultans
+ 37 HATE 50 53 0
+ 37 RANDOM_SPELLCASTER 0 0 0 //master genies cast spells
+ 37 CREATURE_ENCHANT_POWER 6 0 0 //spells last 6 turns
+ 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation
+ 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation
+ 40 SPELL_IMMUNITY 0 50 0 //giants are immune to mind spells (sorrow)
+ 40 SPELL_IMMUNITY 0 59 0 //giants are immune to mind spells (berserk)
+ 40 SPELL_IMMUNITY 0 60 0 //giants are immune to mind spells (hypnotize)
+ 40 SPELL_IMMUNITY 0 61 0 //giants are immune to mind spells (forgetfulness) //titans hate black dragons
+ 40 SPELL_IMMUNITY 0 62 0 //giants are immune to mind spells (blind)
+ 41 HATE 50 83 0
+ 41 SPELL_IMMUNITY 0 50 0 //titans are immune to mind spells (sorrow)
+ 41 SPELL_IMMUNITY 0 59 0 //titans are immune to mind spells (berserk)
+ 41 SPELL_IMMUNITY 0 60 0 //titans are immune to mind spells (hypnotize)
+ 41 SPELL_IMMUNITY 0 61 0 //titans are immune to mind spells (forgetfulness)
+ 41 SPELL_IMMUNITY 0 62 0 //titans are immune to mind spells (blind)
+ 43 MANA_CHANNELING 20 0 0 //familiars
+ 45 SPELL_LIKE_ATTACK 0 21 0 //magogs fire with fireballs
+ 47 BLOCKS_RETALIATION 0 0 0 //cerberus
+ 47 THREE_HEADED_ATTACK 0 0 0 //cerberus
+ 47 THREE_HEADED_ATTACK 0 0 0 //creberus
+ 51 DAEMON_SUMMONING 0 52 0 //pit lord //Efreeti
+ 52 FIRE_IMMUNITY 0 0 0 //efreeti //efreeti hate genies
+ 52 FLYING 0 0 0 //efreeti hate master genies
+ 52 HATE 50 36 0
+ 52 HATE 50 37 0
+ 53 FIRE_IMMUNITY 0 0 0 //efreet sultan //Efreet Sultan
+ 53 FIRE_SHIELD 0 36 0 //efreet sultans //efreet sultans hate genies
+ 53 FLYING 0 0 0 //efreet sultans hate master genies
+ 53 HATE 50 36 0
+ 53 HATE 50 37 0
+ 54 BLOCKS_RETALIATION 0 0 0 //devils //devils hate angels
+ 54 ENEMY_LUCK_DECREASING 1 0 0 //devils //devils hate archangles
+ 54 HATE 50 12 0
+ 54 HATE 50 13 0
+ 55 BLOCKS_RETALIATION 0 0 0 //archdevils //archdevils hate angels
+ 55 ENEMY_LUCK_DECREASING 1 0 0 //archdevils //archdevils hate archangles
+ 55 HATE 50 12 0
+ 55 HATE 50 13 0 //wraith
+ 60 FULL_HP_REGENERATION 0 1 0 //wight
+ 61 MANA_DRAIN 2 0 0
+ 61 FULL_HP_REGENERATION 0 1 0 //wraith
+ 62 BLOCKS_RETALIATION 0 0 0 //vampires //vampire lords
+ 63 BLOCKS_RETALIATION 0 0 0 //vampire lords
+ 63 LIFE_DRAIN 0 0 0
+ 64 SPELL_LIKE_ATTACK 0 76 0 //liches
+ 65 SPELL_LIKE_ATTACK 0 76 0 //power liches
+ 66 SPELL_AFTER_ATTACK 20 42 0 //black knights
+ 67 DOUBLE_DAMAGE_CHANCE 20 0 0 //vampire lords
+ 67 SPELL_AFTER_ATTACK 20 42 0 //dread knights
+ 68 DRAGON_NATURE 0 0 0 //bone dragon is a dragon
+ 69 SPELL_AFTER_ATTACK 20 75 0 //ghost dragon
+ 69 DRAGON_NATURE 0 0 0 //ghost dragon is a dragon
+ 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
+ 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
+ 76 SPELL_AFTER_ATTACK 20 70 2000 //medusas //minotaurs
+ 77 SPELL_AFTER_ATTACK 20 70 2000 //medusa queens //minotaur kings
+ 78 SELF_MORALE 0 0 0
+ 79 SELF_MORALE 0 0 0
+ 81 SPELL_AFTER_ATTACK 20 74 0 //scorpicore
+ 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
