mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
|
|
* IMapRendererObserver.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class int3;
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class IMapObjectObserver
|
|
{
|
|
public:
|
|
IMapObjectObserver();
|
|
virtual ~IMapObjectObserver();
|
|
|
|
virtual bool hasOngoingAnimations() = 0;
|
|
|
|
/// Plays fade-in animation and adds object to map
|
|
virtual void onObjectFadeIn(const CGObjectInstance * obj) = 0;
|
|
|
|
/// Plays fade-out animation and removed object from map
|
|
virtual void onObjectFadeOut(const CGObjectInstance * obj) = 0;
|
|
|
|
/// Adds object to map instantly, with no animation
|
|
virtual void onObjectInstantAdd(const CGObjectInstance * obj) = 0;
|
|
|
|
/// Removes object from map instantly, with no animation
|
|
virtual void onObjectInstantRemove(const CGObjectInstance * obj) = 0;
|
|
|
|
/// Perform hero movement animation, moving hero across terrain
|
|
virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
|
|
/// Perform initialization of hero teleportation animation with terrain fade animation
|
|
virtual void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
virtual void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
|
|
virtual void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
virtual void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
|
|
virtual void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
virtual void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
|
|
};
|