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https://github.com/vcmi/vcmi.git
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7f07a30d7d
- if special victory condition is present AND there is only one player normal victory condition will be disabled - added new triggered condition, constant value - if target of CONTROL/DESTROY condition is removed from map, triggered condition will be replaced with constant - fixed randomization of armies with random stacks
172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../VCMI_Lib.h"
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static const std::string conditionNames[] = {
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue"
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};
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static const std::string typeNames[] = { "victory", "defeat" };
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CMapLoaderJson::CMapLoaderJson(JsonNode stream):
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input(stream)
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{
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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map = new CMap();
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mapHeader.reset(map);
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readMap();
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mapHeader.reset();
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return std::unique_ptr<CMap>(map);
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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mapHeader.reset(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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/*
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//This code can be used to write map header to console or file in its Json representation
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JsonNode out;
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JsonNode data;
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data["victoryString"].String() = mapHeader->victoryMessage;
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data["defeatString"].String() = mapHeader->defeatMessage;
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data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
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{
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JsonNode event;
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event["message"].String() = entry.onFulfill;
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event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
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event["effect"]["type"].String() = typeNames[entry.effect.type];
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event["condition"] = entry.trigger.toJson(eventToJson);
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data["triggeredEvents"][entry.identifier] = event;
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}
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out[mapHeader->name] = data;
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logGlobal->errorStream() << out;
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JsonNode eventToJson(const EventCondition & cond)
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{
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JsonNode ret;
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ret.Vector().resize(2);
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ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
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JsonNode & data = ret.Vector()[1];
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data["type"].Float() = cond.objectType;
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data["value"].Float() = cond.value;
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data["position"].Vector().resize(3);
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data["position"].Vector()[0].Float() = cond.position.x;
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data["position"].Vector()[1].Float() = cond.position.y;
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data["position"].Vector()[2].Float() = cond.position.z;
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return ret;
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}
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*/
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void CMapLoaderJson::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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header.swap(mapHeader);
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if (!input.isNull())
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readPatchData();
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header.swap(mapHeader);
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}
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void CMapLoaderJson::readMap()
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{
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readHeader();
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assert(0); // Not implemented, vcmi does not have its own map format right now
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}
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void CMapLoaderJson::readHeader()
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{
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//TODO: read such data like map name & size
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readPatchData();
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readPlayerInfo();
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assert(0); // Not implemented
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}
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void CMapLoaderJson::readPatchData()
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{
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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mapHeader->defeatMessage = input["defeatString"].String();
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mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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readTriggeredEvents();
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}
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void CMapLoaderJson::readTriggeredEvents()
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{
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mapHeader->triggeredEvents.clear();
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for (auto & entry : input["triggeredEvents"].Struct())
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{
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TriggeredEvent event;
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event.identifier = entry.first;
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readTriggeredEvent(event, entry.second);
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mapHeader->triggeredEvents.push_back(event);
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}
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}
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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EventCondition event;
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event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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if (data["type"].getType() == JsonNode::DATA_STRING)
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event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
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if (data["type"].getType() == JsonNode::DATA_FLOAT)
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event.objectType = data["type"].Float();
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if (!data["value"].isNull())
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event.value = data["value"].Float();
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if (!data["position"].isNull())
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{
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event.position.x = data["position"].Vector()[0].Float();
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event.position.y = data["position"].Vector()[1].Float();
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event.position.z = data["position"].Vector()[2].Float();
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}
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}
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return event;
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}
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void CMapLoaderJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
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{
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event.onFulfill = source["message"].String();
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event.description = source["description"].String();
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event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
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event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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void CMapLoaderJson::readPlayerInfo()
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{
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assert(0); // Not implemented
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}
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