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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
Bonus.cpp | ||
Bonus.h | ||
BonusCustomTypes.cpp | ||
BonusCustomTypes.h | ||
BonusEnum.cpp | ||
BonusEnum.h | ||
BonusList.cpp | ||
BonusList.h | ||
BonusParams.cpp | ||
BonusParams.h | ||
BonusSelector.cpp | ||
BonusSelector.h | ||
CBonusProxy.cpp | ||
CBonusProxy.h | ||
CBonusSystemNode.cpp | ||
CBonusSystemNode.h | ||
IBonusBearer.cpp | ||
IBonusBearer.h | ||
Limiters.cpp | ||
Limiters.h | ||
Propagators.cpp | ||
Propagators.h | ||
Updaters.cpp | ||
Updaters.h |