+ 82 TWO_HEX_ATTACK_BREATH 0 0 0 //Red Dragon has breath attack
+ 82 DRAGON_NATURE 0 0 0 //red dragon is a dragon
+ 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
+ 83 HATE 50 40 0 //Hate Giants
+ 83 HATE 50 41 0 //Hate Titans
+ 83 TWO_HEX_ATTACK_BREATH 0 0 0 //Black Dragon has breath attack
+ 83 DRAGON_NATURE 0 0 0 //black dragon is a dragon
+ 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider
+ 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
+ 93 SPELL_AFTER_ATTACK 20 77 0 //thunderbirds
+ 93 SPECIFIC_SPELL_POWER 10 77 0 //10 damage per unit
+ 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots
+ 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots
+ 103 DEATH_STARE 10 0 0 //mighty gorgons
+ 104 SPELL_AFTER_ATTACK 100 78 0 //serpent fly
+ 105 SPELL_AFTER_ATTACK 100 45 0 //mighty gorgons
+ 105 SPELL_AFTER_ATTACK 100 78 0 //dragon fly
+ 106 SPELL_AFTER_ATTACK 20 70 0 //basilisks
+ 107 SPELL_AFTER_ATTACK 20 70 0 //greater basilisks
+ 109 SPELL_AFTER_ATTACK 20 71 0 //Wyvern Monarch
+ 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
+ 110 BLOCKS_RETALIATION 0 0 0 //hydras
+ 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
+ 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
+ 112 MORE_DAMAGE_FROM_SPELL 100 17 0 //air elementals are vulnerable to lightning bolt //air elementals are non-living
+ 112 MORE_DAMAGE_FROM_SPELL 100 19 0 //air elementals are vulnerable to chain lightning
+ 112 NON_LIVING 0 0 0
+ 112 SPELL_IMMUNITY 0 23 0 //air elementals are immune to meteor shower
+ 112 SPELL_IMMUNITY 0 50 0 //air elementals are immune to mind spells (sorrow)
+ 112 SPELL_IMMUNITY 0 59 0 //air elementals are immune to mind spells (berserk)
+ 112 SPELL_IMMUNITY 0 60 0 //air elementals are immune to mind spells (hypnotize)
+ 112 SPELL_IMMUNITY 0 61 0 //air elementals are immune to mind spells (forgetfulness) //earth elementals are non-living
+ 113 MORE_DAMAGE_FROM_SPELL 100 23 0 //earth elementals are vulnerable to meteor shower
+ 113 NON_LIVING 0 0 0
+ 113 SPELL_IMMUNITY 0 17 0 //earth elementals are immune to lightning bolt
+ 113 SPELL_IMMUNITY 0 19 0 //earth elementals are immune to chain lightning
+ 113 SPELL_IMMUNITY 0 50 0 //earth elementals are immune to mind spells (sorrow)
+ 113 SPELL_IMMUNITY 0 59 0 //earth elementals are immune to mind spells (berserk)
+ 113 SPELL_IMMUNITY 0 60 0 //earth elementals are immune to mind spells (hypnotize)
+ 113 SPELL_IMMUNITY 0 61 0 //earth elementals are immune to mind spells (forgetfulness)
+ 114 FIRE_IMMUNITY 0 0 0 //fire elementals are immune to fire spells
+ 114 MORE_DAMAGE_FROM_SPELL 100 16 0 //fire elementals are vulnerable to ice bolt //fire elementals are non-living
+ 114 MORE_DAMAGE_FROM_SPELL 100 20 0 //fire elementals are vulnerable to frost ring
+ 114 NON_LIVING 0 0 0
+ 114 SPELL_IMMUNITY 0 50 0 //fire elementals are immune to mind spells (sorrow)
+ 114 SPELL_IMMUNITY 0 59 0 //fire elementals are immune to mind spells (berserk)
+ 114 SPELL_IMMUNITY 0 60 0 //fire elementals are immune to mind spells (hypnotize) //water elemental should be treated as double-wide
