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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/campaign
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
..
CampaignConstants.h chr loading 2024-08-31 12:39:23 +02:00
CampaignHandler.cpp outro for RoE 2024-09-05 21:31:17 +02:00
CampaignHandler.h enable translation for vcmp 2024-08-10 14:28:50 +02:00
CampaignScenarioPrologEpilog.h Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CampaignState.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CampaignState.h code review 2024-09-27 18:23:02 +02:00