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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
effects | ||
AbilityCaster.cpp | ||
AbilityCaster.h | ||
AdventureSpellMechanics.cpp | ||
AdventureSpellMechanics.h | ||
BattleSpellMechanics.cpp | ||
BattleSpellMechanics.h | ||
BonusCaster.cpp | ||
BonusCaster.h | ||
CSpellHandler.cpp | ||
CSpellHandler.h | ||
ExternalCaster.cpp | ||
ExternalCaster.h | ||
ISpellMechanics.cpp | ||
ISpellMechanics.h | ||
ObstacleCasterProxy.cpp | ||
ObstacleCasterProxy.h | ||
Problem.cpp | ||
Problem.h | ||
ProxyCaster.cpp | ||
ProxyCaster.h | ||
TargetCondition.cpp | ||
TargetCondition.h | ||
ViewSpellInt.cpp | ||
ViewSpellInt.h |