+ 114 SPELL_IMMUNITY 0 61 0 //fire elementals are immune to mind spells (forgetfulness)
+ 115 DOUBLE_WIDE 0 0 0
+ 115 MORE_DAMAGE_FROM_SPELL 100 13 0 //water elementals are vulnerable to fire wall
+ 115 MORE_DAMAGE_FROM_SPELL 100 21 0 //water elementals are vulnerable to fireball
+ 115 MORE_DAMAGE_FROM_SPELL 100 22 0 //water elementals are vulnerable to inferno //water elementals are non-living
+ 115 MORE_DAMAGE_FROM_SPELL 100 29 0 //water elementals are vulnerable to fire shield
+ 115 NON_LIVING 0 0 0
+ 115 SPELL_IMMUNITY 0 16 0 //water elementals are immune to ice bolt
+ 115 SPELL_IMMUNITY 0 20 0 //water elementals are immune to frost ring
+ 115 SPELL_IMMUNITY 0 50 0 //water elementals are immune to mind spells (sorrow)
+ 115 SPELL_IMMUNITY 0 59 0 //water elementals are immune to mind spells (berserk)
+ 115 SPELL_IMMUNITY 0 60 0 //water elementals are immune to mind spells (hypnotize) //gold golems are non-living
+ 115 SPELL_IMMUNITY 0 61 0 //water elementals are immune to mind spells (forgetfulness)
+ 116 NON_LIVING 0 0 0 //diamond golems are non-living
+ 116 SPELL_DAMAGE_REDUCTION 85 -1 0 //gold golems reduce dmg from spells
+ 117 NON_LIVING 0 0 0 //psychic elementals shouldn't get morale
+ 117 SPELL_DAMAGE_REDUCTION 95 -1 0 //diamond golems reduce dmg from spells
+ 120 NON_LIVING 0 0 0 //magic elementals shouldn't get morale
+ 121 LEVEL_SPELL_IMMUNITY 5 0 0 //magic elementals are immune to all spells
+ 121 NON_LIVING 0 0 0 //ice elementals shouldn't get morale
+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide //magma elementals shouldn't get morale
+ 123 NON_LIVING 0 0 0 //storm elementals shouldn't get morale
+ 125 NON_LIVING 0 0 0 //energy elementals shouldn't get morale
+ 127 NON_LIVING 0 0 0
+ 129 NON_LIVING 0 0 0 //Crystal Dragons do not fly
+ 131 REBIRTH 20 0 0 //20% of stack is resurrected
+ 131 CASTS 1 0 0 //Phoenix rebirths once
+ 132 DRAGON_NATURE 0 0 0 //azure dragon is a dragon
- 133 FLYING
+ 133 DRAGON_NATURE 0 0 0 //crystal dragon is a dragon
+ 134 DRAGON_NATURE 0 0 0 //faerie dragon is a dragon
+ 135 DRAGON_NATURE 0 0 0 //rust dragon is a dragon
+ 135 ACID_BREATH 25 0 20 //20% chance to do 25 damage
+ 135 SPELL_AFTER_ATTACK 100 80 0 //always reduce defense
+ 136 NO_OBSTACLES_PENALTY 0 0 0 //Enchanter //first aid tent can heal
+ 137 NO_DISTANCE_PENALTY 0 0 0 //Sharpshooter //Ammo Cart
+ 137 NO_OBSTACLES_PENALTY 0 0 0 //arrow turret
+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
+ 144 FULL_HP_REGENERATION 0 0 0 //troll
+ 147 HEALER 0 0 0 //Gorynyches fly
+ 148 NOT_ACTIVE 0 0 0 //hell hound doesn't fly
+ 149 SHOOTER 0 0 0 //cerberus doesn't fly
+ 151 DRAGON_NATURE 0 0 0 //diamond dragon is a dragon //psychic elemental
+ 154 DRAGON_NATURE 0 0 0 //blood dragon is a dragon //magic elemental
+ 155 DRAGON_NATURE 0 0 0 //darkness dragon is a dragon
+ 168 FLYING 0 0 0
- 46 FLYING
- 47 FLYING
- 120 DOUBLE_WIDE
- 121 DOUBLE_WIDE
- 157 SHOOTER //Hell Hydra certainly does not shoot
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